Search found 7086 matches
- Sun Jul 19, 2015 2:23 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
Thanks! I am glad you are enjoying it. http://i.imgur.com/I5VzmiKm.png My personal favorite strategy is to alternate strategies. First if focus on clearing as many tiles as possible-- letting Devs eat willy-nilly, and doing as many spatulas as I can regardless of completed waffles. This concentrates...
- Sun Jul 19, 2015 1:04 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67442
- Fri Jul 17, 2015 8:44 pm
- Forum: Game Discussion
- Topic: How to give your game an icon
- Replies: 7
- Views: 3286
How to give your game an icon
I just finished a nifty little feature in the latest nightly wip build The "Distribute Game" menu now supports icons, for both Windows and Mac. Here is how it works. First, create your icon in whatever graphics program you prefer. Make it square. You can use transparency if you want. Conve...
- Thu Jul 16, 2015 5:12 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
- Thu Jul 16, 2015 2:18 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Jul 16, 2015 2:59 am
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
Thanks! I just squeeze game making time in as often as I can. It helps that slice collections make stuff easy to script. I was able to throw together the title screen and the tutorial in a surprisingly short amount of time this morning. Serving waffles to the customers is very hard. I usually feed a...
- Wed Jul 15, 2015 9:47 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23180
- Wed Jul 15, 2015 9:44 pm
- Forum: Games
- Topic: Devs Like Waffles
- Replies: 2
- Views: 3570
Devs Like Waffles
A falling block puzzle game about waffles. Sort of kind of a contestant in the <a href="http://www.slimesalad.com/forum/viewtopic.php?t=6625&postdays=0&postorder=asc&start=0">2015 Random Collaboration Contest</a> Available for Android on Google Play: https://play.google.com/sto...
- Wed Jul 15, 2015 8:41 pm
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25242
Interesting. Is the TM after the name accurate? Did you really trademark the name? TM is the way to mark an unregistered trademark. It just shows that you personally consider the name to be your trademark, and lets people know you intend to enforce your trademark. Just like with © for copyright, yo...
- Wed Jul 15, 2015 8:34 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
Haha!Gizmog wrote:I can't keep track of experience! I can't even tell time!
Just copy the exp numbers from <a href="http://www.thetangledweb.net/forums/pro ... 690">Rob's Chart</a>. I'll let you know whenever we both level up. We can be level-up buddies!
- Wed Jul 15, 2015 6:29 pm
- Forum: Game Discussion
- Topic: Which perspective should I use in my game?
- Replies: 9
- Views: 4037
- Wed Jul 15, 2015 3:11 pm
- Forum: Game Discussion
- Topic: Which perspective should I use in my game?
- Replies: 9
- Views: 4037
Ooh! I just remembered a game that might be relevant to this discussion. Have you ever played Quest for Glory 4? It has a side-view aesthetic, but you can also move up and down, so it really has the best of both worlds in that regard. It also has side-view (action) RPG battles that you transition to...
- Wed Jul 15, 2015 3:08 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67442
- Wed Jul 15, 2015 2:38 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
Almost certainly. I know that Rob started at the same level as Voulton when he joined, but that Rob was as minimum experience for that level, while Voulton should have had a bit for whatever transpired between the last level-up and the time when Rob joined. I notice that the experience field is blan...
- Wed Jul 15, 2015 2:13 pm
- Forum: Game Discussion
- Topic: Which perspective should I use in my game?
- Replies: 9
- Views: 4037
I think you should go with Top Down 3/4 A sidescroller perspective coupled with turn-based battles is likely to be jarring. Also, I think the spatial feel of the world is pretty important, so you should go with the method that makes that easier. If you do decided to go with side-view, there are some...