Search found 7086 matches

by Bob the Hamster
Sat Aug 10, 2013 4:19 am
Forum: General Discussion
Topic: A community idea for online storage/hosting of OHR stuff
Replies: 13
Views: 2824

SparElric wrote:
Bob the Hamster wrote:
TMC wrote:You know, James' Minecraft server could probably do with some activity.
Yes, this. if anybody wants to join just let me know your username and I will add you to the whitelist.
SparElric. :angel:
You are added!
by Bob the Hamster
Sat Aug 10, 2013 4:15 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Willy Elektrix wrote:While we are discussing limits. How many NPCs can I use on a single map?
http://rpg.hamsterrepublic.com/ohrrpgce ... gs%3F#NPCs
by Bob the Hamster
Thu Aug 08, 2013 8:05 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

Can you release the current version of Wandering Hamster to the play store to give us an idea of how an RPG would run? Wouldn't mind seeing framerate, music, and sound effects first hand on my devices. This way, we can also report our devices, performance, and any bugs we might notice. I don't want...
by Bob the Hamster
Thu Aug 08, 2013 8:00 pm
Forum: Game Discussion
Topic: GAME.EXE freezes on the newest nightly upon exiting the game
Replies: 5
Views: 1057

jcenterprises wrote:Took about 6 minutes for GAME to finally close.
Goodness!

I will definitely get a progress spinner in there.
by Bob the Hamster
Thu Aug 08, 2013 5:48 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

Haha! Fortunately, the in-app-purchaseing systems cannot be called non-interactively. It always pops up an OS-level confirmation window to ask if you really do wish to purchase the "Make it Rain $1.00" product in the app "Habla No Ingles IV EX Plus Championship Edition by TheGiz, Inc....
by Bob the Hamster
Thu Aug 08, 2013 2:19 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

Yep, I will probably be doing something very similar to that. The hard part for me is the Java interfacing. I have some testing code right now that gets as far as sending the OUYA payment server a purchaseable product codename and getting back full-name and price, but I still have a long way to go. ...
by Bob the Hamster
Thu Aug 08, 2013 3:09 am
Forum: Game Discussion
Topic: GAME.EXE freezes on the newest nightly upon exiting the game
Replies: 5
Views: 1057

Oh! There is a good reason for this! For the past few years, everytime game has crashed, it has left behind an orphaned temporary directory inside your system temp folder. Every OHR user's computer is actually littered with them, much to my shame. The wip nightly builds finally fixes this problem. W...
by Bob the Hamster
Thu Aug 08, 2013 2:59 am
Forum: Game Discussion
Topic: calculation question
Replies: 2
Views: 588

In the case of damage randomization, the number is rounded to the nearest integer. 15.3 will become 15, but 15.7 will become 16.

That may not be true of other calculations. I know there are plenty of places that always just truncate the decimal places, but for damage randomization, it is rounded.
by Bob the Hamster
Wed Aug 07, 2013 8:50 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

Thanks. Also, for Ouya's free features policy, can I upload a separate demo of my game along with the paid version, or will I have to upload the full version but use a textbox to block the player from the rest of the game until they paid and use that script in the wiki to unblock the rest of the ga...
by Bob the Hamster
Wed Aug 07, 2013 7:42 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

Can we make this topic a "how to sell an OHR game in general" FAQ, because there's still a few things I'm unsure of, like do you have to be a real company, and do you have to deal with income tax and sales taxes, or is that handled by Google or whatever store the game is on? I can give a ...
by Bob the Hamster
Wed Aug 07, 2013 5:07 pm
Forum: Game Discussion
Topic: How to increase a variable with plotscript?
Replies: 8
Views: 1316

I... I don't even remember if Giz is correct.

I think nobody should ever be using the add command directly. Any error message that still recommends it is a bug.
by Bob the Hamster
Wed Aug 07, 2013 2:29 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

While testing Tim-Tim on the ouya I quickly noticed that a large bit of the game was off screen. I actually have this problem with a couple ouya programs that were made for the android first and formost. I'm wondering if this is something that more than I have seen and if so if it's fixed. Aha! I r...
by Bob the Hamster
Wed Aug 07, 2013 2:12 pm
Forum: Game Discussion
Topic: How to increase a variable with plotscript?
Replies: 8
Views: 1316

Re: How to increase a variable with plotscript?

marionline wrote:Hi,
The compiler tells me that + is not allwed inside a script, and suggested using add, but still the script is not acepted.
Can you send me a screenshot or a copy-paste of that error message? it sounds wrong.
by Bob the Hamster
Wed Aug 07, 2013 3:41 am
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

What about mouse support? I assume it would be touch based for tablets/phones, but what about OUYA? Would the mouse be controlled via control stick? Yes, mouse support works. I have tested it with Spoonweaver's Slimes and my Vocabulary Mosaic. I still need to finish the feature to disable the virtu...
by Bob the Hamster
Tue Aug 06, 2013 9:45 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18550

One of my longstanding concerns with games like this for console release is re-nameable heroes. Any game with one of those by definition requires the keyboard under our current settings - except for Dungeonmen, which included an in-game keyboard for that function (which is part of why that game wou...