Search found 3890 matches

by Mogri
Sat Apr 05, 2014 5:42 am
Forum: Game Discussion
Topic: Do You Still Want to Be a Hero?
Replies: 23
Views: 3677

Meowskivich wrote:it was amusing to look at.
edit: is the game supposed to just freeze after poking the crystal, or letting time run out in battle?
edit 2: electric boogaloo: or just to freeze if time runs out period?
Yeah, there's no handling for victory or defeat yet.
by Mogri
Sat Apr 05, 2014 12:56 am
Forum: Game Discussion
Topic: Do You Still Want to Be a Hero?
Replies: 23
Views: 3677

The world 1 demo is now available... mostly. You can't cast spells, though the only one you'll learn in world 1 is Heal, and it's completely unnecessary (though its absence may cost you a death or two).

Next on the to-do list: Spell animations and shops.
by Mogri
Fri Apr 04, 2014 7:16 pm
Forum: Game Discussion
Topic: Variables and Math Issue
Replies: 3
Views: 678

Re: Variables and Math Issue

Hey guys, I have a script that increments a global variable twice by 3 each time. This variable starts out as 0. Once it is incremented to 6, it is divided by 3. Two should be the answer, but the script that checks that math always returns false to that statement and I'm not sure why. Here are some...
by Mogri
Fri Apr 04, 2014 5:15 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

I'm pretty sure I never actually "learned" A*, despite having implemented that algorithm several times over. One thing to add is that you can give different weights to different tiles. For example, let's suppose you have a swamp tile that you can walk through, but it takes twice as long. Y...
by Mogri
Thu Apr 03, 2014 11:19 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

TMC wrote:It's a random walk with uniform chance of each direction. I suggested using a randomised floodfill.

If you used cellular automata would they have a depth state and mostly ensure smoothness?
Take a look at this article. It's intended for caves, but would work just as well for lakes.
by Mogri
Thu Apr 03, 2014 7:33 pm
Forum: Game Discussion
Topic: Do You Still Want to Be a Hero?
Replies: 23
Views: 3677

Final Fantasy Mystic Quest perspective, I expect to see visible damage done to foes as the fight progresses! That would be cool and entirely possible, but it would require a significant investment in new graphics, which is not what I'm looking for right now. If anyone feels like doing a graphics up...
by Mogri
Thu Apr 03, 2014 3:23 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

The lakes are shaped a bit oddly. What's your generation algorithm? I'd be inclined to do some cellular automata for lakes and maybe have a chance of generating some streams on top of that.
by Mogri
Thu Apr 03, 2014 3:20 pm
Forum: Game Discussion
Topic: Do You Still Want to Be a Hero?
Replies: 23
Views: 3677

Do You Still Want to Be a Hero?

Time for a dev thread. In case you missed it, I'm porting/remaking Do You Want to Be a Hero? in HTML5. The new version will feature everything in the original and then some. http://www.slimesalad.com/misc/images/wip/hero-walk.png You can play the walkabout demo here for now, and it's pretty much wha...
by Mogri
Wed Apr 02, 2014 6:24 am
Forum: General Discussion
Topic: NSFW
Replies: 1
Views: 725

No.
by Mogri
Tue Apr 01, 2014 10:37 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

I'm sorry; you're right. Reversing these screenshots has utterly and irrevocably ruined them.

Then again, you're the one making announcements on April Fool's Day.
by Mogri
Sun Mar 30, 2014 11:57 pm
Forum: Game Discussion
Topic: Vorpal Florist - Playtesting thread
Replies: 44
Views: 11871

It feels like I should be able to jump onto the ledge in the room with the cactus golems, but I couldn't find any way to do so. I wanted to jump onto the chandelier. Carrot demons would feel a lot better if hitting the shield gave a 1px knockback. The stalks in the caterpillar room look out of place...
by Mogri
Sun Mar 30, 2014 7:58 pm
Forum: Game Discussion
Topic: Request:Artists, scripters PROJECT: HOMESTEAD
Replies: 26
Views: 3806

Thank you.
by Mogri
Sun Mar 30, 2014 6:32 pm
Forum: Game Discussion
Topic: Request:Artists, scripters PROJECT: HOMESTEAD
Replies: 26
Views: 3806

But I can see from your banning threat that you're past reasoning with so I guess I'll just ignore any further posts from you. Telling someone to give up and leave, whether in jest or not, is not acceptable behavior. If it sounds like I'm past reasoning here, it's because it doesn't matter at all w...
by Mogri
Sun Mar 30, 2014 7:14 am
Forum: Game Discussion
Topic: Request:Artists, scripters PROJECT: HOMESTEAD
Replies: 26
Views: 3806

There's nothing wrong with being a janitor. Second, it was meant to be over the top. This was to highlight the fact that the post was more than a little ridiculous. Which you all clearly agree with, so I can only assume this is blind janitor hate. You've got to be kidding me. There's a reason you c...
by Mogri
Sun Mar 30, 2014 4:02 am
Forum: Game Discussion
Topic: Request:Artists, scripters PROJECT: HOMESTEAD
Replies: 26
Views: 3806

He essentially said "don't be a jerk" to no one in particular. If you feel like you were being called out on it, then that may have something to do with your ridiculous "there is an actual need for me to be a jerk" stance. Criticism is appropriate. Harsh criticism is often warran...