Yes, the thing about dashes being allowed in script and variable names was the main thing I was thinking of for the "allow troublesome dashes" directive.
Getting rid of -- in my own scripts would feel pretty nice :)
Search found 7086 matches
- Thu May 18, 2017 12:43 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
- Thu May 18, 2017 11:46 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
I had similar thoughts about lineslices and negative sizes But it just now occurred to me, maybe that is the wrong approach to line slices? What if a lineslice actually drew the line from it's anchor point to its parent's anchor point? Even though that is drastically different than other slice types...
- Wed May 17, 2017 5:45 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
(I still haven't given up on the idea of adding - for subtract, somehow!) What about a per-source-file top-level pragma like: allow troublesome dashes Which would turn on a backcompat mode for people who want to be able to recompile their scripts without having to fix all of their existing -- opera...
- Wed May 17, 2017 12:02 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
- Sun May 14, 2017 4:38 am
- Forum: Q&A Discussion
- Topic: Layers
- Replies: 9
- Views: 1739
- Sat May 13, 2017 2:12 pm
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
- Sat May 13, 2017 2:07 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
- Fri May 12, 2017 9:12 pm
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
- Mon May 08, 2017 10:23 pm
- Forum: Q&A Discussion
- Topic: Raspberry Pi
- Replies: 4
- Views: 1056
I know S'orlok Reaves successfully got the ohrrrpgce compiled and working on a Raspberry Pi back in 2013. His notes are located here: https://rpg.hamsterrepublic.com/ohrrpgce/Talk:Compiling_for_Android I don't know how much the things that have changed since then will affect the process. You will be...
- Wed May 03, 2017 4:27 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64361
- Tue May 02, 2017 9:01 pm
- Forum: General Discussion
- Topic: CAMPAIGN: The Unburning (D&D5e)
- Replies: 836
- Views: 134313
Night passes If anybody missed doing anything they wanted to last night, we can do it in a flashback The sun rises over the city of Great Bakak on the day of 19-Midwinter. It is a rare cool day, with winds blowing down from the mountain-slopes. Each member of the Guild of Arcane Firefighters wakes ...
- Tue May 02, 2017 7:19 pm
- Forum: Q&A Discussion
- Topic: Man, I need this site a lot.
- Replies: 6
- Views: 1511
- Tue May 02, 2017 3:13 pm
- Forum: Q&A Discussion
- Topic: making a slice bounded by/in another slice
- Replies: 6
- Views: 1050
- Tue May 02, 2017 3:10 pm
- Forum: Games
- Topic: Example Script: clamp slice
- Replies: 0
- Views: 1275
Example Script: clamp slice
This is a tiny tech demo, showing how to use the clamp slice plotscripting command. global variable(1, sprite) global variable(2, box) global variable(3, button) plotscript, clampslice example, begin suspend player init mouse unhide mouse cursor load s...
- Sun Apr 30, 2017 1:23 pm
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
sdl-android has multitouch support, and the virtual gamepad can't work without it-- so for the time being, we are limited to sdl-android's virtual gamepad. But I don't think all phones are multi-touch capable; I don't think my phone is. It's not common that you would want to press the A/B buttons a...