Search found 7086 matches

by Bob the Hamster
Wed Aug 14, 2013 5:02 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10316

@marionline: thanks! I forgot about Plip-Tamer. I am not limiting the list to rpgs, just finished games. @msw188: adding Tales of the New World 1 to the list. The non-original music might be a problem for distribution, but I don't think it is enough to make the game non-complete. @The Wobbler: Oops!...
by Bob the Hamster
Wed Aug 14, 2013 4:49 pm
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

I am thinking of trying to use bitbucket or a similar service to host the .rpgdir during development. I am curious how usable it would be for a collaboration OHR project. I heard from Bob that some things might be tricky, since the GEN file stores the record counts. I'll do a few tests and see what...
by Bob the Hamster
Wed Aug 14, 2013 4:03 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10316

List of complete OHRRPGCE games

Can anybody help me think of a list of fully-completed full-length OHRRPGCE games? EDIT: (Removed list from here, moved to spreadsheet) https://docs.google.com/spreadsheet/ccc?key=0ApVAlUug5kwedEhORF9haFVCQ1RGemd0UGxKV3k1ZVE&usp=sharing I am sure I am forgetting a bunch, and I know I may have mi...
by Bob the Hamster
Wed Aug 14, 2013 2:18 pm
Forum: Game Discussion
Topic: Issue with Hero Swap In/Out
Replies: 5
Views: 968

One way that I like to handle swapping is to manage specific slots, rather than just swapping out and in. For example, suppose my part consists of 6 heroes, and I don't know which ones the player has swapped in via the Team menu. I have a special battle that should be fought by three specific heroes...
by Bob the Hamster
Tue Aug 13, 2013 9:37 pm
Forum: Game Discussion
Topic: Issue with Hero Swap In/Out
Replies: 5
Views: 968

It is impossible to ever have zero heroes in the party, so if you try to swap out the last hero in the party, the swap out will just be ignored. You can work around this problem just by changing the order of your swapping swap out hero (hero:Fred) swap out hero (hero&...
by Bob the Hamster
Tue Aug 13, 2013 7:49 pm
Forum: Game Discussion
Topic: Chain Condition based on target, or waking people up
Replies: 12
Views: 2103

Oh, yeah, just yesterday TMC found a bug that causes "Test Game" to be broken in the nightly builds. I am sure he will figure out a workaround before long :) Thanks for spotting the bitset editor bug. I will look into it. The "Don't retarget if target is lost" bitset is indeed in...
by Bob the Hamster
Tue Aug 13, 2013 5:14 pm
Forum: Game Discussion
Topic: Getting Npcs with different ID to do the same action at once
Replies: 10
Views: 2106

Here is how to do an action on every copy of NPC ID 5 variable(i, ref) for(i, 0, NPC copy count(5) -- 1) do( ref := NPC reference(5, i) set NPC direction(ref, south) ) wait(15) for...
by Bob the Hamster
Mon Aug 12, 2013 10:49 pm
Forum: General Discussion
Topic: SOPA and Public Domain court ruling
Replies: 11
Views: 2998

The important part of a law is how it is written, not how it is expected to probably be enforced. I do still think that existing copyright law is already draconian, and the last thing we need is to make penalties even stronger. If somebody is broadcasting pirate music on the internet, the existing ...
by Bob the Hamster
Mon Aug 12, 2013 9:40 pm
Forum: Game Discussion
Topic: Chain Condition based on target, or waking people up
Replies: 12
Views: 2103

Try out the current nightly WIP build. I have added 8 new attack chain conditions If any target stat greater than value If any target stat less than value If any target stat greater than % If any target stat less than % If all target stat greater than value If all target stat less than value If all ...
by Bob the Hamster
Mon Aug 12, 2013 8:06 pm
Forum: Game Discussion
Topic: Chain Condition based on target, or waking people up
Replies: 12
Views: 2103

I am a bit confused by all this :) However, I am pretty sure there is no way to do what you want without chaining conditions based on target stats. I like Nathan Karr's suggestion of target stat conditions "if all target's stat" I could also do "If any target stat" Those would be...
by Bob the Hamster
Mon Aug 12, 2013 3:47 pm
Forum: General Discussion
Topic: SOPA and Public Domain court ruling
Replies: 11
Views: 2998

I assume you are joking around Giz? treating copyright infringment as a felony sounds *insane* no matter how I look at it. Keeping it illegal makes sense, but I think the existing *civil* fines for copyright infringement are already way too high, and totally out of proportion to the actual crime. Al...
by Bob the Hamster
Mon Aug 12, 2013 3:19 pm
Forum: Game Discussion
Topic: With incoming Android releases, there are more inputs
Replies: 6
Views: 1301

sdl-android provides Accelerometer and gyroscope support as fake Joystick axises. I am not sure that is how I would want to expose those inputs to plotscripting, especially since our existing joystick support is pretty weak, but that gives you and idea of what is available.
by Bob the Hamster
Mon Aug 12, 2013 2:37 pm
Forum: Game Discussion
Topic: Getting Npcs with different ID to do the same action at once
Replies: 10
Views: 2106

Re: Getting Npcs with different ID to do the same action at

They all have different ID numbers? What you are asking for about putting more than one NPC ID into a single variable is called an "Array" but plotscripting does not support those (yet) This example pretends that you are using ID numbers 5, 7, 12, and 23 while (current map == 3&...
by Bob the Hamster
Sun Aug 11, 2013 10:37 pm
Forum: Game Discussion
Topic: Chain Condition based on target, or waking people up
Replies: 12
Views: 2103

Chaining based on target stat is something I would like to support, but I have not attempted it yet because it is more complicated than chaining based on attacker stat. There is always exactly 1 attacker for an attack, but there are sometimes multiple targets for an attack. This means that if a chai...
by Bob the Hamster
Sun Aug 11, 2013 5:54 am
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3048

Yeah. I don't think HS has the mathematical means to make a fractal generated map. Actually it does, and BMR has done it successfully already But the real advantage of generating a map in HS would be if you wanted it to be different every time you play, and it sounds like that is not what you want,...