Search found 7086 matches

by Bob the Hamster
Thu May 18, 2017 12:43 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

Yes, the thing about dashes being allowed in script and variable names was the main thing I was thinking of for the "allow troublesome dashes" directive.

Getting rid of -- in my own scripts would feel pretty nice :)
by Bob the Hamster
Thu May 18, 2017 11:46 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

I had similar thoughts about lineslices and negative sizes But it just now occurred to me, maybe that is the wrong approach to line slices? What if a lineslice actually drew the line from it's anchor point to its parent's anchor point? Even though that is drastically different than other slice types...
by Bob the Hamster
Wed May 17, 2017 5:45 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

(I still haven't given up on the idea of adding - for subtract, somehow!) What about a per-source-file top-level pragma like: allow troublesome dashes Which would turn on a backcompat mode for people who want to be able to recompile their scripts without having to fix all of their existing -- opera...
by Bob the Hamster
Wed May 17, 2017 12:02 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

Yeah, the double-comma collapse thing is an artefact if me being very lazy with parsing 18 or so years ago.

Happy to see it change. I wonder if any existing scripts at all actually use ,, anywhere? I am guessing probably not
by Bob the Hamster
Sun May 14, 2017 4:38 am
Forum: Q&A Discussion
Topic: Layers
Replies: 9
Views: 1739

In the Layers menu, you can re-order the Layers, including the layer that heroes and NPCs are drawn on.

Can you post a screenshot of your Layers menu?
by Bob the Hamster
Sat May 13, 2017 2:12 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Instead of having to change all games to run game ../megallenium.rpg you could put all the games including megallenium into the games folder Then make an almost blank loader rpg file with title screen disabled and nothing it it except a new game script that does run game($0="games/megallenium.r...
by Bob the Hamster
Sat May 13, 2017 2:07 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

I love the simultaneous network editing idea, as far-fetched as it seems.
by Bob the Hamster
Fri May 12, 2017 9:12 pm
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

You could do it, but it will be a lot of work. Very few of the built-in features of the ohrrpgce would be uses, so you would have to script everything yourself.

How comfortable are you with programming?
by Bob the Hamster
Mon May 08, 2017 10:23 pm
Forum: Q&A Discussion
Topic: Raspberry Pi
Replies: 4
Views: 1056

I know S'orlok Reaves successfully got the ohrrrpgce compiled and working on a Raspberry Pi back in 2013. His notes are located here: https://rpg.hamsterrepublic.com/ohrrpgce/Talk:Compiling_for_Android I don't know how much the things that have changed since then will affect the process. You will be...
by Bob the Hamster
Wed May 03, 2017 4:27 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64361

Beautiful! :)

I award you 1000 non-sequitur points
by Bob the Hamster
Tue May 02, 2017 9:01 pm
Forum: General Discussion
Topic: CAMPAIGN: The Unburning (D&D5e)
Replies: 836
Views: 134313

Night passes If anybody missed doing anything they wanted to last night, we can do it in a flashback The sun rises over the city of Great Bakak on the day of 19-Midwinter. It is a rare cool day, with winds blowing down from the mountain-slopes. Each member of the Guild of Arcane Firefighters wakes ...
by Bob the Hamster
Tue May 02, 2017 7:19 pm
Forum: Q&A Discussion
Topic: Man, I need this site a lot.
Replies: 6
Views: 1511

Here is a little example: plotscript, example script, begin suspend player walk NPC to X(5, hero x(me)) wait for NPC(5) show text box(127) wait for text box resume player end This makes NPC 5 walk until it has the same X value as the le...
by Bob the Hamster
Tue May 02, 2017 3:13 pm
Forum: Q&A Discussion
Topic: making a slice bounded by/in another slice
Replies: 6
Views: 1050

I made a little demo of the "clamp slice" command. global variable(1, sprite) global variable(2, box) global variable(3, button) plotscript, clampslice example, begin suspend player init mouse unhide mouse cursor load slice collection&#40...
by Bob the Hamster
Tue May 02, 2017 3:10 pm
Forum: Games
Topic: Example Script: clamp slice
Replies: 0
Views: 1275

Example Script: clamp slice

This is a tiny tech demo, showing how to use the clamp slice plotscripting command. global variable(1, sprite) global variable(2, box) global variable(3, button) plotscript, clampslice example, begin suspend player init mouse unhide mouse cursor load s...
by Bob the Hamster
Sun Apr 30, 2017 1:23 pm
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

sdl-android has multitouch support, and the virtual gamepad can't work without it-- so for the time being, we are limited to sdl-android's virtual gamepad. But I don't think all phones are multi-touch capable; I don't think my phone is. It's not common that you would want to press the A/B buttons a...