Search found 7086 matches

by Bob the Hamster
Thu Nov 07, 2013 9:35 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

Oh sorry I guess I knew F12 was export screen on Windows. Any idea what it is on Mac? I just tried but to no avail. I always forget about this because my own mac keyboard has an F12 button. With newer macs they replaced the function keys with a bunch of special buttons, but it is still possible to ...
by Bob the Hamster
Thu Nov 07, 2013 9:07 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

The code for collider is included in the zip file. Just look for collider.hss

For other people's stuff, it is probably best to just ask. I think many people will be happy to share their scripts.
by Bob the Hamster
Thu Nov 07, 2013 6:10 pm
Forum: General Discussion
Topic: VGM Favorites
Replies: 10
Views: 2817

I spent a lot of time playing FFL1 and FFL2 There was a random-number-generator bug in FFL1 that I loved to exploit. The original game boy had no clock, and with no clock it was difficult to seed the random number generator. Most old gameboy games didn't even try. That meant that if you turned the g...
by Bob the Hamster
Thu Nov 07, 2013 6:02 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

sheamkennedy wrote: Any other feature ideas would be appreciated. This is all I can think of for now.
It would be possible to implement a tool to remove slices under the cursor, or even to move slices under the cursor.

Check out the collider.rpg example here: http://www.slimesalad.com/forum/viewtopic.php?p=52350
by Bob the Hamster
Thu Nov 07, 2013 6:00 pm
Forum: Game Discussion
Topic: I just had an idea and I encourage anyone to steal it!
Replies: 21
Views: 3431

sheamkennedy wrote: Why is that? Does the battle arranger not allow for sufficient overlap? I suppose I've never tried.
Unfortunately the formation arranger does not allow heroes to be moved at all. Not one pixel :(

That could change in the future, but I have no estimates for when.
by Bob the Hamster
Thu Nov 07, 2013 5:00 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

Science fiction landscape painting!

So it looks like what you are building here is a stamp-based art tool. Pretty cool!
by Bob the Hamster
Thu Nov 07, 2013 3:44 pm
Forum: General Discussion
Topic: I learned something today...
Replies: 160
Views: 32281

http://news.yahoo.com/a-snake-the-size-of-a-school-bus--it-happened-before--and-could-happen-again-153534343.html Good lord! What an amazingly bad photoshop job in the photo in the article. That is so badly faked it makes me angry.... at least they had the decency to label it "Digital reconstr...
by Bob the Hamster
Thu Nov 07, 2013 3:32 pm
Forum: General Discussion
Topic: I am want to meet a good man!
Replies: 2
Views: 955

I deleted the spam post and deleted the user
by Bob the Hamster
Thu Nov 07, 2013 3:29 pm
Forum: Game Discussion
Topic: How could I create an 'UNDO' button?
Replies: 2
Views: 685

In order to remove a slice, you need to have a handle to it. One possible method is to have a global variable that you use to store the last placed handle global variable(73, last sl) And then when you place the sprite slice, you store the handle sl := load large enemy sprite...
by Bob the Hamster
Thu Nov 07, 2013 3:19 pm
Forum: Game Discussion
Topic: Can a slice be rotated?
Replies: 7
Views: 1391

No rotation support right now. I imagine that it would be possible. We do already have some code that is used internally for rotating sprites in the editor, but it would need a lot of clean-up and changes before it could be usable for slices. Also, making rotation work nicely with the slice cache co...
by Bob the Hamster
Wed Nov 06, 2013 5:14 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

Hmmm... It does add depth... but the light shine gives the lenses a little bit of a convex bubble shape which wasn't in the original. I am not sure if I am steering you wrong :) What if the light was on the bottom right of the lenses instead of the top left. That might make them look concave instead...
by Bob the Hamster
Wed Nov 06, 2013 4:15 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336351

Wow! That is great! Good work.

My one and only suggestion is that it might be worth trying to add a few pixels of light reflecting off his goggles (either the lenses or the frames) as long as you can do it in a way that does not look like pupils.
by Bob the Hamster
Wed Nov 06, 2013 3:35 pm
Forum: Game Discussion
Topic: First attempt with Slices.. I need a bit of guidance.
Replies: 6
Views: 1171

You removed the line from RMSephy's example that updated the cursor sprite

Code: Select all

replace large enemy sprite(cursor, a)
by Bob the Hamster
Wed Nov 06, 2013 3:12 pm
Forum: Game Discussion
Topic: AR-PUH-GUH! gamma version
Replies: 44
Views: 9036

I was googling for Dot-English and couldn't find anything. Is this an alphabet that you invented yourself Meowskivitch?

Code alphabets in games is rather a fun idea. I seem to remember there was an old space-themed adventure game series (Space Quest?) that did a bunch of that.
by Bob the Hamster
Wed Nov 06, 2013 3:48 am
Forum: Game Discussion
Topic: AR-PUH-GUH! gamma version
Replies: 44
Views: 9036

Hmm... that can't be braille even though the symbols look a lot like braille. ambiguously similar characters are not allowed in the braille alphabet, which is why there is only one braille letter with a single dot (a) as opposed to this alphabet which appears to have 6 different single dot letters. ...