Search found 7086 matches

by Bob the Hamster
Mon May 23, 2016 8:32 pm
Forum: Q&A Discussion
Topic: Function to set framrate in-game?
Replies: 4
Views: 1064

Callipygous+1 will just be for bug-fixes

But a plotscript command to set framerate would be quite reasonable to expect in the dwimmercrafty release
by Bob the Hamster
Mon May 23, 2016 5:50 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

After posting my moves, I re-read the rules for "Transmute Metal To Wood" and I am pretty sure it is going to go badly-- but I will not change the move. No matter how successful his self-lie, Rob is not in a clear-headed frame of mind right now. My profound apologies to anyone in the radiu...
by Bob the Hamster
Mon May 23, 2016 5:44 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335218

Before shock could turn to grief, Rob quickly and silently lies to himself; "That doesn't upset me!" There will be emotional hell to pay later, but at least that should keep the tears out of his eyes until the glibness wears off. Since the Avatar's sword is right there in front of him, Ro...
by Bob the Hamster
Sun May 22, 2016 5:02 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

Rob, on seeing Dan decapitated:

Image
by Bob the Hamster
Fri May 20, 2016 2:30 am
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Happy to help! :)
by Bob the Hamster
Thu May 19, 2016 8:44 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Oops! I said I used this method in my own scripts, but I should have looked more closely at my own scripts: Try this: plotscript, berryRefillUpdate, begin variable(i, g) for (i, berryArrayStart, berryArrayEnd) do ( g := readGlobal(i) if...
by Bob the Hamster
Thu May 19, 2016 7:05 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Oh, that makes sense. I double-checked and yes, "next NPC reference" only loops through currently visible NPCs. But I know another way to do this. Try this: plotscript, berryRefillUpdate, begin variable(i, g) for (i, berryArrayStart, berryArrayEnd) do &#...
by Bob the Hamster
Thu May 19, 2016 5:35 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Hmmm... how about adding a show value(read global(2000)) right at the top of the each step script (or 2001 or 2005 or whatever global goes with the bush NPC that you are using for testing) Then you can see if the global is actually counting down as you walk. that will...
by Bob the Hamster
Thu May 19, 2016 2:42 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Oh! I looked at the plotscript dictionary, and realized that TMC implemented a really nice command for just this purpose! the "next NPC reference" command is perfect for looping through all the NPCs on the map. plotscript, berryRefillUpdate, begin variable(i, g) for &#4...
by Bob the Hamster
Thu May 19, 2016 11:53 am
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Oh! I forgot about those error messages.

I can come up with a workaround. Give me a bit to think about it...
by Bob the Hamster
Wed May 18, 2016 5:36 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Okay! Now we are in business! First, make a treasure NPC. You can't use the one-time tags for this, so you need to use a tag. If the tag is ON then the NPC vanishes. Each re-filling treasure will need its own tag Appear If Tag ##=OFF It is up to you to keep track of which tags get used for this. You...
by Bob the Hamster
Wed May 18, 2016 3:44 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

This seems like treasure chests that re-fill after a certain amount of time. You can probably make this work with one tag and one global variable per refilling treasure. You can possibly make it happen with just one script, but how that script works depends a lot on the specifics. I think msw188 is ...
by Bob the Hamster
Sat May 14, 2016 12:47 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

Gizmog wrote:Sorry, I know :(
Poke poke poke!

Take your move in D&D, Giz!

Poke poke poke!

Giz, where are the paper towels?

Poke poke poke!
by Bob the Hamster
Thu May 12, 2016 10:27 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

<s>We waiting for anybody specific? Asking so I can poke them with a stick if I see them in IRC ;)</s>

Actually, silly me! I can see who we are waiting on by checking the thread.

Poking commences
by Bob the Hamster
Wed May 11, 2016 12:22 am
Forum: General Discussion
Topic: So my job blocked slimesalad.com
Replies: 5
Views: 2030

Dammit. Must have been RMSephy's slime from the 30 day challenge thread! I am sorry I demanded it ;)

Just kidding though, I have no idea why it might have been blocked. Probably depends a lot on how they do their blocking