Search found 7086 matches

by Bob the Hamster
Fri Jan 31, 2014 7:21 pm
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

Rocky Wrench - Sorta one-with-the ground and then spawn as a thin block then rise up and look in your general direction and throw a wrench (always looked like a bone to me) horizontally and then retreats back into the ground. You can stomp then, but they'll respawn infinitely. I seem to remember th...
by Bob the Hamster
Fri Jan 31, 2014 7:01 pm
Forum: Game Discussion
Topic: Who wants their game Let's Played?
Replies: 32
Views: 7586

Ooh! Seconding Alice is Trapped!
by Bob the Hamster
Fri Jan 31, 2014 6:24 pm
Forum: Game Discussion
Topic: Who wants their game Let's Played?
Replies: 32
Views: 7586

Ooh! I would love to have Lets Plays of the new releases of Don't Eat Soap and Crypt of Baconthulhu (perhaps even more than I want to see Wandering Hamster)
by Bob the Hamster
Fri Jan 31, 2014 4:46 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32794

@RMSephy: that looks beautiful! I love the way it looks in motion. Definitely even cooler than the screenshots you showed before led me to believe. @Pepsi Ranger: Yay! I remember the Pirate Force scene from the book! I starting my work-on-your-game-weekend early :) <img src="http://i.imgur.com/...
by Bob the Hamster
Fri Jan 31, 2014 4:42 am
Forum: Game Discussion
Topic: couple questions about android
Replies: 3
Views: 880

Yes, the mouse works pretty nicely with touch-pad. When you lift your finger and put it down somewhere else the mouse will jump over there. The strange behavior you see in dosbox is something they did specially for dosbox. There is value to handling the mouse that way for some games (ScummVMV has th...
by Bob the Hamster
Wed Jan 29, 2014 3:26 pm
Forum: Game Discussion
Topic: making a text box disappear with ESC
Replies: 8
Views: 1495

Hmmm... This seems like a good option. I think it could break some of my scripts where a text box and a menu are being used at the same time, so I would probably leave it off in my own games, but turning it on by default in new games sounds fine to me. Anyway, Willy, it is hard to say how long it wi...
by Bob the Hamster
Tue Jan 28, 2014 5:29 pm
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

Oh, dang! How could I forget the red koopa? I guess the not-walking-over-an-edge thing is pretty common. What about only jumping at an edge that can be cleared, but turning back if they know they won't make it.

I have been thinking about how to script that.
by Bob the Hamster
Tue Jan 28, 2014 3:18 pm
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

jcenterprises: I had never heard of Cheetahmen. I just looked up some gameplay footage, and wow, it looks hilariously buggy :) Meowskivich: I had forgotten that Mario 3 had such a wide selection of enemies. I like that there were some rare enemies that only appeared on a small number of stages. So w...
by Bob the Hamster
Tue Jan 28, 2014 4:22 am
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

Interesting. I had never played Dr Jekyll and Mr Hide, but I just went and watched a youtube playthrough of several stages of it.... I can only describe it as mesmerizingly tedious. I see that many of the enemies used randomness in their patterns, and I can definitely see how that takes away from th...
by Bob the Hamster
Tue Jan 28, 2014 2:59 am
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

Yeah, I have been thinking about this more, and I think what I enjoy about enemies that use mindless patterns is that after a few encounters I learn their patterns, and so when I see the same enemy later, I can predict their actions. Actually that is true of the smarter enemies that react to your mo...
by Bob the Hamster
Mon Jan 27, 2014 5:49 pm
Forum: Game Discussion
Topic: Enemy patterns in metroidvania games (and side-scrollers in)
Replies: 19
Views: 5289

Enemy patterns in metroidvania games (and side-scrollers in)

So I was thinking about enemy AI in metroidvania games, and realizing that more often than not, it is really about enemy *patterns* rather than AI. One of my favorite metroidvanias is CastleVania Symphony of the Night, but when I think back it was hard for me to remember how often enemies move in fi...
by Bob the Hamster
Mon Jan 27, 2014 5:04 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336353

<img src="http://i.imgur.com/Wa0XH14.png"> The monster in this screenshot is the Leaping Amaranth. My goal with this monster is to make a enemy which is fun and challenging but that has absolutely no awareness of where your character is or what she is doing. Still needs some work :) Who el...
by Bob the Hamster
Sat Jan 25, 2014 2:13 am
Forum: Game Discussion
Topic: A question I'd like answered please!
Replies: 9
Views: 1658

SparElric wrote:I got TriTear.rpgdir instead. :???:
Interesting. What was inside?
by Bob the Hamster
Sat Jan 25, 2014 12:00 am
Forum: Game Discussion
Topic: A question I'd like answered please!
Replies: 9
Views: 1658

Thanks so so so SO MUCH James!! I really appreciate it!!! :D EDIT: I don't see ohrrpgce.hsp Do you see gamename.hsp where gamename is the short name of your game? Unfortunately that is a bad sign, because it means the game is and old one-- but maybe the scripts were compiled recently that it will s...
by Bob the Hamster
Fri Jan 24, 2014 11:39 pm
Forum: Game Discussion
Topic: A question I'd like answered please!
Replies: 9
Views: 1658

Re: A question I'd like answered please!

Is there a way to somehow extract my plot-scripts from a game into a .hss file if I've lost the ones I already had? :???: If so, can I please get some instructions on how to do this? I'd greatly appreciate it! Thanks for your time! :) This is possible, depending on which version of hspeak you last ...