"I'm about to open this door on the right" Catt tells the others. "Is everybody ready to fight in case something nasty comes through at us?"
She will only wait briefly for confirmation that everyone actually is ready
Search found 7086 matches
- Sat Jan 07, 2017 5:50 pm
- Forum: Roleplaying
- Topic: The Realms of Horror (Ch. 1)
- Replies: 569
- Views: 4883
- Sat Jan 07, 2017 2:31 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105925
- Sat Jan 07, 2017 2:23 am
- Forum: Game Discussion
- Topic: Let's Talk Resolution
- Replies: 11
- Views: 2414
Yeah, the fps thing is really an issue. I have ignored it for so long because I am used to how 18.2 fps looks, but I have recently come to understand that is just me being abnormal, and that it looks really bad when scrolling for almost everybody else. Hopefully in the future we will have a way of i...
- Fri Jan 06, 2017 5:30 pm
- Forum: Roleplaying
- Topic: The Realms of Horror (Ch. 1)
- Replies: 569
- Views: 4883
- Fri Jan 06, 2017 3:17 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12937
- Fri Jan 06, 2017 1:11 pm
- Forum: Q&A Discussion
- Topic: I was playing an older OHR game when...
- Replies: 8
- Views: 2137
- Wed Jan 04, 2017 2:44 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
First I would make a very long narrow map. I would put my obstacles on the map and use regular wallmaps. For this game I don't see any obvious advantage to using a hero or an NPC, so I would load a walkabout sprite slice for the player. I would set its parent to be a layer of the map There would be ...
- Tue Jan 03, 2017 10:22 pm
- Forum: General Discussion
- Topic: CAMPAIGN: The Unburning (D&D5e)
- Replies: 836
- Views: 134320
- Mon Jan 02, 2017 2:38 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12937
- Sun Jan 01, 2017 4:01 am
- Forum: Q&A Discussion
- Topic: I was playing an older OHR game when...
- Replies: 8
- Views: 2137
- Fri Dec 30, 2016 8:48 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
- Fri Dec 30, 2016 1:01 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
- Thu Dec 29, 2016 10:12 pm
- Forum: Q&A Discussion
- Topic: Virtual game pad disappear after entering name for hero
- Replies: 3
- Views: 1220
Ooh! I am glad you mentioned this. I just went and tested, and I was able to reproduce this bug. I have fixed it in the latest nightly build of the Android version http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-game-android-debug.apk The reason this went unnoticed before now is that if the ren...
- Thu Dec 29, 2016 9:47 pm
- Forum: Q&A Discussion
- Topic: Virtual game pad disappear after entering name for hero
- Replies: 3
- Views: 1220
- Thu Dec 29, 2016 9:36 pm
- Forum: Q&A Discussion
- Topic: how do I set hero position relative to npc?
- Replies: 4
- Views: 1144