I completely agree with this statement. And I am still reminiscing about when we could have called the latest release "Zoidberg."Pepsi Ranger wrote:Seconded, with the exclamation point.Acronym!
I also like Abobo, but I thought we were avoiding names.
Search found 1067 matches
- Sat May 07, 2011 4:34 am
- Forum: Game Discussion
- Topic: A? release codename
- Replies: 58
- Views: 15060
- Sat May 07, 2011 3:49 am
- Forum: General Discussion
- Topic: Distant Worlds concert - Anyone going?
- Replies: 9
- Views: 2602
- Sat May 07, 2011 3:08 am
- Forum: Game Discussion
- Topic: A? release codename
- Replies: 58
- Views: 15060
- Fri May 06, 2011 10:57 pm
- Forum: Game Discussion
- Topic: A? release codename
- Replies: 58
- Views: 15060
Re-release the 4-map version and label it "Anachronism."
Okay, no, that's terrible. How aboot Acropolis
Okay, no, that's terrible. How aboot Acropolis
- Fri May 06, 2011 2:39 pm
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40715
Minigames and interactivity in movies If I was watching Tron, I wouldn't want to be interrupted by a brief lightcycle race with the enemy that I actually have to control. (However, I can imagine some people thinking it would be awesome to the max. So, Mogri, do whatever. I think its reception will ...
- Fri May 06, 2011 12:28 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40715
Sounds like the participants in this thread need MOTIVATION, so I tried finding a neat motivational poster to stick here. Unfortunately, the internet is a horrible place that wants to doom us all, so all I found were sarcastic demotivators. Instead, I offer some advice and an unrelated picture: Do m...
- Thu May 05, 2011 11:20 pm
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9337
Wow, I didn't think I'd ever see Quest 64 brought up in conversation. That was a weird RPG. I particularly remember the staff whack being more powerful than any spell in your repertoire, it was just a pain to get close enough to hit some enemies with it. But I digress, blending elements? I can imagi...
- Thu May 05, 2011 11:13 pm
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40715
- Thu May 05, 2011 11:10 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9270
- Wed May 04, 2011 10:43 pm
- Forum: Front Page
- Topic: HamsterSpeak 49 Online
- Replies: 40
- Views: 13116
I like the sound of that but that's already the title of a very popular game. I had no idea. Time to brainstorm for a new title. Oh, and to make sure no one gets the wrong idea, this game has nothing to do with pre-existing geometric characters, such as Mr. Triangle or Pyramid Head. Not even those ...
- Wed May 04, 2011 9:58 pm
- Forum: Front Page
- Topic: HamsterSpeak 49 Online
- Replies: 40
- Views: 13116
ZONEGAME. If I can get it done in 24 hours, I'll upload it. Whoa, that was a horrible idea. No, it'd be better to start collecting volunteers to test this thing. I need folks to test for script bugs and battle balance. This will be a short game, but I'm having fun designing it nonetheless. I should...
- Wed May 04, 2011 6:50 am
- Forum: Front Page
- Topic: HamsterSpeak 49 Online
- Replies: 40
- Views: 13116
- Wed May 04, 2011 12:59 am
- Forum: Game Discussion
- Topic: FANGAME CONTEST 2011 - Offical Voting Thread
- Replies: 36
- Views: 12656
- Wed May 04, 2011 12:02 am
- Forum: Game Discussion
- Topic: FANGAME CONTEST 2011 - Offical Voting Thread
- Replies: 36
- Views: 12656
- Tue May 03, 2011 8:19 am
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
I'm sure this has already been mentioned, but being able to change the player's walkabout (Especially without scripting) when they enter/exit a zone would be super cool. I'm pretty sure you can pull this off with each-step scripting right now. Just have a check for each zone that you think the play...