Search found 783 matches

by msw188
Tue Jul 20, 2010 6:46 pm
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

I also really like the idea of mercenaries teaching your core characters techniques, and I really doubt I would have thought of that on my own.
by msw188
Tue Jul 20, 2010 1:29 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

Just wanted to add a bit of weight to Mogri's side. I have a hard time imagining a scenario where, with a full party, I would willingly choose to spend money on hiring a "mercenary" to displace one of my core characters. If the mercenary is necessary, then there's no choice involved at all...
by msw188
Fri Jul 16, 2010 2:34 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

Hey guys, after thinking about it awhile and seeing what other people had to say, I'm just going to go ahead and withdraw Tales 1 from the contest. I appreciate everyone's input on the issue. And James, don't think you're being let off of getting rid of that item menu! I'm still planning on getting ...
by msw188
Wed Jul 07, 2010 3:26 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

POSTING SEPARATELY FOR ORGANIZATION (perhaps this discussion should be in a separate thread?) Eligibility aside, I do not feel that an updated game should be voted on based on its new content alone. I think that this is an incredibly difficult thing to accomplish, and counters the very notion of a c...
by msw188
Wed Jul 07, 2010 3:02 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

Reading these posts, I find myself agreeing with G-Wreck in a couple of ways. I don't like bending rules and making exceptions for things just because of efforts or intentions. This graphical update took much longer than a month, and was started before the contest was known. To say that I did this &...
by msw188
Wed Jul 07, 2010 4:44 am
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

A couple quick comments before bed: 1. When I mentioned Pepsi being "adamant", I meant in regard to how he would like updated entries to be judged - judge new content only, or judge the game as a whole. I think that when you add new content to an RPG, it depends on the old content and that...
by msw188
Wed Jul 07, 2010 2:27 am
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

Thanks everyone for the replies. I'll make a few comments about how I feel about the game's eligibility for the contest, and see what people think. First of all, the game is indeed complete. I do not plan to add 'extra' playtime - the game is long enough as it is, and there's already one sidequest t...
by msw188
Wed Jul 07, 2010 1:47 am
Forum: Game Discussion
Topic: Script Issue: Put Hero + Loop
Replies: 10
Views: 2283

Sorry to sound stubborn, but I still disagree. This is what "Suspend Caterpillar" is supposed to be all about - overriding the engine's desire to make the heroes follow the leader. In the end it is certainly James' decision, but I think this should be 'fixed'.
by msw188
Tue Jul 06, 2010 4:28 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

Well, Tales 1 is up! I figured this would be the best place to explain what has been updated, to decide whether or not this should qualify as an entry. The graphics of every single map in the game, except for the main map (and a handful of special scenarios like a map that is purely a black screen, ...
by msw188
Tue Jul 06, 2010 4:10 pm
Forum: Games
Topic: Tales of the New World I
Replies: 0
Views: 3032

Tales of the New World I

Kicking off the Heart of the OHR contest with a re-release of my original classic-style RPG, Tales of the New World 1! This new version features a complete graphical overhaul of the original game, plus some various tweaks in a wide variety of of categories, ranging from text boxes to attack balancin...
by msw188
Tue Jul 06, 2010 3:04 pm
Forum: Game Discussion
Topic: Script Issue: Put Hero + Loop
Replies: 10
Views: 2283

I disagree. Sorry, but from all I've read so far this definitely sounds like a bug within the engine itself. "Hero pixel x" should read and return the current pixel placement of the given hero, without the need for storing the value in a variable first. Furthermore, it works correctly for ...
by msw188
Tue Jun 15, 2010 5:48 am
Forum: Game Discussion
Topic: MP3 importing problem
Replies: 15
Views: 3416

Is this another form of Bug 826?
http://rpg.hamsterrepublic.com/bugzilla ... cgi?id=826

There are a couple of workarounds indicated on that page to maybe try for the short-term.
by msw188
Sat Jun 12, 2010 10:23 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134567

They're both nice, but my vote for an official logo would be for the solo Bob if it came to it.
by msw188
Fri Jun 11, 2010 4:45 pm
Forum: Game Discussion
Topic: Attack Chain on Death
Replies: 10
Views: 2321

I'm not sure if this would help, but if only one attack in the chain is causing HP damage, you could arrange it so that that is the final damage to be calculated. If this doesn't make sense for the attack, you could have the HP damaging attack be "display damage but do not inflict", and th...
by msw188
Thu Jun 10, 2010 11:33 pm
Forum: Game Discussion
Topic: Attack Chain on Death
Replies: 10
Views: 2321

Have the first attack in the chain store the target, and have the second attack set to target the stored target only. This 2nd attack should fail to execute if there are no living stored targets left.