Search found 783 matches

by msw188
Sat May 07, 2011 5:19 am
Forum: Game Discussion
Topic: A? release codename
Replies: 58
Views: 15060

Abobo would be pretty funny, I'll admit, even if I was against Zoidberg. I also thought Pepsi's reasoning for Attrition was pretty funny. And Acronym and Alphanumeric are good too. I don't have much to add, I'm afraid. Adriatica - um, I guess it's kinda mystical sounding? Okay okay, I've been playin...
by msw188
Sat May 07, 2011 5:04 am
Forum: Game Discussion
Topic: Let's Design #3: Elements
Replies: 36
Views: 9336

Spawning for special purposes has been somewhat superseded by counter-attacks now. I had already set up a somewhat complicated system for my scan spell where the enemy scanned countered it with an attack that checked a tag to see if the scan spell was really what had just been used; now that we have...
by msw188
Sat May 07, 2011 4:54 am
Forum: Game Discussion
Topic: Zenzizenzic stable release
Replies: 15
Views: 5233

Just started using Zenzi, I haven't seen anything like what Surlaw's seeing. My only issue is that when I tried to upgrade an old game, it couldn't load it. It said: Impossible to upgrade game: Could not rename C:/Users/Mike Willis/OHRRPGCE/working.tmp//uicolors.bin to c:/Users/Mike Willis/OHRRPGCE/...
by msw188
Fri May 06, 2011 3:30 pm
Forum: Game Discussion
Topic: The Future of Zones
Replies: 13
Views: 4682

Switch vehicles to operate per zone! This is a great idea. But isn't this already done by having the vehicle-NPC restricted by zone type? This could be confusing though, and I wonder if this has been tested at all. What does such a setup mean for things like allowing the vehicle to pass through wal...
by msw188
Fri May 06, 2011 3:27 pm
Forum: Game Discussion
Topic: Zenzizenzic release candidate[6] TESTING TIME!
Replies: 38
Views: 9269

Haha, this will sound silly, but I actually considered asking for the option to pick what elemental messages get shown on the status screen, but since the request has been there for stats for quite a while, I figured it wasn't an easy thing to do and I didn't want to sound negative about the new sys...
by msw188
Fri May 06, 2011 2:49 am
Forum: Game Discussion
Topic: The Future of Zones
Replies: 13
Views: 4682

Another thing that occured to me, which is already somewhat possible with scripting, but could be made immensely simpler with zones: Give a zone an option to alter hero and NPC speeds while said character is in that zone. Could be absolute (set all characters in zone to have speed 10) or a multiplie...
by msw188
Tue May 03, 2011 2:45 am
Forum: Game Discussion
Topic: The Future of Zones
Replies: 13
Views: 4682

There's already lots of great ideas in here. I think the "Avoid Zone" movement option for NPCs would be a simple and very helpful thing to implement. I also think that it would be grand to have ambient music depend on zone. Like an ambient music menu for each map: Default: -song- Zone 1: -...
by msw188
Mon May 02, 2011 4:12 am
Forum: Front Page
Topic: HamsterSpeak 49 Online
Replies: 40
Views: 13116

I've only read a couple of features so far, but just had to voice quick disagreement with Sh4d0ws. I'm a big fan of the layout of the magazine as it is, and the color scheme is easy on the eyes, at the very least. I don't really pay attention to the icons, so I can't really comment on those. If only...
by msw188
Sun May 01, 2011 2:02 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19768

If the arguments are being put in the correct order for Pan Camera, maybe you are using the command twice without waiting for the first one to finish...? When I know where I want my camera to end up, I use the command Focus Camera instead.
by msw188
Fri Apr 29, 2011 10:32 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19768

No problem!
by msw188
Fri Apr 29, 2011 9:36 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19768

I think James is referring to your earlier question, which sounds like a bigger problem. This terminal problem seems like an easy solution would be to just have the door message only depend on Tag 3. After all, Tag 3 can't be affected until Tag 2 is on, so why have the door consider Tag 2 at all?
by msw188
Fri Apr 29, 2011 9:34 pm
Forum: Game Discussion
Topic: Zenzizenzic release candidate[6] TESTING TIME!
Replies: 38
Views: 9269

Will downloading the Nightly on the OHR's page work? I always use the SDL/native backend (it had something to do with music looping, I think), and I want to continue doing so to test.
by msw188
Fri Apr 29, 2011 9:32 pm
Forum: Game Discussion
Topic: Let's Design #3: Elements
Replies: 36
Views: 9336

I like the idea of having characters with specific elemental 'attenuations'. I did that to some extent in Tales 1, and I liked the choices it created. The character who had Fire and Ltng spells was physically weak, and was weak to Water and Earth. The character who had Water spells did not have acce...
by msw188
Fri Apr 29, 2011 3:02 pm
Forum: Game Discussion
Topic: Baconlabs continues an OHR drawing spree; AND HE'S LATE
Replies: 17
Views: 5310

Agreeing with Surlaw, I actually laughed out loud reading James' caption.
by msw188
Tue Apr 19, 2011 2:12 pm
Forum: Game Discussion
Topic: Favorite thing when it comes to designing
Replies: 16
Views: 4370

I also greatly enjoy trying to design actions and roles for characters in battle, but I think this is much more difficult and occasionally tedious to execute.