Search found 3890 matches
- Thu Jun 09, 2011 5:15 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 4:41 pm
- Forum: Front Page
- Topic: Game of the Month July voting/August nominations
- Replies: 9
- Views: 3979
Game of the Month July voting/August nominations
June's winner Duck is June's game of the month by tiebreaker! Look for it on the front page . July voting Vote for your favorite game! Do it today! The poll closes on or around the 25th. August nominations If you don't see your favorite game on the poll, nominate it for next month's! It only takes ...
- Thu Jun 09, 2011 4:38 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
Layout isn't my #1 priority right now, but I'll take a look at it down the road. I agree that most of the screen is wasted on standard resolutions. Out of curiosity, what are you running? The current width is 750, which is perfect for 800x600 monitors, but I'm fine dropping support for them and movi...
- Thu Jun 09, 2011 5:02 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 1:46 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 11:57 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 9:00 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
Anothe possible bug? 27: Edge (C) uses Hell Ivy on M17. Zoroaster (G) takes 100 damage. Zoroaster (G) is stopped. 28: Stop has faded from Zoroaster (G) That was pretty fast I missed this. Yeah, statuses were expiring at the [duration]th clocktick, instead of at the [duration + current time]th clock...
- Wed Jun 08, 2011 8:52 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 8:45 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 7:43 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
On that note, Mogri, how are stats calculated? Is it based on the max potential stat for the character if they trained from level 1 to 99 in the class? All characters are leveled in their own class, yes. I could've let you minmax your stats, but character creation is already the most complex part o...
- Wed Jun 08, 2011 7:05 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 6:57 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
Oops! Apparently DEBUG was defined elsewhere. Who knew? That debug dump is just a list of each unit's CT at each clocktick. I think we're converging on bugs generally being fixed, which is great. I'll hopefully be able to get some new features rolled out soon. In the meantime, please report any erro...
- Wed Jun 08, 2011 5:18 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Wed Jun 08, 2011 4:37 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
Getting this error when I try to Wait with Rosa in Battle 37: Fatal error: Call to undefined function array_has_key() in /home/mogri/slimesalad.com/fft/battle-functions.php on line 218 Oops, my mistake. That's fixed. Also should be fixed: - Some units never get turns - Items that should've given +M...
- Wed Jun 08, 2011 1:45 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408