Search found 7086 matches
- Fri Sep 04, 2015 5:58 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
Here is how I am rationalizing it: So it seems that the timeline keeps shifting around, and things keep changing. Adventurers know that things are changing, but locals don't notice. Rob a local, didn't start noticing the changes in the timeline until he joined up with the adventurers and started to ...
- Fri Sep 04, 2015 2:27 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
About Rob's last post-- I think somebody other than us is using time-travel and messing with the past of Averiogne, and Rob is just realizing it. If the destruction and restoration of the capital city is something that is actually canon, that Rob should know about, I will go back and edit/delete my ...
- Fri Sep 04, 2015 2:23 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Sep 04, 2015 3:05 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Sep 03, 2015 10:45 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Sep 03, 2015 7:04 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336347
- Thu Sep 03, 2015 5:18 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Sep 02, 2015 10:36 pm
- Forum: Q&A Discussion
- Topic: Resolution No-Nos
- Replies: 6
- Views: 1522
That sounds safe. It is hard to find computers of any operating system that will cut off anything smaller than 1024x768 I think the only issues you are likely to encounter from using unusual resolutions will be related to full-screen mode. If you use a nonstandard screen resolution, I would except o...
- Wed Sep 02, 2015 9:53 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Sep 02, 2015 3:44 pm
- Forum: Game Discussion
- Topic: Endless Dungeon explorer-thingy
- Replies: 17
- Views: 5852
I added the baconthulhu.hss file to http://hamsterrepublic.com/dl/baconthulhu.zip I am not sure if it is a good base for your purposes or not. The baconthulhu approach focuses on filling as much space as possible with narrow passages, and making sure that they are all interconnected and that there a...
- Wed Sep 02, 2015 2:22 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361606
- Wed Sep 02, 2015 1:50 am
- Forum: Game Discussion
- Topic: Gimme things to draw for a general graphics set
- Replies: 13
- Views: 3576
- Tue Sep 01, 2015 6:30 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
While Voulton makes camp by felling trees all over the place, Rob digs in his bag of holding, and finds some rations that never made their way to the common stores in the wagon. He shares them around to Rachelle and Voulton, and then digs out first the half-full bottle of wine for himself, and anot...
- Tue Sep 01, 2015 12:17 pm
- Forum: Game Discussion
- Topic: Endless Dungeon explorer-thingy
- Replies: 17
- Views: 5852
- Mon Aug 31, 2015 8:31 pm
- Forum: Game Discussion
- Topic: Unfamiliar Nostalgia
- Replies: 30
- Views: 13156
Would it be possible to have a toggle switch to where I could switch my game between random battles and npc enemies, Like Dragon Quest 9? Can you explain in more detail? I have not played Dragon Quest 9. Are you wanting an in-game menu where the layer can toggle between random battles and NPC enemi...