Search found 3890 matches
- Mon Jun 09, 2008 6:18 am
- Forum: Game Discussion
- Topic: Curse of Vampire
- Replies: 13
- Views: 5344
MAJOR SPOILERS AHOY Re: Dracula's second puzzle No memorization needed. There is a clear visual difference between the deathtraps and the normal tiles. Memorization makes it very difficult on the escape, too (though the visual method is also more difficult because of the shaky screen). Yes, you will...
- Sun Jun 08, 2008 2:58 pm
- Forum: Game Discussion
- Topic: Curse of Vampire
- Replies: 13
- Views: 5344
Non-spoiling answer: That's the other hardest puzzle in the game. The difficulty is mitigated by the fact that you only have one item to choose from. And a little hint: Try using the item somewhere else. It's obviously not working on the hole. About the size of the maps... I agree that crossing the ...
- Sun Jun 08, 2008 8:26 am
- Forum: Game Discussion
- Topic: Curse of Vampire
- Replies: 13
- Views: 5344
There's very little plotscripting involved in the game. Primarily the scripting is just to figure out if there's, for example, a tree in front of the player. The bulk of the work is done with tags. I told RMZ on CP that I'd post a slight hint here. This isn't a puzzle solution so much as a nudge in ...
- Sat Jun 07, 2008 8:29 am
- Forum: Game Discussion
- Topic: Curse of Vampire
- Replies: 13
- Views: 5344
Curse of Vampire
Talk about it HERE
(srsly)
Note: I uploaded a new file that contains the DLLs that I'd forgotten to include as well as a few very minor fixes. There's no need to redownload if you already have a copy that works for you
(srsly)
Note: I uploaded a new file that contains the DLLs that I'd forgotten to include as well as a few very minor fixes. There's no need to redownload if you already have a copy that works for you
- Sat Jun 07, 2008 1:37 am
- Forum: Games
- Topic: Curse of Vampire
- Replies: 1
- Views: 3795
Curse of Vampire
Infringing on the namespace of both Fenrir's Vampire's Curse and MCW's Curse of Dracula, here's Curse of Vampire, an adventure/puzzler in the style of an early-era NES game.
- Fri Jun 06, 2008 4:43 pm
- Forum: Game Discussion
- Topic: Help with a script (copy from CP)
- Replies: 14
- Views: 5350
- Tue Jun 03, 2008 7:18 pm
- Forum: General Discussion
- Topic: It's That Time Again: Slime Avatars
- Replies: 69
- Views: 23655
- Fri May 30, 2008 8:35 pm
- Forum: Game Discussion
- Topic: Fonts for YOU
- Replies: 1
- Views: 1689
Fonts for YOU
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Where_can_I_find_fonts%3F I just uploaded three fonts I made. Hopefully someone will find these useful! They are yours to use for free. If you have a font that you'd like to put up on the wiki but you don't have hosting for it, let me know...
- Thu May 29, 2008 1:22 am
- Forum: Front Page
- Topic: HamsterSpeak Annual #1 Online
- Replies: 1
- Views: 1650
- Sat May 24, 2008 6:58 pm
- Forum: General Discussion
- Topic: SSBB Random Rules Tournament #1 - *NEW RULES*
- Replies: 24
- Views: 10194
- Sat May 24, 2008 5:23 pm
- Forum: General Discussion
- Topic: SSBB Random Rules Tournament #1 - *NEW RULES*
- Replies: 24
- Views: 10194
- Fri May 23, 2008 4:37 am
- Forum: Game Discussion
- Topic: Partners in Crime Contest!
- Replies: 24
- Views: 10302
- Thu May 22, 2008 9:58 pm
- Forum: Game Discussion
- Topic: Partners in Crime Contest!
- Replies: 24
- Views: 10302
- Mon May 19, 2008 11:16 pm
- Forum: General Discussion
- Topic: SSBB Random Rules Tournament #1 - *NEW RULES*
- Replies: 24
- Views: 10194
- Mon May 19, 2008 9:01 am
- Forum: Game Discussion
- Topic: Timpoline!
- Replies: 24
- Views: 10948
25 in the demo. Probably 10-15 more in a few weeks. The full release will have a level skip option like I mentioned earlier. Semi-obvious hint for level 25: There's a hidden powerup in the same place where you'd find the same thing in the source game. But like I said, the hard part's getting past th...