Search found 3890 matches

by Mogri
Wed Oct 15, 2008 5:10 am
Forum: Front Page
Topic: The Slime Salad Statesman, 14 Oct 2008
Replies: 3
Views: 2195

The Slime Salad Statesman, 14 Oct 2008

Today's my brother's birthday! Happy birthday! Um. More to the point, as you may have noticed, the battle system is 100% ready to go. Functionally, anyway. Content-wise, it's got a bit to go: there are only three attacks, only one of which you don't start with. I really like all the attack ideas I'v...
by Mogri
Tue Oct 14, 2008 11:43 pm
Forum: General Discussion
Topic: The malevolent genie game
Replies: 41
Views: 12797

The world collapses into non-existence... twice.

I wish for something good (by my valuation)!
by Mogri
Tue Oct 14, 2008 6:03 pm
Forum: General Discussion
Topic: Designing a hero-friendly lock
Replies: 14
Views: 3646

Foiled by any blind person! Like the Daredevil, you know. He's totally a blind superhero. What about a touchkey interface that's completely mechanical (made of plastic, so as to foil Magneto-types), but verified electronically (to foil telekinetic types)? The implementation would be Rube Goldberg-wo...
by Mogri
Mon Oct 13, 2008 11:46 pm
Forum: General Discussion
Topic: Designing a hero-friendly lock
Replies: 14
Views: 3646

Shapeshifters, like Mystique from X-Men.

How about a keycard? Like the ones they use in most hotels and offices nowadays.
by Mogri
Mon Oct 13, 2008 11:45 pm
Forum: General Discussion
Topic: The malevolent genie game
Replies: 41
Views: 12797

You'll get an Xbox 360 before March 15th... 2109.

I wish for higher productivity! (For me, I mean.)
by Mogri
Mon Oct 13, 2008 6:01 pm
Forum: General Discussion
Topic: Designing a hero-friendly lock
Replies: 14
Views: 3646

Either/or. You choose.
by Mogri
Mon Oct 13, 2008 4:44 pm
Forum: General Discussion
Topic: Designing a hero-friendly lock
Replies: 14
Views: 3646

Designing a hero-friendly lock

Engineering is much harder when you have to take superpowers into account. Take doors, for example. A door is something you want the owner to be able to pass through, but not intruders. In the real world, our locking mechanism takes care of this (as long as no one has a key), but in comics, anyone w...
by Mogri
Sun Oct 12, 2008 6:14 pm
Forum: Game Discussion
Topic: HI I'm new and I'm lost.
Replies: 3
Views: 1884

Welcome to Slime Salad! :D What kind of game are you interested in making? You might want to take a look at the game list and check out the various games other members have made. The front page has some good links on the sidebar to the highest-rated games, the most-downloaded games, etc. That may be...
by Mogri
Fri Oct 10, 2008 8:14 pm
Forum: Front Page
Topic: The Slime Salad Statesman, 09 Oct 2008
Replies: 9
Views: 3670

Only One In All wrote:Instead, update one of your more anticipated games and use it as a trap to lure people back in first, THEN bring about the new arena features. :P
Image

<s>But seriously I'd have to be at home to do that</s>
by Mogri
Fri Oct 10, 2008 8:09 pm
Forum: Front Page
Topic: The Slime Salad Statesman, 09 Oct 2008
Replies: 9
Views: 3670

You mean, seeing as how I'm working on the forum-integrated game, I'm not working on games? :v:
by Mogri
Fri Oct 10, 2008 7:12 pm
Forum: General Discussion
Topic: The malevolent genie game
Replies: 41
Views: 12797

The malevolent genie game

I'm sure you've heard of this; it's a popular game on forums: the first player comes up with a wish, the next player replies with the malevolent genie's corrupted granting of the wish, a la the popular trope. An example might go like this: A: I wish for a lot of money. B: Fine. All your relatives di...
by Mogri
Thu Oct 09, 2008 8:41 pm
Forum: Front Page
Topic: The Slime Salad Statesman, 09 Oct 2008
Replies: 9
Views: 3670

The Slime Salad Statesman, 09 Oct 2008

Boy, slow week around here. Everyone must be hard at work on their games... right? So, you might have noticed the new topic in the Battlegrounds forum. The functionality for declaring battles works beautifully: you can challenge up to seven other slimes (for a total of 8, including yourself) divided...
by Mogri
Wed Oct 08, 2008 5:46 pm
Forum: Game Discussion
Topic: Roguelike RPG in the OHR?
Replies: 48
Views: 17871

Psst... 32000 items...
by Mogri
Thu Oct 02, 2008 2:42 am
Forum: Front Page
Topic: HamsterSpeak # 19 Online
Replies: 14
Views: 5256

The funny thing is that I started making a bullet hell game once.
by Mogri
Wed Oct 01, 2008 5:54 pm
Forum: General Discussion
Topic: DS homebrew Timpoline
Replies: 0
Views: 1423

DS homebrew Timpoline

My brother has recently started looking into DS homebrew development. He's working on writing a version of Missile Command for the DS -- undoubtedly, multiple versions already exist, but it's a good starting project. I showed him Twinhamster's Timpoline music video and he remarked that it'd make a g...