Search found 3890 matches
- Thu Jul 09, 2009 11:08 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
Incidentally, I found a bug in the AI code while cleaning up unused variables (which warning messages HSPEAK now suppresses by default -- what's up with that?), namely that the AI was ignoring support units' damage when deciding whom to attack. This is kind of a relief, actually, since the AI was ma...
- Thu Jul 09, 2009 10:39 pm
- Forum: Game Discussion
- Topic: Maces Wild - A Game Deserving Its Own Thread
- Replies: 20
- Views: 5209
- Thu Jul 09, 2009 8:16 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
Big stat rebalance time! If I do release the game episodically, that means I need to have stats straightened out before the first release. I made the second-tier classes have higher base stats, and now I'm gonna go back and do it again. Now the advanced classes start out with an average of about 5 m...
- Wed Jul 08, 2009 8:34 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
It occurs to me that I haven't implemented the level-up system. A character can spawn at a higher level, but he'll never gain levels right now -- his XP will reset to 0 when it reaches 100 without anything happening. So that's next on my list. The only really tricky part about this is putting togeth...
- Wed Jul 08, 2009 3:32 pm
- Forum: Game Discussion
- Topic: Paging James!
- Replies: 9
- Views: 2760
Basically, slices are like a way of putting graphics on the screen. You can use them to put enemy graphics, attack graphics, empty text boxes, etc. anywhere you want on the screen. When they first came out in the nightly I used them to put this together using only slices and menus (don't plan on fi...
- Wed Jul 08, 2009 3:24 pm
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Tue Jul 07, 2009 11:35 pm
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Tue Jul 07, 2009 4:52 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
Where am I at? Let me tell you where I am at. With the first battle out of the way, I need to develop a reasonable framework for the game. There are several things to keep in mind here: - The player will be able to save between battles. The game needs to know what to do when it starts up from a save...
- Tue Jul 07, 2009 3:24 pm
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Tue Jul 07, 2009 2:24 am
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Tue Jul 07, 2009 1:37 am
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Tue Jul 07, 2009 1:28 am
- Forum: Game Discussion
- Topic: Wendel
- Replies: 6
- Views: 1644
- Mon Jul 06, 2009 11:51 pm
- Forum: Game Discussion
- Topic: Wendel
- Replies: 6
- Views: 1644
Re: Wendel (aka ANOTHER Dev. Journal)
For James' "Finish Your Dang Game Contest" (which is an awesome idea by the way), I plan on remaking my very first OHRRPGCE game, Wendel's Quest for the Sacred Stones. I started it in the late 90s and released a half-butt demo of it a few years and a half a million remakes after that. Qui...
- Mon Jul 06, 2009 11:27 pm
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47667
- Mon Jul 06, 2009 10:56 pm
- Forum: Game Discussion
- Topic: quick plotscripting syntax help
- Replies: 5
- Views: 1853