Search found 7086 matches
- Wed Jul 17, 2013 7:26 pm
- Forum: Game Discussion
- Topic: Scripting Issues
- Replies: 7
- Views: 1305
Re: Script Issue with Menus/Slices
I'm trying to make a slice collection show up if a certain menu is open. I'm checking whether the menu is open in an autorun script and if its true, it should put the slice on the screen. Unfortunately it doesn't work and nothing shows up instead. Am I setting this one up wrong? Should it not be in...
- Wed Jul 17, 2013 3:14 am
- Forum: Game Discussion
- Topic: Paladus
- Replies: 16
- Views: 4233
Interesting. I wonder if an older version of Game.exe would run it any different? Maybe it's bugging out when it updates to the latest version of game? If this turns out to be the case, then maybe it is a bug I can fix. Is the rpg file passworded? Can you look and see if there is an NPC there, perh...
- Tue Jul 16, 2013 7:31 pm
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105928
- Tue Jul 16, 2013 2:53 pm
- Forum: Game Discussion
- Topic: 8-bit Summer (Contest)
- Replies: 98
- Views: 25377
- Mon Jul 15, 2013 4:11 pm
- Forum: Game Discussion
- Topic: Paladus
- Replies: 16
- Views: 4233
It doesn't even seem like an executable, opening the thing in a text editor looks like HTML. What the hell could've happened to this thing? Looks like a file-not-found error page from the now-defunct xoompages web host. I think it means that someone attempted to download the game from a broken link...
- Mon Jul 15, 2013 3:33 pm
- Forum: Game Discussion
- Topic: Paladus
- Replies: 16
- Views: 4233
I checked my own collection, but was unable to locate Paladus
So this copy: http://www.castleparadox.com/gamelist-d ... p?game=112 is not the right file? There was newer version somewhere?
So this copy: http://www.castleparadox.com/gamelist-d ... p?game=112 is not the right file? There was newer version somewhere?
- Sun Jul 14, 2013 5:00 am
- Forum: Game Discussion
- Topic: Sound problems in Windows 7?
- Replies: 6
- Views: 1730
- Fri Jul 12, 2013 2:41 pm
- Forum: Game Discussion
- Topic: Bob the Hamster Dirt Dig Playtesting Thread
- Replies: 36
- Views: 10462
Just tried it on my Android. It crashes after about 8 seconds. I never get past the Hamster Republic Productions screen. I'm running 2.3.6 on a Samsung Galaxy Proclaim. Darn :( There will be a crash report in the log, but the only way to view it is with a logcat tool. The one I use is the one that ...
- Thu Jul 11, 2013 5:48 pm
- Forum: Game Discussion
- Topic: Need an artist?
- Replies: 11
- Views: 3356
- Wed Jul 10, 2013 10:28 pm
- Forum: General Discussion
- Topic: Which music is better?
- Replies: 3
- Views: 1076
- Wed Jul 10, 2013 10:06 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336350
And here's the female template again. http://i1171.photobucket.com/albums/r552/ld2i/walkabout_sample10_zpsb29e9bb9.gif Better, I hope? Or possibly worse? I've tried making her hips wider and giving her abdomen some more definition. Could still use some feedback on it though, and any will be most we...
- Wed Jul 10, 2013 8:44 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed Jul 10, 2013 8:43 pm
- Forum: Game Discussion
- Topic: Strange Slowdown On Walkabout Graphics Menu
- Replies: 6
- Views: 1073
- Tue Jul 09, 2013 2:32 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37784
you think I can get something visual I dont quite understand? Do u mean that once I do the tall walkabout script I have to keep doing it for all my characters? Sort of, yes. There is a script in the walktall example that switches from small walkabouts to tall ones, but you can't just run it once at...
- Tue Jul 09, 2013 2:27 pm
- Forum: Game Discussion
- Topic: Tim-Tim "The Mighty Gnome" update
- Replies: 25
- Views: 8527
Button combo is a good idea! But I reccomend not putting it on the same button as lightening, since that is the most-used of all the spells Also I have not yet given up hope on getting the other button mappings working. It is confusing to me because that part of the sdl-android code seems to be writ...