Search found 3890 matches

by Mogri
Tue Aug 11, 2009 4:03 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

I actually have no idea how hard it'll be normally. I'm going to guess it's doable -- at least on regular difficulty -- but requires careful management of your units lest they die in the process. Actually, the more I think about it, the more ridiculously overpowered the boss's special ability is. I'...
by Mogri
Mon Aug 10, 2009 8:51 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Demon animation finished. The chapter 1 boss battle is extremely easy if you know how. But you don't, so it isn't! The key to beating it on harder difficulty levels (where the minions begin to be threatening) will be to take advantage of this exploit. Most players will catch on in this battle, if th...
by Mogri
Mon Aug 10, 2009 5:17 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Yesterday: Threw together a demo of the thing I was talking about on my LJ for RMZ. He wasn't sold on it, but he liked the demo, so we're gonna run with it. I think I'd like to flesh out the concept more in the future, since what we'll be doing with it is pretty small. In particular, the heroes are ...
by Mogri
Thu Aug 06, 2009 10:10 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

He tries so hard! Small fixes today: - You get gold after each battle. I need to balance this with the Bandit's stealing -- I think the Bandit is probably stealing way too much right now. - Moved the battle display up, solving the overlap problem mentioned earlier. - AI fixes: -- immobile units shou...
by Mogri
Wed Aug 05, 2009 4:33 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

I'll probably make a few boss versions of existing monsters as well if they're needed. (Would they be, Mogri?) No, but I'm thinking I'll want more monsters for chapter 2, perhaps of the still-alive variety. Development is slow-going on my end: busy week. I've got a few fixes ready to go, but haven'...
by Mogri
Mon Aug 03, 2009 3:51 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Animations done: Knight, Skeleton, and Zombie. That leaves Demon and Wraith (I forgot Wraith on my most recent list), both of whom have slightly more complicated animations. Found a layering problem that occurs when you have the status boxes on ability mode. I'll just move the battle display up a bi...
by Mogri
Mon Aug 03, 2009 5:50 am
Forum: Game Discussion
Topic: Indie Game Challenge
Replies: 13
Views: 3498

FYI, the entry fee is $100 ($75 with a GameStop Edge membership).

Is anyone thinking of entering despite the fee?
by Mogri
Sun Aug 02, 2009 7:38 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Skeleton problem: fixed. I like the Skeleton battle. That battle and the one prior feel pretty unique. Decided against letting enemies gain experience, simultaneously solving the problem where the enemy stats overflowed into the poison registers in 1-6. (Suddenly: everyone dies a horrible death.) I ...
by Mogri
Sat Aug 01, 2009 5:35 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

It's August now. Is chapter 1 done yet? Added sounds yesterday. Menu beeps and faint footsteps. Something is wrong with the Skeleton respawn. That's my first order of business. Then I will test the rest of the chapter, then I will do animations, then I will send the game to the testers. I think I ca...
by Mogri
Fri Jul 31, 2009 6:36 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Chapter 1 is done? Or my memory is bad and I'm forgetting something? You be the judge! I haven't done the rest of the animations yet, but I did just finish Reinforcements. They are awesome. 1-3.5 looks good. I suspect there's something wrong with 1-4, though. That leaves: - Animations -- Knight -- S...
by Mogri
Fri Jul 31, 2009 1:19 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Re: I'm allowed to leave logs here as well, right?

I'm allowed to leave logs here as well, right? Yes sir. That is a fine-looking Sword Sage you've got there. I didn't particularly have problems with the old one, but this guy's a big improvement. It occurs to me that we haven't really shown off many of the classes beyond the three base units. Only ...
by Mogri
Thu Jul 30, 2009 9:05 pm
Forum: Game Discussion
Topic: Genesis Progress
Replies: 66
Views: 17504

CamStudio is a good free one.
by Mogri
Thu Jul 30, 2009 7:47 pm
Forum: Game Discussion
Topic: vaquum : everything is better in space
Replies: 13
Views: 4364

What bugs? What performance issues? Several of us are programmers, so there's a slight chance someone might be able to help.

I like the modular designs.
by Mogri
Thu Jul 30, 2009 7:36 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Work is slow-going this week. I blame it partially on the weather. I come from Texas, where it's hotter than Seattle. Unlike Seattle, though, Texans have the good sense to install air conditioning everywhere. We're having record-breaking heat now, and the best we can do with our dinky little A/C uni...
by Mogri
Thu Jul 30, 2009 4:43 pm
Forum: Game Discussion
Topic: Genesis Progress
Replies: 66
Views: 17504

I tried that once. It doesn't work as well as you're suggesting.