Search found 7086 matches
- Tue Nov 18, 2014 8:13 pm
- Forum: Game Discussion
- Topic: Attempted voiceovers, OHR went crazy..
- Replies: 15
- Views: 4056
Re: Attempted voiceovers, OHR went crazy..
I recorded voiceovers for some of my lines in my game and was gonna import them as sound effects to be played while the text boxes were up. They were in MP3, so the OHR had to convert. The first one went okay, but then the second one it kept importing repeatedly and got stuck in a loop. I hit escap...
- Mon Nov 17, 2014 4:00 am
- Forum: Game Discussion
- Topic: Enemy attack frequency.
- Replies: 4
- Views: 1314
- Sun Nov 16, 2014 4:14 am
- Forum: General Discussion
- Topic: Official OHR.RPG.CE Poster & Mousepad 2014
- Replies: 64
- Views: 19087
- Thu Nov 13, 2014 9:27 pm
- Forum: Game Discussion
- Topic: Concerning Games and Things
- Replies: 9
- Views: 2067
Re: Concerning Games and Things
Clearly this one ;) http://www.slimesalad.com/forum/gamelis ... &author=60Gizmog wrote:What gamelist have you been using?Taco Bot wrote:Most of you have really amazing games
- Thu Nov 13, 2014 5:03 pm
- Forum: Game Discussion
- Topic: Concerning Games and Things
- Replies: 9
- Views: 2067
I think http://itch.io/ is also a good place to post games.
- Wed Nov 12, 2014 3:20 pm
- Forum: Game Discussion
- Topic: Special font characters not working?
- Replies: 8
- Views: 1309
- Sun Nov 09, 2014 11:52 pm
- Forum: Game Discussion
- Topic: Vorpal Florist - Playtesting thread
- Replies: 44
- Views: 11871
Thanks! I suppose part of the reason that I introduce enemies too fast is that creating them is probably my favorite part of making this game. I do plan to go back and add some more side-branches to the excessively-linear areas. I have a few plans for items that you will be able to collect, so that ...
- Sun Nov 09, 2014 11:45 pm
- Forum: Game Discussion
- Topic: X-ZOM: Enemy Undead
- Replies: 5
- Views: 1331
Re: X-ZOM: Enemy Undead
Is it reasonable to ask someone playing the game on an Android phone to select a single 20x20 tile accurately? Or do I need to use larger tiles? 32x32 maybe? This depends a lot on screen size. I think it would be no problem to select 20x20 on my own phone, but it is a Nexus 5, with a slightly largi...
- Fri Nov 07, 2014 4:31 pm
- Forum: Game Discussion
- Topic: Froginator's scripting questions
- Replies: 38
- Views: 8215
- Fri Nov 07, 2014 3:21 pm
- Forum: Game Discussion
- Topic: please proofread my text
- Replies: 29
- Views: 5252
After looking a this page: https://en.wikipedia.org/wiki/List_of_c ... population and sorting it by number of english speakers, I think it is kinda surprising that we haven't got any visitors from India (that I know about)
- Wed Nov 05, 2014 3:50 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
- Tue Nov 04, 2014 4:31 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361607
- Tue Nov 04, 2014 4:28 pm
- Forum: Game Discussion
- Topic: Vorpal Florist - Playtesting thread
- Replies: 44
- Views: 11871
Behind the spoiler tag is the world map so far https://i.imgur.com/HAy2UFO.png The yellow room represents the flower shop where you start. The green rooms represent the save points I plan to add an item that will give you in-game access to the map, and will show you which rooms you have already visi...
- Tue Nov 04, 2014 3:51 pm
- Forum: General Discussion
- Topic: The Official Hamster Republic All Star Battles
- Replies: 69
- Views: 19513
The idea of a fighting game has come up several times, but nobody has ever gotten past the planning stages. Choosing the right engine for the job is definitely important, but the other big hurdle is that a fighting game requires a lot of animation frames. The art burden is really enormous, so you wo...
- Tue Nov 04, 2014 2:43 pm
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32281