Search found 7086 matches

by Bob the Hamster
Fri May 26, 2017 3:09 am
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

An overhaul of the attack editor would be great, but that mockup looks too cluttered to me. Keeping each section on its own screen will make it easier to understand, and avoids the need for abbreviations. I definitely don't want to change the names "attacker" or "attack" I do lik...
by Bob the Hamster
Wed May 24, 2017 9:26 pm
Forum: Roleplaying
Topic: Odd Traveler Campaign (out of game chat)
Replies: 231
Views: 2646

I went back and checked. Catt suffered a total of 11 points of str damage. Slickens too 9 strength damage, and then Horace cast Lesser Restoration on him, but I didn't see any roll for how much was cured. Kamaron took 4 points of str damage. I have been enjoying this campaign. I think we all just go...
by Bob the Hamster
Wed May 24, 2017 5:58 pm
Forum: Roleplaying
Topic: Odd Traveler Campaign (out of game chat)
Replies: 231
Views: 2646

What is Catt's and Slickens's current status in regards to strength damage?

(And who else took strength damage? Did Kamaron breathe any of the poison?)
by Bob the Hamster
Wed May 24, 2017 5:57 pm
Forum: Roleplaying
Topic: The Realms of Horror (Ch. 1)
Replies: 569
Views: 4882

As the archon piles things up, Catt sits down and starts to pick through Kamaron's stuff as if it is her own.

"What the 7 hells are these all about?" she asks him, holding up the chicken bones. "Did you order a chicken, and the archon got hungry?"
by Bob the Hamster
Wed May 24, 2017 4:29 pm
Forum: General Discussion
Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
Replies: 745
Views: 69137

The night passes uneventfully, and Hyne is not disturbed in his rest. In the morning around sunrise, Hyne can hear distant drums and trumpet music start up. It sounds like the same tune that the soldiers were playing off and on through the funeral procession, just more and louder. It seems to be com...
by Bob the Hamster
Wed May 24, 2017 3:29 pm
Forum: General Discussion
Topic: CAMPAIGN: The Unburning (D&D5e)
Replies: 836
Views: 134313

Caldon Someone is rapping gently on the door of Caldon's apartment. Then a key rattles in the lock, and as the front door opens, a voice calls out "Mister Moooorgensen! Are you Deeeecent? I'm showing the apartment again!" It is definitely Ms Delibes Pitt, Lord Fairmond's real-estate solic...
by Bob the Hamster
Mon May 22, 2017 8:46 pm
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

After-battle scripts run after every battle on the map. This is usually used for doing special stuff after random battles. If you want a plot event to happen after a battle, then the after-battle script trigger is probably the wrong way to trigger the script. Tell us more about the battle? Is it a b...
by Bob the Hamster
Fri May 19, 2017 10:07 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103536

So you are using the menu to set the tags?


How about if each menu goes directly to a text box.

Then the textboxes themselves can turn the tags on.

That makes your Menu simpler, it makes your text box conditionals simpler, and you still get the same effect you are looking for.
by Bob the Hamster
Fri May 19, 2017 8:55 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103536

I think that article is obsolete. A lot of menu features have been added since it was written. I think you should be able to do what you want to do without any tags at all. Talking to the NPC should bring up the first text box. That text box should bring up the menu. The menu should have a bunch of ...
by Bob the Hamster
Fri May 19, 2017 1:57 am
Forum: Q&A Discussion
Topic: Gamepad weirdness
Replies: 9
Views: 2348

I do have one, just haven't gotten around to testing it

But thank you ! :)
by Bob the Hamster
Thu May 18, 2017 8:20 pm
Forum: Q&A Discussion
Topic: Gamepad weirdness
Replies: 9
Views: 2348

Very strange! The last time I tested a gameday, I know it definitely worked in battle... but that was like 7 years ago. Our gamepad support is badly under-tested and in need of a big overhaul. Are you on Windows? Can you test with the gfx_sdl backend? Do that either by running with the -gfx sdl comm...
by Bob the Hamster
Thu May 18, 2017 7:11 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103536

That is a really good point. A feature like what I just described would be a pretty heavyweight solution, but it would be easy to script. If we had a light-weight LineSlice, I could get similar results by re-positioning the line each tick in a loop or a timer, and I really wouldn't care if my line l...
by Bob the Hamster
Thu May 18, 2017 6:22 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

Beautiful! "exit" sounds perfect.
by Bob the Hamster
Thu May 18, 2017 4:06 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

I can live with "return" being weird, and "exit returning" being long. Those only bother me about 1/10th as much as -- ever did ;)

"return!" is amusing and appealing.

"do return" and "return now" are also perfectly reasonable.
by Bob the Hamster
Thu May 18, 2017 3:58 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103536

Yeah, I was probably wrong to say it should point to its parent's anchor. Rather than think of this from a slice-data perspective, it might be better to think about how I would use it in a game, and then think about what the slice would need to do to implement that. Back to the idea of having a balo...