Search found 783 matches
- Wed Jun 02, 2010 2:16 am
- Forum: Game Discussion
- Topic: Fangame contest.
- Replies: 121
- Views: 26806
- Wed May 26, 2010 12:54 am
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
- Tue May 25, 2010 2:29 am
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
- Mon May 24, 2010 4:36 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
- Mon May 24, 2010 4:16 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
- Mon May 24, 2010 3:38 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
Battles too fast; suggestions?
A while back someone made the comment about battle information occuring too fast in game.exe, and there was a great deal of general agreement. We now have the ability to make damage stay on-screen longer, but I still find that there are some instances when I can't tell exactly what just happened to ...
- Thu May 20, 2010 7:16 pm
- Forum: Game Discussion
- Topic: Boulderbeast
- Replies: 20
- Views: 5126
- Thu May 20, 2010 5:00 am
- Forum: Game Discussion
- Topic: Boulderbeast
- Replies: 20
- Views: 5126
Knowing that M1c=i' and so forth, it is also nearly trivial to recognize when a matrix happens to be rotating around a specific coordinate axis. I mean, take the x and y axes and rotate them by theta about the z-axis, and you can convince yourself easily that the image of i is (cos theta, sin theta)...
- Thu May 20, 2010 4:51 am
- Forum: Game Discussion
- Topic: Boulderbeast
- Replies: 20
- Views: 5126
notation: i=(1,0,0) j=(0,1,0) k=(0,0,1) I=3x3 identity matrix M(trans)=the transpose of the matrix M *=matrix multiplication i'=M*i=the image of i j'=M*j=the image of j k'=M*k=the image of k (dot)=the dot product 0=0 M1c=the vector formed by the first column of M M2c=the vector formed by the 2nd col...
- Thu May 20, 2010 1:09 am
- Forum: Game Discussion
- Topic: Boulderbeast
- Replies: 20
- Views: 5126
A 3x3 matrix can be defined according to the image of the three standard basis vectors i=(1,0,0), j=(0,1,0), k=(0,0,1) after multiplication. If the matrix is orthogonal, by definition, that means that these three images must remain orthogonal to each other and must have unit length. The determinant ...
- Wed May 19, 2010 4:38 pm
- Forum: Game Discussion
- Topic: Boulderbeast
- Replies: 20
- Views: 5126
- Thu Apr 08, 2010 3:30 pm
- Forum: Game Discussion
- Topic: Odd plotscripting question (multiple copies of heroes)
- Replies: 15
- Views: 3242
Why not have custom set the default level at 2 or 3, and then the script that starts you off with the level 5 monster is responsible for changing that one? So custom has the level for 'recruits' and you only need scripts to set the levels of your starting heroes? Other than that, I think this could ...
- Sun Mar 21, 2010 4:11 am
- Forum: Game Discussion
- Topic: Correct backend for seamless music looping
- Replies: 1
- Views: 698
Correct backend for seamless music looping
Okay, I know I asked before, but I can't seem to find the thread, so I'll ask again. Which backend should I download to allow music without any set loop points to loop seamlessly back to the beginning of the song? Or do I have to manually input "loop back to the beginning" markers? Either ...
- Thu Mar 18, 2010 1:06 am
- Forum: General Discussion
- Topic: The disturbing tracks
- Replies: 14
- Views: 3406
Yeah, I remember it just being a little sound byte along with a text box saying that the saved data had been corrupted, and then the game would start normally and you'd have to start over. The only game I remember for certain this happening on was Dragon Warrior 2, although I think it happened in 3 ...
- Thu Mar 11, 2010 2:12 am
- Forum: Game Discussion
- Topic: Quirky bug in game.exe
- Replies: 3
- Views: 1140