Search found 3890 matches
- Thu Nov 07, 2013 5:55 pm
- Forum: General Discussion
- Topic: VGM Favorites
- Replies: 10
- Views: 2815
Final Fantasy Legend series is cool, but incredibly hard and cryptic. It depends how you play it. If you want to use monsters in any reasonable capacity, then yes. If you use a full team of humans, then they're all pretty straightforward (with the caveat that humans buy their stat-ups in FFL1). FFL...
- Wed Nov 06, 2013 5:42 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336224
While they are really good, these suffer to some degree from a distracting symmetry. Showing the face at even a slight angle will remedy this, at the cost of making the faces much harder to draw :v: On the topic of portraits, you can never go wrong by taking inspiration from Tactics Ogre (SNES/PSX)....
- Wed Nov 06, 2013 5:33 pm
- Forum: Game Discussion
- Topic: AR-PUH-GUH! gamma version
- Replies: 44
- Views: 9034
- Wed Nov 06, 2013 7:35 am
- Forum: Game Discussion
- Topic: AR-PUH-GUH! gamma version
- Replies: 44
- Views: 9034
- Mon Nov 04, 2013 8:38 pm
- Forum: Front Page
- Topic: Game of the Month: November 2013
- Replies: 10
- Views: 7929
- Mon Nov 04, 2013 8:19 pm
- Forum: General Discussion
- Topic: Heffalumps and/or woozles
- Replies: 15
- Views: 2932
- Mon Nov 04, 2013 7:28 pm
- Forum: Front Page
- Topic: Game of the Month: November 2013
- Replies: 10
- Views: 7929
- Mon Nov 04, 2013 6:33 pm
- Forum: Front Page
- Topic: Game of the Month: November 2013
- Replies: 10
- Views: 7929
Game of the Month: November 2013
Because you are all terrible people, and possibly because Spoonweaver rigged the votes, there was a three-way tie this month. In this situation, I defer to the cruelly capricious random.org, who dictates that the winner is Cat in Box, proving, perhaps, that cheaters do prosper after all. You'll want...
- Mon Nov 04, 2013 3:36 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37763
It's time for the Super Penguin Chef magic overhaul! What's changing? Generally, ultimate skills now cost about half as much MP to use. This makes them affordable for occasional random encounters. Potions were also changed, making them restore fixed amounts of HP/MP instead of percentages. This make...
- Mon Oct 28, 2013 11:54 pm
- Forum: General Discussion
- Topic: Anybody can help me??
- Replies: 15
- Views: 3010
- Sun Oct 27, 2013 7:06 pm
- Forum: Game Discussion
- Topic: Interesting
- Replies: 1
- Views: 720
- Sun Oct 27, 2013 12:42 am
- Forum: Front Page
- Topic: Mega Tact v0.5a released!
- Replies: 13
- Views: 9198
Here's version 0.6a! The new feature that will have the biggest effect on most players is that units can no longer be rejected from a battle . If a unit would be illegal for the battle's format, it is automatically adjusted. For equipment, that currently means that the item is removed; in 0.7, the i...
- Sat Oct 26, 2013 7:31 pm
- Forum: Front Page
- Topic: Mega Tact v0.5a released!
- Replies: 13
- Views: 9198
Yeah, I'll do some editing and/or reworks on some of them. On reexamination, the actual Glabados cross is probably not very recognizable, so the Roman cross is probably better from an icon perspective anyway... http://www.slimesalad.com/files/jobicons2.png Slight reworks to the Monk, Thief, Priest, ...
- Sat Oct 26, 2013 6:57 am
- Forum: Front Page
- Topic: Mega Tact v0.5a released!
- Replies: 13
- Views: 9198
Ha, those are pretty sweet. After some experimentation, I think I like a white outline around the icons. With the outline, the mini-icons are 12x12: http://www.slimesalad.com/files/jobicons.png (I did a little cleanup on the shield icon, which I thought was a bit too busy.) To give an idea of what t...
- Sat Oct 26, 2013 2:07 am
- Forum: Front Page
- Topic: Mega Tact v0.5a released!
- Replies: 13
- Views: 9198
One feature I want to add is Job-specific unit icons. My thought is a 10x10 overlay that can sit on the top left of the icon; something simple: black and white and representative of the Job. Here's what I had in mind for the icons. I'm open to suggestions. Squire: an axe? Least sure about this, sinc...