Vire wrote:I saw what I saw. I say we kill him now -- we avenge Echo -- and we cut our losses. I bet we can get some good money for that ox.
Search found 3890 matches
- Tue Nov 16, 2010 5:10 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Tue Nov 16, 2010 4:17 am
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Tue Nov 16, 2010 12:58 am
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Mon Nov 15, 2010 11:47 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
Vire is shocked -- not by Gregor's death so much as the elf's murder. He weighs his options and decides that while he could probably kill the elf, he's better off warning the others. They might be able to subdue and interrogate her. Vire summons a fiendish monstrous scorpion and commands it to attac...
- Mon Nov 15, 2010 10:52 pm
- Forum: Game Discussion
- Topic: Stream Testing
- Replies: 11
- Views: 2132
- Mon Nov 15, 2010 10:50 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
Vire reluctantly enters the cave. His low-light vision is excellent, so he's not concerned about the darkness, but he'd still rather not get caught alone. He stations Liev at the entrance to the cave -- she's not as good in the dark anyway -- and journeys inward. If he can't detect the elf's thought...
- Mon Nov 15, 2010 7:05 am
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Thu Nov 11, 2010 6:23 pm
- Forum: Game Discussion
- Topic: Shop Item Listing
- Replies: 13
- Views: 2390
- Thu Nov 11, 2010 5:05 pm
- Forum: Game Discussion
- Topic: Shop Item Listing
- Replies: 13
- Views: 2390
- Thu Nov 11, 2010 4:59 am
- Forum: Game Discussion
- Topic: Shop Item Listing
- Replies: 13
- Views: 2390
You pretty much covered the options. One other suggestion, though: have the items on display at the shop and allow the player to examine them. This adds flavor as well as allowing you to display as much info as you want. You can also use the NPC-tells-you-about-stuff approach, but that always seemed...
- Wed Nov 10, 2010 8:44 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Wed Nov 10, 2010 5:23 am
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67565
- Wed Nov 10, 2010 3:27 am
- Forum: Game Discussion
- Topic: James, you might be interested to know...
- Replies: 8
- Views: 1503
- Wed Nov 10, 2010 12:46 am
- Forum: Game Discussion
- Topic: James, you might be interested to know...
- Replies: 8
- Views: 1503
- Tue Nov 09, 2010 11:55 pm
- Forum: Game Discussion
- Topic: James, you might be interested to know...
- Replies: 8
- Views: 1503
Ah. Well, the maps don't change size, but most of the cells are empty anyway, so I'm not sure that would be advantageous. There is also one other piece of technology that might interest you: an instant replay feature. I'm planning on allowing the player to save replays for later viewing. The current...