Search found 7086 matches
- Mon Apr 07, 2014 5:17 pm
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Sun Apr 06, 2014 3:26 am
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Sun Apr 06, 2014 3:16 am
- Forum: Game Discussion
- Topic: Do You Still Want to Be a Hero?
- Replies: 23
- Views: 3677
- Sun Apr 06, 2014 3:11 am
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
Hmmm. that file is definitely old. I am not sure why it is not downloading the new one.
Try:
And then after that try the distribute menu again and let me know what happens.
Try:
Code: Select all
rm ~/.ohrrpgce/_gameplayer/ohrrpgce-mac-minimal.tar- Fri Apr 04, 2014 10:40 pm
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Fri Apr 04, 2014 8:40 pm
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
So it appears that the distribute menu bundled it with a copy of beelzebufo's game instead of the latest nightly wip. That is very strange, because a couple months ago when I used distribute for Crypt of Baconthulhu (which also requires nightly wip features) it used the correct copy of game What is ...
- Fri Apr 04, 2014 5:59 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13953
Rather than storing A-Star information in global variables, what about storing it in an empty map layer? That would give you space to store a number between 0 and 255 for every tile on the map. Of course, A-star pathfinding will suddenly get way easier to script someday in the future when we have ar...
- Fri Apr 04, 2014 2:54 pm
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Fri Apr 04, 2014 2:45 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13953
Very cool, Pepsi! When I first glanced at that screenshot I assumed that the park was afflicted by a Plague of Blood :) The best algorithm for finding a path from one part of the map to another is called A-Star. I have never programmed A-Star pathfinding in plotscripting, but I know other people have.
- Thu Apr 03, 2014 9:01 pm
- Forum: General Discussion
- Topic: Expanding the Community
- Replies: 63
- Views: 11530
I think the best thing about contests is that it gives people deadlines and motivates us to work harder-- It would be awesome if we could figure out a way to channel that vibe into just working on finishing out own various projects. That was sort of what the FYDG contest was about, but I don't know ...
- Thu Apr 03, 2014 8:22 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Wed Apr 02, 2014 10:42 pm
- Forum: General Discussion
- Topic: Expanding the Community
- Replies: 63
- Views: 11530
I was reading an article about the messy collapse of GAME_JAM written by one of the developers who was participating. In his article, he said a line which I think really nicely stated what a game development community needs in order to thrive Developers don’t just create games – we create an ecosyst...
- Wed Apr 02, 2014 6:10 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Tue Apr 01, 2014 8:00 pm
- Forum: Game Discussion
- Topic: Two Things
- Replies: 5
- Views: 1015
- Tue Apr 01, 2014 4:41 pm
- Forum: Game Discussion
- Topic: Who wants their game Let's Played?
- Replies: 32
- Views: 7586