Search found 7086 matches

by Bob the Hamster
Sat Jun 11, 2016 1:12 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335217

"I'm pretty sure that werewolf is on our side... " Rob says. He sings Inspire Heroics, encouraging it to finish off the Kythons
by Bob the Hamster
Fri Jun 10, 2016 3:15 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335217

Seeing her child is dead, and feeling the acid still burning into her flesh, Tammytharn cried out to her god, "Rao! Please don't let this be for noth--" but her life was suddenly snuffed out in a confusing blaze of energy before she could complete the words. Her soul drifts in a colorless...
by Bob the Hamster
Wed Jun 08, 2016 6:13 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

I think you should be using "set hero z"

Normally, heroes are always a z=0

z doesn't affect your actual x,y position on the map, just changes how far above the tile the sprite is drawn
by Bob the Hamster
Wed Jun 08, 2016 5:28 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Ah, I have again misunderstood. I should have just asked you to post the script in the first place. I assumed that you had some kind of "while" loop that was updating the flashlight circle every tick as long as your are in the map. With no "while" loop, then all my talk about &qu...
by Bob the Hamster
Wed Jun 08, 2016 2:04 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Yeah.. what I'm trying to do is that the cave can be entered and exited at any time. The darkness inside should stay, but the problem is when you exit the cave, every map now has the black overlay. Oh! I get it now! So you need something kind of like: if&#40;current map <> map&#58;darkness ...
by Bob the Hamster
Tue Jun 07, 2016 7:50 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Maybe I misunderstand what you mean when you say "reset the darkness" I assumed you meant that after you have completed the map, you don't want toe darkness to show up the next time you come back to the map. Is that what you are trying to do? As for the jumpy mushroom problem, can you post...
by Bob the Hamster
Tue Jun 07, 2016 5:08 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

@Bob the Hamster I guess you mean that I should make a NPC activate the tag? Because for some reason that doesn't work.. Well, that tag does need to be turned on somewhere, yes. I re-read your original question, and yeah, you are on the right track. a step-on NPC would be a good way to set the tag.
by Bob the Hamster
Tue Jun 07, 2016 3:29 pm
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

The darkness script starts from the map autorun, right?

At the beginning of the script, add a line like this:

Code: Select all

if&#40;check tag&#40;tag&#58;disable darkness&#41;&#41; then&#40;exit script&#41;
by Bob the Hamster
Tue Jun 07, 2016 2:22 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335217

Tammytharn sees her werewolf child fall, but she knows she can't render aid unless she stays alive herself. She casts <a href="http://www.d20srd.org/srd/spells/cureCriticalWounds.htm">Cure Critical Wounds</a> on herself, and then tries to stabilize the fallen werewolf. Rob wouldn't try gl...
by Bob the Hamster
Mon Jun 06, 2016 6:28 pm
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

The <a href="http://rpg.hamsterrepublic.com/ohrrpgce/Downloads">callipygous+1 release is now available.</a> TMC fixed some bugs, especially problems on Mac. If you are using callipygous, you definitely want to download this (if you are already using a post-callipygous nightly wip build, th...
by Bob the Hamster
Sun Jun 05, 2016 3:29 am
Forum: Q&A Discussion
Topic: Plotscript compiling Mac trouble
Replies: 6
Views: 1736

This is a known bug in the callipygous release on Mac. It is one of the things we have to fix for the upcoming callipygous+1 bugfixing release
by Bob the Hamster
Fri Jun 03, 2016 6:07 pm
Forum: Q&A Discussion
Topic: More qUEStIONS?!!
Replies: 2
Views: 879

No, there is not currently any easier method than onetime tags We have a plan for saving NPC state in save games, but I haven't worked on it in ages. It is a lot more complicated than it seems at first, because it has to handle some complicated situations, like what happens when you have NPC locatio...
by Bob the Hamster
Fri Jun 03, 2016 4:32 pm
Forum: Game Discussion
Topic: So I made a lil somethin'
Replies: 9
Views: 3664

I don't think any howto chapters should contain numbers in their titles. They should be named like "How to do foo and baz" or "How to make a blarg" Any chapter and section numbers belong only in the main HOWTO page that links to the list of howto articles. * Chapter 47 &#91;&...
by Bob the Hamster
Thu Jun 02, 2016 8:24 pm
Forum: Q&A Discussion
Topic: Menu Question
Replies: 10
Views: 2248

I would offer a tech demo I've made that plays with graphically based menus, but last time I ran I got massive errors, possibly due to the update, but more likely because I changed something and then forgot about it. Probably warnings about things which may be incorrect but don't stop the script fr...
by Bob the Hamster
Wed Jun 01, 2016 12:08 pm
Forum: Q&A Discussion
Topic: Hspeak Hates Me
Replies: 9
Views: 1919

Yay! :)