Search found 7086 matches
- Wed Jul 15, 2015 12:40 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
- Tue Jul 14, 2015 2:44 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
Day (What Day Is This I Haven't Been Keeping Track) After almost a week of doing nothing but occasional playtesting over and over (this is kinda fun!) I found a single-line fix for the performance problems in the tile merge script-- why was I bothering to sort all those slices? For the almost imper...
- Tue Jul 14, 2015 2:29 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
For his level 12 feat, I gave Rob Improved Critical (Rapier) so his threat range is now 15-20. Now I am happy that I never spent extra to make this rapier Keen, since I don't think that stacks with Improved Critical. I am hoping that the higher chance of crit will at least partially make up for the ...
- Tue Jul 14, 2015 2:24 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Rob moves forward, keeping just behind Voulton. He isn't sure what he can do to be useful right now. He holds his Rapier of Light Infliction ready in his hand, cursing the fact that it is so useless at fighting undead-- allthough if one of the Blood hulks does rush into range, he will attack it, ho...
- Mon Jul 13, 2015 7:39 pm
- Forum: Game Discussion
- Topic: VOTING & Discussion : One-Month All-Mouse Left-Click Contest
- Replies: 28
- Views: 10958
- Mon Jul 13, 2015 3:53 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Mon Jul 13, 2015 3:48 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336347
- Sun Jul 12, 2015 3:24 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sun Jul 12, 2015 1:49 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sat Jul 11, 2015 12:55 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sat Jul 11, 2015 12:49 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Sat Jul 11, 2015 2:44 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Jul 10, 2015 7:20 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Jul 10, 2015 7:10 pm
- Forum: Game Discussion
- Topic: The Legend of Zelda in the OHR
- Replies: 3
- Views: 1675
This can all be done in plotscripting, although making a full-featured zeldalike would require some pretty advanced scripting. Are you sure you wouldn't like using a game engine specifically designed for making games similar to Zelda 1? http://www.zeldaclassic.com/ Also, I am curious what Adobe news...
- Fri Jul 10, 2015 3:24 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Rob emits a grunt of pain as the blast hits him. He sees that Voulton and Kalar both look hurt too. Rob is about to cast a cure spell on Kalar, but remembers that Kalar might not appreciate that, being undead now, so instead he casts Cure Moderate Wounds on himself, while hoping that the Wights mig...