Search found 7086 matches
- Wed Aug 14, 2013 5:02 pm
- Forum: Game Discussion
- Topic: List of complete OHRRPGCE games
- Replies: 38
- Views: 10316
@marionline: thanks! I forgot about Plip-Tamer. I am not limiting the list to rpgs, just finished games. @msw188: adding Tales of the New World 1 to the list. The non-original music might be a problem for distribution, but I don't think it is enough to make the game non-complete. @The Wobbler: Oops!...
- Wed Aug 14, 2013 4:49 pm
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game
- Replies: 50
- Views: 9047
I am thinking of trying to use bitbucket or a similar service to host the .rpgdir during development. I am curious how usable it would be for a collaboration OHR project. I heard from Bob that some things might be tricky, since the GEN file stores the record counts. I'll do a few tests and see what...
- Wed Aug 14, 2013 4:03 pm
- Forum: Game Discussion
- Topic: List of complete OHRRPGCE games
- Replies: 38
- Views: 10316
List of complete OHRRPGCE games
Can anybody help me think of a list of fully-completed full-length OHRRPGCE games? EDIT: (Removed list from here, moved to spreadsheet) https://docs.google.com/spreadsheet/ccc?key=0ApVAlUug5kwedEhORF9haFVCQ1RGemd0UGxKV3k1ZVE&usp=sharing I am sure I am forgetting a bunch, and I know I may have mi...
- Wed Aug 14, 2013 2:18 pm
- Forum: Game Discussion
- Topic: Issue with Hero Swap In/Out
- Replies: 5
- Views: 968
One way that I like to handle swapping is to manage specific slots, rather than just swapping out and in. For example, suppose my part consists of 6 heroes, and I don't know which ones the player has swapped in via the Team menu. I have a special battle that should be fought by three specific heroes...
- Tue Aug 13, 2013 9:37 pm
- Forum: Game Discussion
- Topic: Issue with Hero Swap In/Out
- Replies: 5
- Views: 968
- Tue Aug 13, 2013 7:49 pm
- Forum: Game Discussion
- Topic: Chain Condition based on target, or waking people up
- Replies: 12
- Views: 2103
- Tue Aug 13, 2013 5:14 pm
- Forum: Game Discussion
- Topic: Getting Npcs with different ID to do the same action at once
- Replies: 10
- Views: 2106
- Mon Aug 12, 2013 10:49 pm
- Forum: General Discussion
- Topic: SOPA and Public Domain court ruling
- Replies: 11
- Views: 2998
The important part of a law is how it is written, not how it is expected to probably be enforced. I do still think that existing copyright law is already draconian, and the last thing we need is to make penalties even stronger. If somebody is broadcasting pirate music on the internet, the existing ...
- Mon Aug 12, 2013 9:40 pm
- Forum: Game Discussion
- Topic: Chain Condition based on target, or waking people up
- Replies: 12
- Views: 2103
Try out the current nightly WIP build. I have added 8 new attack chain conditions If any target stat greater than value If any target stat less than value If any target stat greater than % If any target stat less than % If all target stat greater than value If all target stat less than value If all ...
- Mon Aug 12, 2013 8:06 pm
- Forum: Game Discussion
- Topic: Chain Condition based on target, or waking people up
- Replies: 12
- Views: 2103
- Mon Aug 12, 2013 3:47 pm
- Forum: General Discussion
- Topic: SOPA and Public Domain court ruling
- Replies: 11
- Views: 2998
I assume you are joking around Giz? treating copyright infringment as a felony sounds *insane* no matter how I look at it. Keeping it illegal makes sense, but I think the existing *civil* fines for copyright infringement are already way too high, and totally out of proportion to the actual crime. Al...
- Mon Aug 12, 2013 3:19 pm
- Forum: Game Discussion
- Topic: With incoming Android releases, there are more inputs
- Replies: 6
- Views: 1301
- Mon Aug 12, 2013 2:37 pm
- Forum: Game Discussion
- Topic: Getting Npcs with different ID to do the same action at once
- Replies: 10
- Views: 2106
Re: Getting Npcs with different ID to do the same action at
They all have different ID numbers? What you are asking for about putting more than one NPC ID into a single variable is called an "Array" but plotscripting does not support those (yet) This example pretends that you are using ID numbers 5, 7, 12, and 23 while (current map == 3&...
- Sun Aug 11, 2013 10:37 pm
- Forum: Game Discussion
- Topic: Chain Condition based on target, or waking people up
- Replies: 12
- Views: 2103
Chaining based on target stat is something I would like to support, but I have not attempted it yet because it is more complicated than chaining based on attacker stat. There is always exactly 1 attacker for an attack, but there are sometimes multiple targets for an attack. This means that if a chai...
- Sun Aug 11, 2013 5:54 am
- Forum: Game Discussion
- Topic: Generating World Maps
- Replies: 13
- Views: 3048
Yeah. I don't think HS has the mathematical means to make a fractal generated map. Actually it does, and BMR has done it successfully already But the real advantage of generating a map in HS would be if you wanted it to be different every time you play, and it sounds like that is not what you want,...