You are added!SparElric wrote:SparElric. :angel:Bob the Hamster wrote:Yes, this. if anybody wants to join just let me know your username and I will add you to the whitelist.TMC wrote:You know, James' Minecraft server could probably do with some activity.
Search found 7086 matches
- Sat Aug 10, 2013 4:19 am
- Forum: General Discussion
- Topic: A community idea for online storage/hosting of OHR stuff
- Replies: 13
- Views: 2824
- Sat Aug 10, 2013 4:15 am
- Forum: Game Discussion
- Topic: destroy npc command
- Replies: 25
- Views: 4522
http://rpg.hamsterrepublic.com/ohrrpgce ... gs%3F#NPCsWilly Elektrix wrote:While we are discussing limits. How many NPCs can I use on a single map?
- Thu Aug 08, 2013 8:05 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
Can you release the current version of Wandering Hamster to the play store to give us an idea of how an RPG would run? Wouldn't mind seeing framerate, music, and sound effects first hand on my devices. This way, we can also report our devices, performance, and any bugs we might notice. I don't want...
- Thu Aug 08, 2013 8:00 pm
- Forum: Game Discussion
- Topic: GAME.EXE freezes on the newest nightly upon exiting the game
- Replies: 5
- Views: 1057
- Thu Aug 08, 2013 5:48 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
- Thu Aug 08, 2013 2:19 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
Yep, I will probably be doing something very similar to that. The hard part for me is the Java interfacing. I have some testing code right now that gets as far as sending the OUYA payment server a purchaseable product codename and getting back full-name and price, but I still have a long way to go. ...
- Thu Aug 08, 2013 3:09 am
- Forum: Game Discussion
- Topic: GAME.EXE freezes on the newest nightly upon exiting the game
- Replies: 5
- Views: 1057
Oh! There is a good reason for this! For the past few years, everytime game has crashed, it has left behind an orphaned temporary directory inside your system temp folder. Every OHR user's computer is actually littered with them, much to my shame. The wip nightly builds finally fixes this problem. W...
- Thu Aug 08, 2013 2:59 am
- Forum: Game Discussion
- Topic: calculation question
- Replies: 2
- Views: 588
- Wed Aug 07, 2013 8:50 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
Thanks. Also, for Ouya's free features policy, can I upload a separate demo of my game along with the paid version, or will I have to upload the full version but use a textbox to block the player from the rest of the game until they paid and use that script in the wiki to unblock the rest of the ga...
- Wed Aug 07, 2013 7:42 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
- Wed Aug 07, 2013 5:07 pm
- Forum: Game Discussion
- Topic: How to increase a variable with plotscript?
- Replies: 8
- Views: 1316
- Wed Aug 07, 2013 2:29 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
While testing Tim-Tim on the ouya I quickly noticed that a large bit of the game was off screen. I actually have this problem with a couple ouya programs that were made for the android first and formost. I'm wondering if this is something that more than I have seen and if so if it's fixed. Aha! I r...
- Wed Aug 07, 2013 2:12 pm
- Forum: Game Discussion
- Topic: How to increase a variable with plotscript?
- Replies: 8
- Views: 1316
Re: How to increase a variable with plotscript?
Can you send me a screenshot or a copy-paste of that error message? it sounds wrong.marionline wrote:Hi,
The compiler tells me that + is not allwed inside a script, and suggested using add, but still the script is not acepted.
- Wed Aug 07, 2013 3:41 am
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
What about mouse support? I assume it would be touch based for tablets/phones, but what about OUYA? Would the mouse be controlled via control stick? Yes, mouse support works. I have tested it with Spoonweaver's Slimes and my Vocabulary Mosaic. I still need to finish the feature to disable the virtu...
- Tue Aug 06, 2013 9:45 pm
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
One of my longstanding concerns with games like this for console release is re-nameable heroes. Any game with one of those by definition requires the keyboard under our current settings - except for Dungeonmen, which included an in-game keyboard for that function (which is part of why that game wou...