Search found 7086 matches
- Thu Mar 16, 2017 12:29 pm
- Forum: General Discussion
- Topic: P O L I T I C S (Beware! Debates may lurk within!)
- Replies: 72
- Views: 26644
Haha! I forget about this thread, and I approve it's repurposing to a broken image link thread :) I used to have gallery v1 installed on Gilgamesh. The upgrade path to gallery v2+ was very rocky, so I may have broken them all there. Then I moved the whole thing from Gilgamesh to my dreamhost account...
- Thu Mar 16, 2017 12:27 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
- Thu Mar 16, 2017 12:16 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
Yep, cowbobs is older. Gungnir's maps were strictly vertically scrolling, which is probably why i started from scratch on the bob2 map editor... In fact, I think the gungnir-era version of allmodex map scrolling code didn't even support horizontal scrolling And I had forgotten that hamsterrepublic.c...
- Wed Mar 15, 2017 4:40 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
I like this idea! The relevant connected tiles aren't always adjacent-- but most of the time they are! I realised that I should just add a menu for editing options like shift speed instead of adding obscure key combinations. But how will we ever beat dwarf fortress for the most obscure keyboard inte...
- Wed Mar 15, 2017 2:37 am
- Forum: Q&A Discussion
- Topic: scripts before title screen
- Replies: 4
- Views: 930
- Wed Mar 15, 2017 12:56 am
- Forum: Q&A Discussion
- Topic: Help with boss script behavior
- Replies: 10
- Views: 1670
- Tue Mar 14, 2017 8:18 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69137
- Tue Mar 14, 2017 7:36 pm
- Forum: Q&A Discussion
- Topic: Help with boss script behavior
- Replies: 10
- Views: 1670
Re: Help with boss script behavior
For one of the bosses, I basically want the boss to have an attack pattern of: -Appear at random spot in the room -Open eye, shoot laser at hero (will be using my projectile script) -Close eye -Vanish -Reappear someone else; repeat Here, this might help! I wrote the basic skeleton of this boss's be...
- Tue Mar 14, 2017 3:02 pm
- Forum: General Discussion
- Topic: CAMPAIGN: The Unburning (D&D5e)
- Replies: 836
- Views: 134314
- Tue Mar 14, 2017 2:38 pm
- Forum: General Discussion
- Topic: Anthracite Solstice (Cyberpunk d20)
- Replies: 72
- Views: 14093
- Tue Mar 14, 2017 2:33 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69137
The coachwoman lowers her crossbow The wounded man with the arrows in his chest runs, but the guard gains on him. The man goes off the path and into the scrub oak, and the guard chases. A couple passengers who had been hiding there scream, and run back to the road. A moment later, the guard can be s...
- Tue Mar 14, 2017 4:48 am
- Forum: Q&A Discussion
- Topic: Possible engine bug with changing NPC speed
- Replies: 2
- Views: 621
- Mon Mar 13, 2017 10:24 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5577
I don't mean to be funny, but do you intend to add some visual confirmation that an entry can be expanded? such as brackets or a '+' next to it, perhaps on the left? edit: oh I see you put the number of child slices on the right, forgive me.... maybe something on the left e.g.'+' might be more visu...
- Mon Mar 13, 2017 9:27 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5577
Good news! The feature to hide child slices in the editor was very easy. it will be ready for tomorrow's nightly build https://i.imgur.com/HDxhuUO.gif If the 3 slice extra data slots are not enough for your purposes, I know a hacky but effective workaround to get more space give the slice an invisib...
- Mon Mar 13, 2017 8:38 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5577