Search found 7086 matches
- Fri Jan 31, 2014 7:21 pm
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
Rocky Wrench - Sorta one-with-the ground and then spawn as a thin block then rise up and look in your general direction and throw a wrench (always looked like a bone to me) horizontally and then retreats back into the ground. You can stomp then, but they'll respawn infinitely. I seem to remember th...
- Fri Jan 31, 2014 7:01 pm
- Forum: Game Discussion
- Topic: Who wants their game Let's Played?
- Replies: 32
- Views: 7586
- Fri Jan 31, 2014 6:24 pm
- Forum: Game Discussion
- Topic: Who wants their game Let's Played?
- Replies: 32
- Views: 7586
- Fri Jan 31, 2014 4:46 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32794
- Fri Jan 31, 2014 4:42 am
- Forum: Game Discussion
- Topic: couple questions about android
- Replies: 3
- Views: 880
Yes, the mouse works pretty nicely with touch-pad. When you lift your finger and put it down somewhere else the mouse will jump over there. The strange behavior you see in dosbox is something they did specially for dosbox. There is value to handling the mouse that way for some games (ScummVMV has th...
- Wed Jan 29, 2014 3:26 pm
- Forum: Game Discussion
- Topic: making a text box disappear with ESC
- Replies: 8
- Views: 1495
Hmmm... This seems like a good option. I think it could break some of my scripts where a text box and a menu are being used at the same time, so I would probably leave it off in my own games, but turning it on by default in new games sounds fine to me. Anyway, Willy, it is hard to say how long it wi...
- Tue Jan 28, 2014 5:29 pm
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
- Tue Jan 28, 2014 3:18 pm
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
jcenterprises: I had never heard of Cheetahmen. I just looked up some gameplay footage, and wow, it looks hilariously buggy :) Meowskivich: I had forgotten that Mario 3 had such a wide selection of enemies. I like that there were some rare enemies that only appeared on a small number of stages. So w...
- Tue Jan 28, 2014 4:22 am
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
Interesting. I had never played Dr Jekyll and Mr Hide, but I just went and watched a youtube playthrough of several stages of it.... I can only describe it as mesmerizingly tedious. I see that many of the enemies used randomness in their patterns, and I can definitely see how that takes away from th...
- Tue Jan 28, 2014 2:59 am
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
Yeah, I have been thinking about this more, and I think what I enjoy about enemies that use mindless patterns is that after a few encounters I learn their patterns, and so when I see the same enemy later, I can predict their actions. Actually that is true of the smarter enemies that react to your mo...
- Mon Jan 27, 2014 5:49 pm
- Forum: Game Discussion
- Topic: Enemy patterns in metroidvania games (and side-scrollers in)
- Replies: 19
- Views: 5289
Enemy patterns in metroidvania games (and side-scrollers in)
So I was thinking about enemy AI in metroidvania games, and realizing that more often than not, it is really about enemy *patterns* rather than AI. One of my favorite metroidvanias is CastleVania Symphony of the Night, but when I think back it was hard for me to remember how often enemies move in fi...
- Mon Jan 27, 2014 5:04 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Sat Jan 25, 2014 2:13 am
- Forum: Game Discussion
- Topic: A question I'd like answered please!
- Replies: 9
- Views: 1658
- Sat Jan 25, 2014 12:00 am
- Forum: Game Discussion
- Topic: A question I'd like answered please!
- Replies: 9
- Views: 1658
Thanks so so so SO MUCH James!! I really appreciate it!!! :D EDIT: I don't see ohrrpgce.hsp Do you see gamename.hsp where gamename is the short name of your game? Unfortunately that is a bad sign, because it means the game is and old one-- but maybe the scripts were compiled recently that it will s...
- Fri Jan 24, 2014 11:39 pm
- Forum: Game Discussion
- Topic: A question I'd like answered please!
- Replies: 9
- Views: 1658
Re: A question I'd like answered please!
Is there a way to somehow extract my plot-scripts from a game into a .hss file if I've lost the ones I already had? :???: If so, can I please get some instructions on how to do this? I'd greatly appreciate it! Thanks for your time! :) This is possible, depending on which version of hspeak you last ...