Search found 3890 matches

by Mogri
Sun Jan 27, 2013 8:55 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

Willy Elektrix wrote:However, the encounters were balanced assuming that the players would trade all of the shops until they were empty.
I'm fairly certain the version of the game I played gave the shops unlimited stock...
by Mogri
Sun Jan 27, 2013 8:52 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

I tried booting up the game with the latest executable today and came across a weird engine bug. It seems that for some reason, palette changes don't work when a menu is open. This is an issue for this game in particular, which opens the difficulty menu before fading the screen in. I've worked aroun...
by Mogri
Fri Jan 25, 2013 9:43 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

All that said, I just noticed some considerable flaws in the support positioning algorithm. It's fixing time!
by Mogri
Fri Jan 25, 2013 9:12 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Phantom Tactics AI The general AI routine is to construct a Dijkstra map for the entire map, then use that for each unit to decide on a "best" tile. Dijkstra map means more or less assigning a value to each possible destination that represents how much you want to move there. You start by...
by Mogri
Fri Jan 25, 2013 8:59 pm
Forum: Game Discussion
Topic: Yet another cry for help.
Replies: 20
Views: 3109

You'll also have to use an instead-of-battle script that looks like this: plotscript, instead of battle, formation, begin fight formation(formation) # check for dead party members end After each battle, check if each party member is dead. If everyone is dead, end the game. The on-dea...
by Mogri
Fri Jan 25, 2013 8:50 pm
Forum: Game Discussion
Topic: a* algorithms (fun!)
Replies: 2
Views: 1619

Re: a* algorithms (fun!)

There are two use cases for pathing in Phantom Tactics. The more general one is unit movement range. Each unit can move up to N tiles, but the movement rules vary by unit: you can't move through enemy units, and Pirate units can cross water (as seen in the demo video; the Pirate class never shows up...
by Mogri
Fri Jan 25, 2013 8:04 pm
Forum: Game Discussion
Topic: Yet another cry for help.
Replies: 20
Views: 3109

Meowskivich wrote:Is there some way to make harm tiles unable to kill you?
Use an on-death script.
by Mogri
Fri Jan 25, 2013 1:32 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

:zombie: :zombie: :zombie: Rise from the dead :zombie: :zombie: :zombie: What's this? Madness! I am reviving a three-year-old thread because I am reviving a three-year-old game. Phantom Tactics is in development again. When we last heard from it, Phantom Tactics was stalled because I was really drea...
by Mogri
Thu Jan 24, 2013 4:44 am
Forum: General Discussion
Topic: Growing the Community
Replies: 55
Views: 11479

Baconlabs wrote:I have no idea who built this site or who is capable of programming such a thing, though.
Me and me. If there's significant interest (in the form of people actually submitting a critical mass of graphics before the fact), I can put something together.
by Mogri
Wed Jan 23, 2013 7:12 pm
Forum: Front Page
Topic: The Heart of the OHR results are in!
Replies: 11
Views: 7370

I have an unofficial New Year's Resolution not to create any new games this year. I could keep myself busy for the rest of the year finishing my dang games (Super Penguin Chef, Memento Mori) or at least updating them (Phantom Tactics, Untitled Game Boy Game). Of course, if I manage to release a fini...
by Mogri
Sun Jan 20, 2013 7:27 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

Cube is still maintaining The Hamster Burrow. You can also just post the results on Slime Salad, though I'd prefer if you gave an exclusivity period of one or two weeks to Hamster Burrow.
by Mogri
Sat Jan 19, 2013 8:03 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

I must be the only person who thinks the sounds were fine in super pengler. Hm. That makes two of us :D But I'll definitely be lowering the volume for the next release based on the comments I've received. It'd be nice if there were a way to do this from within the engine (wink, hint). This is the f...
by Mogri
Fri Jan 18, 2013 2:58 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

Heyyyy... who you callin' ugly?
by Mogri
Thu Jan 17, 2013 10:40 pm
Forum: General Discussion
Topic: Well, didn't know I was here.
Replies: 4
Views: 1453

You can never leave.
by Mogri
Wed Jan 16, 2013 1:34 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

Pepsi: Thanks, that's very helpful. I look forward to your full comments.

And more generally, thanks to everyone who's commented and reported bugs. I plan on doing a bug fix release before the full release, but I might squeeze in a little content, too.