Search found 7086 matches

by Bob the Hamster
Sat Jan 07, 2017 5:50 pm
Forum: Roleplaying
Topic: The Realms of Horror (Ch. 1)
Replies: 569
Views: 4883

"I'm about to open this door on the right" Catt tells the others. "Is everybody ready to fight in case something nasty comes through at us?"

She will only wait briefly for confirmation that everyone actually is ready
by Bob the Hamster
Sat Jan 07, 2017 2:31 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105925

Congratulations! Yay for your daughter! :)
by Bob the Hamster
Sat Jan 07, 2017 2:23 am
Forum: Game Discussion
Topic: Let's Talk Resolution
Replies: 11
Views: 2414

Yeah, the fps thing is really an issue. I have ignored it for so long because I am used to how 18.2 fps looks, but I have recently come to understand that is just me being abnormal, and that it looks really bad when scrolling for almost everybody else. Hopefully in the future we will have a way of i...
by Bob the Hamster
Fri Jan 06, 2017 5:30 pm
Forum: Roleplaying
Topic: The Realms of Horror (Ch. 1)
Replies: 569
Views: 4883

Catt examines both ordinary doors for traps.
by Bob the Hamster
Fri Jan 06, 2017 3:17 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12937

I don't have anything to add about these animation ideas, other than that they sound great, and I think you are on the right track! :)
by Bob the Hamster
Fri Jan 06, 2017 1:11 pm
Forum: Q&A Discussion
Topic: I was playing an older OHR game when...
Replies: 8
Views: 2137

Hmm! I missed the word "randomly" in the original post.

Maybe this is just that same old midi looping crash that has happened rarely almost forever? :(
by Bob the Hamster
Wed Jan 04, 2017 2:44 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

First I would make a very long narrow map. I would put my obstacles on the map and use regular wallmaps. For this game I don't see any obvious advantage to using a hero or an NPC, so I would load a walkabout sprite slice for the player. I would set its parent to be a layer of the map There would be ...
by Bob the Hamster
Tue Jan 03, 2017 10:22 pm
Forum: General Discussion
Topic: CAMPAIGN: The Unburning (D&D5e)
Replies: 836
Views: 134320

Normin "Ah, excellent question!" says Instructor Vulgate. "You don't need precise full names like you might for a magical contract. Nicknames will work, as long as they aren't too ambiguous. You can also add descriptives, if you wish." "For example, if one of your members g...
by Bob the Hamster
Mon Jan 02, 2017 2:38 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12937

This is an exciting thread! I love reading all this stuff, and it makes me feel motivated.

I wish I had more free time for OHRRPGCE work right now. I would really love to finish the slicification of the built-in menus, and to finish the planned conversion of item data to reload format
by Bob the Hamster
Sun Jan 01, 2017 4:01 am
Forum: Q&A Discussion
Topic: I was playing an older OHR game when...
Replies: 8
Views: 2137

What version of Windows are you using? Do you have Avast antivirus installed?
by Bob the Hamster
Fri Dec 30, 2016 8:48 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

You mean it acts like a key is stuck down? Dang :( I thought that bug was fixed years ago.
by Bob the Hamster
Fri Dec 30, 2016 1:01 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

Nathan Karr wrote:.... Also the engine doesn't seem to like music files under a certain length?
This is news to me. How short? What happens?
by Bob the Hamster
Thu Dec 29, 2016 10:12 pm
Forum: Q&A Discussion
Topic: Virtual game pad disappear after entering name for hero
Replies: 3
Views: 1220

Ooh! I am glad you mentioned this. I just went and tested, and I was able to reproduce this bug. I have fixed it in the latest nightly build of the Android version http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-game-android-debug.apk The reason this went unnoticed before now is that if the ren...
by Bob the Hamster
Thu Dec 29, 2016 9:47 pm
Forum: Q&A Discussion
Topic: Virtual game pad disappear after entering name for hero
Replies: 3
Views: 1220

Hello! What is the version number of the Android ohrrpgce game player that you are using? I just fixed a bug similar to this last monday-- but the bug I fixed should have only affected the plotscripting command "input string with virtual keyboard" it should not have affected renaming heroes.
by Bob the Hamster
Thu Dec 29, 2016 9:36 pm
Forum: Q&A Discussion
Topic: how do I set hero position relative to npc?
Replies: 4
Views: 1144

marionline wrote:Oh, and the script also works without the 'unused arg' argument.
Did you manually type the NPC id number into each NPC's "Script Argument" in the NPC editor?