Search found 7086 matches

by Bob the Hamster
Wed Jun 11, 2014 4:04 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14348

Willy Elektrix wrote:Ramble Planet should now be available on OUYA!
I played it on my OUYA last night. Yay!

You might consider opening a thread for it at http://ouyaforum.com/
by Bob the Hamster
Tue Jun 10, 2014 8:07 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336353

Ah, now that I understand you are walktalling Meh, I feel relived... relieved and still delighted :)
by Bob the Hamster
Tue Jun 10, 2014 2:16 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336353

Are you... are you converting all of Vikings to use walktall??

That would be exciting and wonderful... but probably rather bad for the default example game being packaged with the engine... but also exciting and wonderful... but also bad.... and wonderful.... and bad...
by Bob the Hamster
Sun Jun 08, 2014 5:28 pm
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

Not a bad idea, but I think the OHRRPGCE's frame rate is too slow for this to really work.

Stuff that flickers every 1 tick still looks like flashing colors, not like transparency
by Bob the Hamster
Fri Jun 06, 2014 7:21 pm
Forum: Game Discussion
Topic: Problem: NPC creation delayed when running script...
Replies: 5
Views: 1107

Here are a few things to check. Right after the "create NPC (14, 33, 29, up)" add the following show value(NPC copy count(14)) This will tell you whether or not the NPC is being created correctly (and whether any other copies exist on the map) Next try this:...
by Bob the Hamster
Fri Jun 06, 2014 4:30 pm
Forum: Game Discussion
Topic: Is there a way to create overlapping textboxes?
Replies: 8
Views: 1328

This sounds like a job for slice collections. Since by default, slices appear underneath text boxes, probably the easiest way to do this is with two slice collections, and no text boxes at all. Making a slice collection that looks like a text box is pretty easy. You want a rectangle slice with a wra...
by Bob the Hamster
Fri Jun 06, 2014 2:07 am
Forum: Game Discussion
Topic: The 2013 In Review Contest [Reviews: 94]
Replies: 139
Views: 38394

Forget about reviews Charbile, I want to see a feature-length My-Little-Conan-The-Ponybarian webcomic mash-up!
by Bob the Hamster
Thu Jun 05, 2014 2:41 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

Has anyone dipped into Puzzle mode? It's really not the focus of the current release, but I'm curious if anyone has thoughts on it. I did play Puzzle mode for a while. I got as far as Level 10 It would be cool if the Wizard makes an exclamation of dismay whenever you get stuck with only one block o...
by Bob the Hamster
Thu Jun 05, 2014 2:29 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28370

Yes, definitely free to use for anyone :)
by Bob the Hamster
Wed Jun 04, 2014 5:02 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

The block highlight looks wonderful!

I like the new difficulty spread.
by Bob the Hamster
Wed Jun 04, 2014 1:22 am
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

Ah, interesting. It did take me a while to realize that I could keep working on other matches before the current match (or combo) completed I did try Casual, but didn't get very far due to external interruptions. What if after the victory sequence when you reach the bottom, it bumps you up to the ne...
by Bob the Hamster
Tue Jun 03, 2014 9:54 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

Scores are tracked separately for each speed. If your score exceeds the old high score, the new high score is your score. But when I start over again, I just see the high score twice, and my new score does not become visible unless I exceed the old high score. EDIT: only if you restart after dying,...
by Bob the Hamster
Tue Jun 03, 2014 7:22 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

In Challenge mode, it appears to be showing high score in both the "score" and "high" positions EDIT: I must reiterate that Challenge mode is really brutal even on "Slow". I would love it if there was a display of how many rows I have survived. It would feel good to be ...
by Bob the Hamster
Tue Jun 03, 2014 5:43 pm
Forum: Reviews
Topic: I enjoyed Walthros
Replies: 3
Views: 3130

I enjoyed Walthros

Walthros is one of the oldest classics on the OHRRPGCE, but I must admit I didn't make a serous attempt to play it until I was able to play it on my phone. I enjoyed it very much, and wished I had tackled it sooner. Plenty has been written by others about this game, so I may not have much new to bri...
by Bob the Hamster
Tue Jun 03, 2014 2:24 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

Wizard Blocks is now available, just over a month late. I'm prepping it for an Android release, which will include more puzzle levels and maybe a slight update to the background graphics. The main attraction is not really puzzle mode, though, so get digging! Nice! I just tried for a while. "Ch...