I noticed that if I play Succession for a while, my Firefox CPU usage grows until one of my CPUs is churning at a steady 100%
As soon as I switch to another tab, CPU goes back to normal, and it spikes back to 100% when I return to the Succession tab.
Search found 7086 matches
- Mon Mar 17, 2014 10:29 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Mon Mar 17, 2014 5:12 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32794
- Mon Mar 17, 2014 5:10 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67445
- Mon Mar 17, 2014 4:08 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32794
- Sun Mar 16, 2014 2:00 am
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
When you turn caterpillar back on, it will re-calculate the mid-steps between each hero in the order they are positioned in the caterpillar. Would it be possible if right before you turn caterpillar back on, you could walk the heroes so they are standing next to each other in caterpillar order. In e...
- Fri Mar 14, 2014 2:42 pm
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
Oh, crap! Voting deadline tomorrow! I wanted to finish the games before I voted, but I haven't done that yet. Just in case I don't get a chance to do that before tomorrow, i better say my impressions so far 1) Carcere Vicis - I am a sucker for a good Roguelike, and this is a good roguelike. I agree ...
- Fri Mar 14, 2014 4:35 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Thu Mar 13, 2014 3:26 pm
- Forum: Game Discussion
- Topic: Underground Throne - The spiritual successor to Dungeon Keep
- Replies: 3
- Views: 1269
hello, theweirdn8, welcome! I moved your post from the Games forum to the Game Discussion forum, since the Games forum is intended for hosting downloads of games I fondly remember the old DOS Dungeon Keeper, so I am happy to see a game trying to be more true to its spirit than its own modern sequel ...
- Wed Mar 12, 2014 3:25 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
The game will be completely ready for testing tomorrow, and I strongly recommend waiting if you're interested in playing the game rather than just debugging it for me. Unwilling to wait, and willing to debug, I played for a while on hardest difficulty I was able to kill about 10 monsters, and only ...
- Tue Mar 11, 2014 3:40 pm
- Forum: Game Discussion
- Topic: Is there a guide to the Hidden Menu (experimental features)?
- Replies: 4
- Views: 803
- Mon Mar 10, 2014 8:09 pm
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2013
- Mon Mar 10, 2014 3:32 pm
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2013
Re: This is a strange question, I'll explain as best I can..
I was wondering if there is any easy way to change the "scale" of the graphics in my game? By this I mean, is there any simple code I can use to make a character appear double their normal size? (in which a 1x1 pixel is blown up to the size of 2x2 pixels) I would think this would somehow ...
- Sat Mar 08, 2014 11:57 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Fri Mar 07, 2014 3:11 pm
- Forum: Game Discussion
- Topic: New Game: Ramble Planet
- Replies: 65
- Views: 14348
I remember the coupler. It was one of the last parts that I found without help, and I laughed out loud when I got it. The coupler's location was the very first thing I search when I first started playing. The next 3 or 4 times I went past there I searched it again because I had forgotten it. Eventua...
- Fri Mar 07, 2014 4:42 am
- Forum: Game Discussion
- Topic: How to get your (Completed) game on Android & OUYA
- Replies: 70
- Views: 18550
I just wanted to mention that although I still haven't set up an android nightly build, I did upload a fresh manual build of the latest wip version, with lots more bugfixes than the last one had http://hamsterrepublic.com/tmp/ohrrpgce ... -debug.apk