Search found 7086 matches

by Bob the Hamster
Thu Oct 02, 2014 5:13 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28241

Now that Okédoké is done, are you interested in porting it to Android and OUYA?
by Bob the Hamster
Wed Oct 01, 2014 5:14 pm
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15618

Tacobot, Meowskivich, even if your Twine and Pygame projects are not eligible for this contest, you should still share them on the game list. I am curious to see them.

I don't think I will be entering a game, but I do look forward to playing the entries and being TERROR-FRIED
by Bob the Hamster
Tue Sep 30, 2014 5:29 pm
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4893

Dissolve animations are now available for sprite slices in the current nightly wip builds variable(sl) sl := load large enemy sprite(0) dissolve sprite(sl, dissolve:crossfade) wait for dissolve(sl) free slice(sl&...
by Bob the Hamster
Tue Sep 30, 2014 3:51 pm
Forum: Game Discussion
Topic: An important question about the "play sound()" command
Replies: 5
Views: 1251

You can find it with the nightly builds http://hamsterrepublic.com/ohrrpgce/nightly/ However, I can't really reccomend it. It only works on Windows, which means if you rely on it, your game will not sound right on Mac, Linux or Android. It is based on a sound library that has not been updated since ...
by Bob the Hamster
Tue Sep 30, 2014 3:17 pm
Forum: Game Discussion
Topic: An important question about the "play sound()" command
Replies: 5
Views: 1251

That varies depending on the backend. with the music_sdl backend, you can have 8 different sound effects playing simultaneously. When you play the 9th, it will overwrite one of the others (the oldest, I think? I am not sure, maybe just the first one?) with the music_native backend, you get 11 sound ...
by Bob the Hamster
Tue Sep 30, 2014 2:16 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336353

It needs a big bone to anchor the big muscles that hold up that big body!
by Bob the Hamster
Tue Sep 30, 2014 4:00 am
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

I read many reviews of Ramble Planet from outside the OHR community that started with something like, "Don't be turned away by the graphics..." I read some of those, and always interpreted that as reviewers loving the graphics, but being afraid that other people might not feel the same wa...
by Bob the Hamster
Mon Sep 29, 2014 2:25 pm
Forum: General Discussion
Topic: I want your music for my Youtube videos!
Replies: 3
Views: 1488

If all else fails, http://ccmixter.org/ can be a good source of music with permission to use it in a video. I got the background music for most of my time-lapse art videos from there.
by Bob the Hamster
Fri Sep 26, 2014 5:11 pm
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Thank you, I found the problem. Somehow I had accidentally placed a zone #12 on my ladder which causes elevation to change to 5. Your troubleshooting code helped me find out which zone it was since I was able to search my script for z being 5. Excellent! Glad to help :) Your solution has actually l...
by Bob the Hamster
Fri Sep 26, 2014 5:01 pm
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4893

This cannot be done yet, but it is definitely something we want to add. I think when it happens, it will probably work something like this dissolve sprite(sl, dissolve:melt) wait for dissolve(sl) Also, I expect that we will have to disable "set sprite fra...
by Bob the Hamster
Fri Sep 26, 2014 3:09 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Hmmm... Interesting. I think the first thing to figure out is if the hero z is really changing, or if something is just creating the illusion that it is changing. (like foot offset changing, or a hero walkabout slice positioning problem) Try running a script like this script, z checker repeat, begin...
by Bob the Hamster
Wed Sep 24, 2014 2:18 pm
Forum: Game Discussion
Topic: The Official OHR Monster Combo Art Contest (Voting)
Replies: 19
Views: 6390

Taco Bot wrote:
Bob the Hamster wrote:In a few months we should do this again, but with an even bigger pool of animals to choose from.
Or maybe we could mix up other things?
narwhal/toaster

hamburger/squid
by Bob the Hamster
Wed Sep 24, 2014 3:13 am
Forum: Game Discussion
Topic: Disabling and enabling map layers with plotscripting?
Replies: 22
Views: 3890

Actually, I think toggling the visibility of a map layer every tick would have no noticeable slowdown.

it might be seizure inducing, but it won't slow you down :)
by Bob the Hamster
Tue Sep 23, 2014 5:22 pm
Forum: General Discussion
Topic: Things that smell weird
Replies: 11
Views: 2433

I am pretty confused too.

Does this beesquito make the situation better or worse?

<img src="http://www.slimesalad.com/forum/files/beesquito_162.png" width="136" height="136">
by Bob the Hamster
Tue Sep 23, 2014 2:19 pm
Forum: Game Discussion
Topic: The Official OHR Monster Combo Art Contest (Voting)
Replies: 19
Views: 6390

Choosing favorites is hard! These are pretty great.

1 - (APE/GIRAFFE)REDMAVERICKZERO
2 - (SQUID/HAWK)sPAReLRIC
3 - (SQUID/NARWHAL)FnrrfYgmSchnish
4 - (pIRANhA/eAgLE)KYLEkrack
5 - (MOOSE/EAGLE)BMR

In a few months we should do this again, but with an even bigger pool of animals to choose from.