Search found 7086 matches
- Wed Jan 07, 2015 3:49 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas half-listens to Kalar's talk of Jubilex, but he knows that a vase is not ever a symbol of Vecna, and Vecna is the ONLY god of secrets that Silas reveres. When the Statue gives him the scepter, Silas smiles. Is this thing good enough to compensate for the loss of his arm? He isn't sure. He loo...
- Wed Jan 07, 2015 3:12 pm
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65332
- Wed Jan 07, 2015 3:07 pm
- Forum: Front Page
- Topic: Spam and you
- Replies: 12
- Views: 7647
- Tue Jan 06, 2015 10:01 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Tue Jan 06, 2015 9:50 pm
- Forum: General Discussion
- Topic: Official OHR.RPG.CE Poster & Mousepad 2014
- Replies: 64
- Views: 19087
- Tue Jan 06, 2015 9:04 pm
- Forum: General Discussion
- Topic: Problems with staying logged in?
- Replies: 2
- Views: 1291
- Tue Jan 06, 2015 7:18 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Tue Jan 06, 2015 5:33 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas doesn't say anything to Kalar about his annoyance at being dampened. He thinks about how nice it would be to quietly murder Kalar, but of course, only if he can get away with it secretly. Silas studies the statues, trying to guess if any of them represent Vecna, or the Vecnan virtues of secre...
- Mon Jan 05, 2015 11:01 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Level 2: 2+INT mod skill points is 5. I gave him +1 concentration +1 spellcraft +3 use magic device I get one more level 0 spell. I went with Daze. I went from 0 to 1 Base Attack Bonus I went from +2 to +3 will save. I had not previously put the +2 in my character sheet. so my will save on my sheet ...
- Mon Jan 05, 2015 10:41 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Mon Jan 05, 2015 9:15 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas thanks the statue out loud. He also asks for its name. Silas carefully counts the pews, and looks at how they are layed out in the room in relationship to each statue. He is wondering if sitting in each pew will summon the attention of a different statue. I added the +1 wisdom to Silas's char...
- Mon Jan 05, 2015 8:35 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas looks around for something to prop the door open with. He likes this room, and he would like to sit down on the back pew and rest and study the decorations for a while, but he will not do so unless he can prop the door open so that if the others come looking for him they will be able to see w...
- Mon Jan 05, 2015 3:20 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Silas ignores the golden acorns. He isn't interested in gold at the moment. He strolls very slowly along the fork of the path that appears to lead out of the forest-dome. He isn't actively trying to lose the others, and would prefer to stay in shouting-range, so he can run back if something terribl...
- Sun Jan 04, 2015 5:49 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sun Jan 04, 2015 5:16 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223