Search found 7086 matches
- Fri May 26, 2017 3:09 am
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
- Wed May 24, 2017 9:26 pm
- Forum: Roleplaying
- Topic: Odd Traveler Campaign (out of game chat)
- Replies: 231
- Views: 2646
I went back and checked. Catt suffered a total of 11 points of str damage. Slickens too 9 strength damage, and then Horace cast Lesser Restoration on him, but I didn't see any roll for how much was cured. Kamaron took 4 points of str damage. I have been enjoying this campaign. I think we all just go...
- Wed May 24, 2017 5:58 pm
- Forum: Roleplaying
- Topic: Odd Traveler Campaign (out of game chat)
- Replies: 231
- Views: 2646
- Wed May 24, 2017 5:57 pm
- Forum: Roleplaying
- Topic: The Realms of Horror (Ch. 1)
- Replies: 569
- Views: 4882
- Wed May 24, 2017 4:29 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69137
The night passes uneventfully, and Hyne is not disturbed in his rest. In the morning around sunrise, Hyne can hear distant drums and trumpet music start up. It sounds like the same tune that the soldiers were playing off and on through the funeral procession, just more and louder. It seems to be com...
- Wed May 24, 2017 3:29 pm
- Forum: General Discussion
- Topic: CAMPAIGN: The Unburning (D&D5e)
- Replies: 836
- Views: 134313
- Mon May 22, 2017 8:46 pm
- Forum: Q&A Discussion
- Topic: So NPCs can't leave the map
- Replies: 18
- Views: 3809
After-battle scripts run after every battle on the map. This is usually used for doing special stuff after random battles. If you want a plot event to happen after a battle, then the after-battle script trigger is probably the wrong way to trigger the script. Tell us more about the battle? Is it a b...
- Fri May 19, 2017 10:07 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103536
- Fri May 19, 2017 8:55 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103536
I think that article is obsolete. A lot of menu features have been added since it was written. I think you should be able to do what you want to do without any tags at all. Talking to the NPC should bring up the first text box. That text box should bring up the menu. The menu should have a bunch of ...
- Fri May 19, 2017 1:57 am
- Forum: Q&A Discussion
- Topic: Gamepad weirdness
- Replies: 9
- Views: 2348
- Thu May 18, 2017 8:20 pm
- Forum: Q&A Discussion
- Topic: Gamepad weirdness
- Replies: 9
- Views: 2348
Very strange! The last time I tested a gameday, I know it definitely worked in battle... but that was like 7 years ago. Our gamepad support is badly under-tested and in need of a big overhaul. Are you on Windows? Can you test with the gfx_sdl backend? Do that either by running with the -gfx sdl comm...
- Thu May 18, 2017 7:11 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103536
That is a really good point. A feature like what I just described would be a pretty heavyweight solution, but it would be easy to script. If we had a light-weight LineSlice, I could get similar results by re-positioning the line each tick in a loop or a timer, and I really wouldn't care if my line l...
- Thu May 18, 2017 6:22 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
- Thu May 18, 2017 4:06 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
- Thu May 18, 2017 3:58 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103536
Yeah, I was probably wrong to say it should point to its parent's anchor. Rather than think of this from a slice-data perspective, it might be better to think about how I would use it in a game, and then think about what the slice would need to do to implement that. Back to the idea of having a balo...