This sounds a lot like the same but that has been driving me crazy. https://sourceforge.net/p/ohrrpgce/bugs/2005/
For me it most often happens right after spawning an external program like "test game", or changing focus to and from the custom window, but occasionally it is just randomly.
Search found 7086 matches
- Sun Dec 21, 2014 4:10 am
- Forum: Game Discussion
- Topic: OHR Acting Odd in Ubuntu 14.10?
- Replies: 3
- Views: 895
- Sat Dec 20, 2014 4:35 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Dec 19, 2014 11:14 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas decides no good can come from hanging around in the foyer. He leaves off following the others, and turns back to the hallway. There was a door off the side of that hallway that he has not investigated yet Silas has not seen the boxing room yet, and nobody has mentioned it to him so he doesn't...
- Fri Dec 19, 2014 10:55 pm
- Forum: Game Discussion
- Topic: Problem: Bullet slices not originating from hero pixel (x,y)
- Replies: 9
- Views: 1759
Code: Select all
set parent(sl, lookup slice(sl:walkabout layer))
- Fri Dec 19, 2014 3:58 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas is worried by the huge black bug. He tries as hard as he can to remember if he has ever read about anything like it. He wonders if Yauntor was poisoned or infested with a parasite, and he decides to keep his distance from the place where the others tied up Yentor, and from the sleeping people...
- Wed Dec 17, 2014 4:38 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Dec 17, 2014 3:00 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Tue Dec 16, 2014 8:55 pm
- Forum: Game Discussion
- Topic: Disposable Heroes
- Replies: 11
- Views: 1667
- Tue Dec 16, 2014 4:18 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Mon Dec 15, 2014 9:21 pm
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296
Yes, it is in the nightlies, and ready to test. http://hamsterrepublic.com/ohrrpgce/doc ... olvespritesheamkennedy wrote:Are you meaning to say that my much awaited "applying death animations to everything (slices)" is now here?
It works on all sprite slices (including backdrop slices)
- Mon Dec 15, 2014 8:28 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Mon Dec 15, 2014 4:05 pm
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296
Figured this was a good thread to address James in. Playing Don't Eat the Soap, RabMoghal reported to me... [14:28] <RabMoghal> I died on the second screen and got a plot script loop message. Uh oh. I wonder what version of Don't Eat Soap it was? I know there are some old versions floating around o...
- Fri Dec 12, 2014 7:09 pm
- Forum: Game Discussion
- Topic: Do while loops break the instant it's condition is not true?
- Replies: 10
- Views: 1797
I learned something interesting while messing with the captcha question on the wiki. Apparently there are two methods that smart spambots use to defeat this kind of question. 1) The spam robot does a google search for the text of the question, and then uses the biggest boldest text as the answer. Th...
- Fri Dec 12, 2014 3:25 pm
- Forum: Front Page
- Topic: Spam and you
- Replies: 12
- Views: 7647
I deleted a couple yesterday, and two more today (including one that posted in this thread) This is an interesting wave of spammers, in that they are obviously bots, but they haven't posted any spam links yet. Probably just trying to circumvent some antispam methods that take into account account ag...
- Mon Dec 08, 2014 4:45 pm
- Forum: Game Discussion
- Topic: The Official OHR Monster Combo Art Contest 2015
- Replies: 75
- Views: 15205