Search found 7086 matches
- Thu Mar 26, 2015 5:27 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
Yeah, I didn't really mean I needed reload support directly in scripts, I just meant something like it. Arrays, dicts, and objects would be more appropriate. In a game like that, I would actually keep track of a lot of state in the server to prevent cheating. The ohrrpgce client would just do move-i...
- Thu Mar 26, 2015 3:13 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Mar 26, 2015 3:00 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
If I was going to use networking in a game, here is the first project that would come to my mind. I would want to write a turn-based 2-player strategy game, similar to Hero Academy. I imagine not many of you have played it, so to make the analogy easier, lets pretend instead that I was implementing ...
- Thu Mar 26, 2015 2:45 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
I guess that works out to 3 modes of handling unexpectedly long ticks -the frame rate drops (current behaviour) -frame skip -no frame skip, but animations and motions speed up to give the same visual effect That third mode is a lot more work work so would be added later or probably never. I like th...
- Thu Mar 26, 2015 3:48 am
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
I always wanted to save network support until after plotscripting gained support for real strings and real arrays and structs. Maybe that isn't a reasonable prerequisite, I don't know. I used to feel pretty strongly opposed to network support, but now I am a bit more open to it, but still cautious. ...
- Wed Mar 25, 2015 7:12 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Mar 25, 2015 5:58 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Mar 25, 2015 5:40 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Mar 25, 2015 3:42 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Mar 25, 2015 3:11 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
- Tue Mar 24, 2015 10:15 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Tue Mar 24, 2015 10:13 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Tue Mar 24, 2015 10:02 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Tue Mar 24, 2015 7:51 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
I personally have a hard time noticing the low framerate in ohr games, but it has something to do with my eyes, and/or the fact that I am so used to it. To some other people it is way more noticeable. But good news for sidescroller authors! We are really close to being able to allow other frame rate...
- Tue Mar 24, 2015 3:09 pm
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7078