Search found 3890 matches

by Mogri
Fri Aug 28, 2009 6:53 am
Forum: Game Discussion
Topic: The "Finish Your Dang Game" Contest!
Replies: 124
Views: 47668

I will be releasing Phantom Tactics chapter 1 for the contest. It's not a complete game, but I'm not dropping out, either.
by Mogri
Fri Aug 28, 2009 6:21 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Things to do before I release:
- new Zombie anim
- new Cleric anim
[s]- fix the leader bug[/s] check

Can I get it all done... in the next half hour? Only time will tell!

(edit) turns out no, but all that's left is Cleric
by Mogri
Tue Aug 25, 2009 5:54 pm
Forum: Reviews
Topic: Gohrillas - Video Review & First Impression
Replies: 2
Views: 2543

I kind of miss the buildings, but I can see how that would be rougher to program a random generator for. That'd probably be easier, actually. Weren't all of the buildings the same width? I'll add that to the list of terrains to include if I ever update this. The one thing I really wish I'd included...
by Mogri
Mon Aug 24, 2009 4:34 pm
Forum: Game Discussion
Topic: Gohrillas
Replies: 6
Views: 2531

From scratch. I'm not sure the GORILLA.BAS source would've helped in this case. The only thing the games really have in common is the "artillery" part, which is pretty basic physics.
by Mogri
Mon Aug 24, 2009 3:25 pm
Forum: Game Discussion
Topic: Gohrillas
Replies: 6
Views: 2531

It's OHR, not VB.

The graphics load was minimal, there was no map or dialogue work, and I knew how I was going to script it going in.
by Mogri
Mon Aug 24, 2009 5:36 am
Forum: Game Discussion
Topic: Gohrillas
Replies: 6
Views: 2531

Here's the list of improvements I'm considering, if there's any interest in the game: - Make different terrain types (esp. cavern) - Make the Hard difficulty smarter (right now it is essentially the Easy difficulty firing at a higher angle making five trajectory checks per turn) - Add wind - trivial...
by Mogri
Mon Aug 24, 2009 5:20 am
Forum: Games
Topic: Gohrillas
Replies: 2
Views: 3519

[review]2996[/review]
by Mogri
Mon Aug 24, 2009 12:02 am
Forum: Game Discussion
Topic: Gohrillas
Replies: 6
Views: 2531

Gohrillas

Hey guys I had a couple free hours today

http://www.slimesalad.com/forum/viewgame.php?p=56433
by Mogri
Sun Aug 23, 2009 11:55 pm
Forum: Games
Topic: Gohrillas
Replies: 2
Views: 3519

Gohrillas

The long-awaited unofficial sequel to the QBASIC classic. Now available for OHR! Features: - Randomly generated, destructible terrain - Jungle-based gameplay - Two levels of CPU strength - Player vs. player support - Exploding bananas Arrow keys to aim, enter to shoot. Source is included. I may upda...
by Mogri
Fri Aug 21, 2009 5:04 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Okay, I've been sitting on this long enough. Playtesters, any notes you have would be useful to have soon -- I'm going to get chapter 1 ready for release.

Then I'm going to release it.
by Mogri
Mon Aug 17, 2009 3:37 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

If what I'm seeing is %to hit (the little bow symbol) then I really don't think enemies follow it. No, accuracy is a product of the attacker's Aim (the crosshair symbol) versus the attacker's Evd (the starburst symbol). When they're even, you have something like a 70% chance to hit. The lowest it c...
by Mogri
Sun Aug 16, 2009 10:55 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Or at least attack one of the guys on the edges. Right. The only time that I'd think the AI would want to go for an attack like that is if he thought he'd kill one of your guys that way.
by Mogri
Sun Aug 16, 2009 7:41 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

A quick question, the AI is better on the harder difficulties, right? Just noting that they are making some awful decisions on Normal, but that's to be expected. A single unit shouldn't attack into 5 guys haha. No, the AI is unchanged. If you have instances of the AI being stupid, please send me a ...
by Mogri
Sat Aug 15, 2009 8:13 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

I had no idea how cool/unique the battle system is. I really like it so far. Again, the battle system is really cool. Haha, thanks. I take it you missed the demo a couple months ago. I'm going to replace the Wild ARMs victory music sooner or later -- I think it's the only remaining track that's not...
by Mogri
Fri Aug 14, 2009 5:56 am
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Playtesting release complete. The only things that I know need to be changed before the public release are the cleric animation and a few lingering bugs that I think I've got squished.

This chapter is complete! :)