Search found 783 matches
- Sat May 07, 2011 5:19 am
- Forum: Game Discussion
- Topic: A? release codename
- Replies: 58
- Views: 15060
Abobo would be pretty funny, I'll admit, even if I was against Zoidberg. I also thought Pepsi's reasoning for Attrition was pretty funny. And Acronym and Alphanumeric are good too. I don't have much to add, I'm afraid. Adriatica - um, I guess it's kinda mystical sounding? Okay okay, I've been playin...
- Sat May 07, 2011 5:04 am
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9336
Spawning for special purposes has been somewhat superseded by counter-attacks now. I had already set up a somewhat complicated system for my scan spell where the enemy scanned countered it with an attack that checked a tag to see if the scan spell was really what had just been used; now that we have...
- Sat May 07, 2011 4:54 am
- Forum: Game Discussion
- Topic: Zenzizenzic stable release
- Replies: 15
- Views: 5233
Just started using Zenzi, I haven't seen anything like what Surlaw's seeing. My only issue is that when I tried to upgrade an old game, it couldn't load it. It said: Impossible to upgrade game: Could not rename C:/Users/Mike Willis/OHRRPGCE/working.tmp//uicolors.bin to c:/Users/Mike Willis/OHRRPGCE/...
- Fri May 06, 2011 3:30 pm
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
Switch vehicles to operate per zone! This is a great idea. But isn't this already done by having the vehicle-NPC restricted by zone type? This could be confusing though, and I wonder if this has been tested at all. What does such a setup mean for things like allowing the vehicle to pass through wal...
- Fri May 06, 2011 3:27 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9269
Haha, this will sound silly, but I actually considered asking for the option to pick what elemental messages get shown on the status screen, but since the request has been there for stats for quite a while, I figured it wasn't an easy thing to do and I didn't want to sound negative about the new sys...
- Fri May 06, 2011 2:49 am
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
Another thing that occured to me, which is already somewhat possible with scripting, but could be made immensely simpler with zones: Give a zone an option to alter hero and NPC speeds while said character is in that zone. Could be absolute (set all characters in zone to have speed 10) or a multiplie...
- Tue May 03, 2011 2:45 am
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
- Mon May 02, 2011 4:12 am
- Forum: Front Page
- Topic: HamsterSpeak 49 Online
- Replies: 40
- Views: 13116
I've only read a couple of features so far, but just had to voice quick disagreement with Sh4d0ws. I'm a big fan of the layout of the magazine as it is, and the color scheme is easy on the eyes, at the very least. I don't really pay attention to the icons, so I can't really comment on those. If only...
- Sun May 01, 2011 2:02 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
- Fri Apr 29, 2011 10:32 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
- Fri Apr 29, 2011 9:36 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
- Fri Apr 29, 2011 9:34 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9269
- Fri Apr 29, 2011 9:32 pm
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9336
I like the idea of having characters with specific elemental 'attenuations'. I did that to some extent in Tales 1, and I liked the choices it created. The character who had Fire and Ltng spells was physically weak, and was weak to Water and Earth. The character who had Water spells did not have acce...
- Fri Apr 29, 2011 3:02 pm
- Forum: Game Discussion
- Topic: Baconlabs continues an OHR drawing spree; AND HE'S LATE
- Replies: 17
- Views: 5310
- Tue Apr 19, 2011 2:12 pm
- Forum: Game Discussion
- Topic: Favorite thing when it comes to designing
- Replies: 16
- Views: 4370