Search found 7086 matches
- Tue Oct 14, 2014 5:58 pm
- Forum: General Discussion
- Topic: I'd like to implement an NPC "on-step script"
- Replies: 5
- Views: 1520
- Tue Oct 14, 2014 3:30 pm
- Forum: General Discussion
- Topic: Ideas on how to implement alternate map tile and NPC sizes
- Replies: 12
- Views: 3159
I have seen this both on Windows and Linux. I think all the complains on windows have come from people using the gfx_sdl backend, but I am not 100% certain. Are you sure? I thought that it's only been reported with gfx_directx on Windows, or at least, no backend specified and gfx_directx to be assu...
- Tue Oct 14, 2014 2:46 pm
- Forum: General Discussion
- Topic: I'd like to implement an NPC "on-step script"
- Replies: 5
- Views: 1520
Have you read anything about the plan for script multitasking? When that is implemented, it will be possible to have a single script control the movements of an NPC without interrupting any other scripts. This will make fancy NPC walking very easy to implement. I think it will be a lot better than a...
- Tue Oct 14, 2014 2:26 pm
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
If stuff's packaged together won't it hit the size limit on the Android store pretty fast? If the limit's still 50 MB some of these games barely fit individually. That is a good point! The bundled rpgs need to total less than about 42 megabytes zipped. That is another argument in favor of focusing ...
- Tue Oct 14, 2014 2:18 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will ...
- Mon Oct 13, 2014 9:55 pm
- Forum: General Discussion
- Topic: Ideas on how to implement alternate map tile and NPC sizes
- Replies: 12
- Views: 3159
I am going to try and replicate this key issue in a test FreeBASIC program with no OHR stuff, and see if it's something in FreeBASIC, this could actually be a FreeBASIC bug, and there's nothing that we can really do. Cool, thanks for helping! Remember that for a good test, you will need to use SDL ...
- Mon Oct 13, 2014 9:51 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336353
- Mon Oct 13, 2014 9:11 pm
- Forum: General Discussion
- Topic: Ideas on how to implement alternate map tile and NPC sizes
- Replies: 12
- Views: 3159
So, my question to you, is does this issue occur in every instance of calling an external program, or is it just when converting MP3s or WAV files? No, it happens seemingly randomly, and not just importing wav and mp3. I have seen it happen when compiling plotscripts 5 or 6 times in the past week. ...
- Mon Oct 13, 2014 6:06 pm
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
The music DOES bring up a good point though. It's a common practice to rip music here at the OHR. That said, maybe we should just go with that. If that's something we all do then showing that in games would be a good example of what we do here. That said, there are a lot of good open source music s...
- Mon Oct 13, 2014 3:20 pm
- Forum: General Discussion
- Topic: Ideas on how to implement alternate map tile and NPC sizes
- Replies: 12
- Views: 3159
Okay, I read everything now Other map tile sizes besides 20x20 is a cool goal. I definitely want to do it in a way that allows you to have different tile sizes in the same game. For example, maybe I might want to re-do my world map in Wandering Hamster to use 16x16 tiles, while leaving all other map...
- Mon Oct 13, 2014 3:00 pm
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
Although I prefer packaging games individually, this sounds like a great idea for those many smaller games games which are really cool, but aren't big enough to stand alone. I would happily submit Vonstabbingmore and Escape the Wolf for consideration. I agree that we need developer permission for ea...
- Mon Oct 13, 2014 3:36 am
- Forum: General Discussion
- Topic: Ideas on how to implement alternate map tile and NPC sizes
- Replies: 12
- Views: 3159
Re: Ideas on how to implement alternate map tile and NPC siz
I haven't read this giant wall of text yet, it is late, and I need sleep, I will read more tomorrow, but I wanted to stop you on this one early paragraph. My idea on how we could potentially include these features above, but still remain fully backwards compatible, is to use include a new General se...
- Sat Oct 11, 2014 8:30 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
- Fri Oct 10, 2014 11:28 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
I've decided that I would like to be able to edit screens with the in-game editor. Unfortunately, I can't do this request for the same reason I couldn't do it last time when Meowskivich asked for it. Using the built in editor on a 320x200 sprite will have to wait for a sprite editor re-write, and t...
- Thu Oct 09, 2014 2:56 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195