Search found 3890 matches
- Fri Aug 28, 2009 6:53 am
- Forum: Game Discussion
- Topic: The "Finish Your Dang Game" Contest!
- Replies: 124
- Views: 47668
- Fri Aug 28, 2009 6:21 am
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
- Tue Aug 25, 2009 5:54 pm
- Forum: Reviews
- Topic: Gohrillas - Video Review & First Impression
- Replies: 2
- Views: 2543
I kind of miss the buildings, but I can see how that would be rougher to program a random generator for. That'd probably be easier, actually. Weren't all of the buildings the same width? I'll add that to the list of terrains to include if I ever update this. The one thing I really wish I'd included...
- Mon Aug 24, 2009 4:34 pm
- Forum: Game Discussion
- Topic: Gohrillas
- Replies: 6
- Views: 2531
- Mon Aug 24, 2009 3:25 pm
- Forum: Game Discussion
- Topic: Gohrillas
- Replies: 6
- Views: 2531
- Mon Aug 24, 2009 5:36 am
- Forum: Game Discussion
- Topic: Gohrillas
- Replies: 6
- Views: 2531
Here's the list of improvements I'm considering, if there's any interest in the game: - Make different terrain types (esp. cavern) - Make the Hard difficulty smarter (right now it is essentially the Easy difficulty firing at a higher angle making five trajectory checks per turn) - Add wind - trivial...
- Mon Aug 24, 2009 12:02 am
- Forum: Game Discussion
- Topic: Gohrillas
- Replies: 6
- Views: 2531
Gohrillas
The long-awaited unofficial sequel to the QBASIC classic. Now available for OHR! Features: - Randomly generated, destructible terrain - Jungle-based gameplay - Two levels of CPU strength - Player vs. player support - Exploding bananas Arrow keys to aim, enter to shoot. Source is included. I may upda...
- Fri Aug 21, 2009 5:04 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
- Mon Aug 17, 2009 3:37 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
If what I'm seeing is %to hit (the little bow symbol) then I really don't think enemies follow it. No, accuracy is a product of the attacker's Aim (the crosshair symbol) versus the attacker's Evd (the starburst symbol). When they're even, you have something like a 70% chance to hit. The lowest it c...
- Sun Aug 16, 2009 10:55 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
- Sun Aug 16, 2009 7:41 am
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
A quick question, the AI is better on the harder difficulties, right? Just noting that they are making some awful decisions on Normal, but that's to be expected. A single unit shouldn't attack into 5 guys haha. No, the AI is unchanged. If you have instances of the AI being stupid, please send me a ...
- Sat Aug 15, 2009 8:13 pm
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645
I had no idea how cool/unique the battle system is. I really like it so far. Again, the battle system is really cool. Haha, thanks. I take it you missed the demo a couple months ago. I'm going to replace the Wild ARMs victory music sooner or later -- I think it's the only remaining track that's not...
- Fri Aug 14, 2009 5:56 am
- Forum: Game Discussion
- Topic: Phantom Tactics development journal
- Replies: 104
- Views: 23645