Rob is feeling in an unusually good mood this morning. Maybe it was the good night of rest, or maybe it was the supreme plum omelette.
"Well hello to you too, old man!"
"We were just on our way to Perigon anyway, so why not?" Rob shrugs, looking to the others.
Search found 7086 matches
- Wed Oct 21, 2015 10:30 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Tue Oct 20, 2015 4:09 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Mon Oct 19, 2015 7:08 pm
- Forum: Q&A Discussion
- Topic: Diagonal Stairs
- Replies: 15
- Views: 5090
- Mon Oct 19, 2015 4:50 pm
- Forum: Q&A Discussion
- Topic: Battle Animations
- Replies: 26
- Views: 5704
Yeah, the positioning of the attack sprite at the bottom instead of the center is a bug so ancient that I just came to accept it, and had not noticed how bad it is. I think a per-hero per-enemy option to override it is the way to go. A global default would be nice too. I was thinking that it should ...
- Sat Oct 17, 2015 4:02 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Fri Oct 16, 2015 9:50 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
I noticed that one of the remaining magical books, The Enchiridion of Agos is written in Celestial. That got me curious as to how I could learn new languages, and I found http://www.d20srd.org/srd/skills/speakLanguage.htm which seems to indicate that I can learn new languages simply by spending a si...
- Fri Oct 16, 2015 9:47 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Rob looks around for the Innkeeper. He wants to ask permission to perform some songs in the Inn's common room before he goes to bed. He has a few plum-themed limericks running around in his head and wants to try them out. He doesn't plan to sing all night, just a couple songs-- and he doesn't plan ...
- Fri Oct 16, 2015 5:46 pm
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
- Fri Oct 16, 2015 2:05 pm
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
Slick! I like this! I attempted to make the walkabout sprite of the hero animate as well, but it didn't work. No error message, so I assume the sprite just can't be manipulated without messing it up? I'm not sure. Either way, you could draw a sprite over the walkabout and animate that instead, but t...
- Thu Oct 15, 2015 8:01 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Oct 15, 2015 12:14 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Oct 14, 2015 7:05 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Wed Oct 14, 2015 6:25 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Wed Oct 14, 2015 6:22 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Tue Oct 13, 2015 2:03 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361606
The guide that helped me the most with hexagonal grids was this one: http://www.redblobgames.com/grids/hexagons/ The one that helped me the most with A-star was this one: http://www.policyalmanac.org/games/aStarTutorial.htm It talks about 8-direction pathfinding on a regular square grid, but the con...