Search found 3890 matches
- Tue Jul 15, 2008 4:44 pm
- Forum: General Discussion
- Topic: It's That Time Again: Slime Avatars
- Replies: 69
- Views: 23655
- Tue Jul 15, 2008 5:12 am
- Forum: Game Discussion
- Topic: Destroying an NPC via mouseclick PLOTSCRIPTING
- Replies: 9
- Views: 4341
- Tue Jul 15, 2008 4:24 am
- Forum: Game Discussion
- Topic: Destroying an NPC via mouseclick PLOTSCRIPTING
- Replies: 9
- Views: 4341
Re: Destroying an NPC via mouseclick PLOTSCRIPTING
Right. Well, in other words, your script should look like this: script, mouse script, begin # Must be called before any other mouse command init mouse variable (avoid warning) # Kludge to suppress the "infinite loop" compiler warning avoid warning := true # Infinite...
- Mon Jul 14, 2008 10:21 pm
- Forum: Game Discussion
- Topic: OHR 8-bit Contest!
- Replies: 63
- Views: 22977
- Mon Jul 14, 2008 8:26 pm
- Forum: Game Discussion
- Topic: Destroying an NPC via mouseclick PLOTSCRIPTING
- Replies: 9
- Views: 4341
- Mon Jul 14, 2008 4:47 am
- Forum: Game Discussion
- Topic: OHR 8-bit Contest!
- Replies: 63
- Views: 22977
- Thu Jul 03, 2008 3:56 am
- Forum: Game Discussion
- Topic: 8-bit Graphic Contest?
- Replies: 34
- Views: 13593
- Wed Jul 02, 2008 11:12 pm
- Forum: Game Discussion
- Topic: 8-bit Graphic Contest?
- Replies: 34
- Views: 13593
- Sun Jun 22, 2008 7:56 am
- Forum: General Discussion
- Topic: Pokémon Megathread - Don't Matter If You're Black Or White
- Replies: 324
- Views: 76881
I was about to argue that, but then I realized the only member of my serious fighting team that's actually from DP is Staraptor. The thing that annoys me is that they have so many duplicates. Did we really need more Normal/Flying? What was wrong with the 15 we have already? Do we really need more th...
- Sat Jun 21, 2008 9:33 pm
- Forum: General Discussion
- Topic: Pokémon Megathread - Don't Matter If You're Black Or White
- Replies: 324
- Views: 76881
- Fri Jun 20, 2008 10:22 pm
- Forum: Game Discussion
- Topic: Just a Zombie Trying to Get By
- Replies: 8
- Views: 3534
- Fri Jun 20, 2008 2:33 am
- Forum: Game Discussion
- Topic: Collaboration Game V.2 - ~Zeta
- Replies: 74
- Views: 24363
- Thu Jun 19, 2008 5:27 am
- Forum: Game Discussion
- Topic: Wanted: Your baddie walkabouts
- Replies: 13
- Views: 5158
Yeah, the blocks don't appear along the walls. See how it's 2 + (something) mod 10? Goes from to to 11. It also prevents the walls from randomly forming a barrier between the doors, making a room impassable. I thought about seed random, but I had a partial brain fart at the time and forgot that call...
- Thu Jun 19, 2008 12:18 am
- Forum: Game Discussion
- Topic: Wanted: Your baddie walkabouts
- Replies: 13
- Views: 5158
Okay, babble follows. I highly recommend playing the demo before reading. So, the problem is how to come up with room layouts without storing the information in global variables. Right now, the layouts just include walls randomly placed, but they could be anything. Monsters, keys, powerups, whatever...
- Thu Jun 19, 2008 12:10 am
- Forum: Games
- Topic: Dungeon of Burlap Bags (TECH DEMO)
- Replies: 0
- Views: 3025
Dungeon of Burlap Bags (TECH DEMO)
Ever wondered how maze generation would work in the OHR? Here's my shot at it. There are two special rooms in the maze: a "key" room and the exit. The key room should have a key, but instead it has a random NPC, and the exit room should have locks on it so that you need the key first, but ...