Search found 783 matches
- Sat Jun 04, 2011 11:49 pm
- Forum: Game Discussion
- Topic: Poison/Regen registers
- Replies: 2
- Views: 739
- Sat May 28, 2011 3:11 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40715
- Sat May 28, 2011 1:37 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40715
- Thu May 26, 2011 7:40 pm
- Forum: Game Discussion
- Topic: Refreshing a Buff's delay?
- Replies: 2
- Views: 733
- Wed May 18, 2011 1:28 am
- Forum: Game Discussion
- Topic: Script doing weird things
- Replies: 15
- Views: 3719
- Tue May 17, 2011 3:31 pm
- Forum: Game Discussion
- Topic: Script doing weird things
- Replies: 15
- Views: 3719
You know what, thinking about all of this, I take back my suggestion. An on-keypress script WOULD work, but it would require just as much trickery as what I'm about to suggest, because it would have to make sure the player's keypresses don't interrupt an already occuring action. So let's do this ins...
- Tue May 17, 2011 1:32 pm
- Forum: Game Discussion
- Topic: Script doing weird things
- Replies: 15
- Views: 3719
RMSephy's syntax is correct, but this needs a lot more work. You need to wait for the player to press the key before checking what key he pressed. But since the player is free to press the wrong key before finally pressing the correct one, this is probably not the best way to do this. More likely, y...
- Wed May 11, 2011 1:52 am
- Forum: Game Discussion
- Topic: What to avoid....?
- Replies: 18
- Views: 3757
To NinjaOverdrive: Oh yes, if you can get someone besides yourself to playtest your game, that is 100 times better. But that's not always easy to pull off for some people, especially on their first game, unless you have personal friends who are willing to do it. To Surlaw: Maybe I was just too young...
- Tue May 10, 2011 3:36 pm
- Forum: Game Discussion
- Topic: What to avoid....?
- Replies: 18
- Views: 3757
- Tue May 10, 2011 2:56 pm
- Forum: Game Discussion
- Topic: What to avoid....?
- Replies: 18
- Views: 3757
Making a dungeon's puzzles 'make sense' in the game world is a wonderful thing, but I don't think it is a necessity for an RPG, especially your first one. Most people seem to consider Final Fantasy III (VI in Japan) a good RPG, and yet most of its dungeons are just caves with little thought as to wh...
- Mon May 09, 2011 3:03 am
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
I'm sorry TMC, when I read NPCs don't need both a movement zone and an avoidance zone, only one or the other. in my mind I took that to mean you didn't want to add the option of an avoidance zone, since there was already an option for a movement zone. While I don't think having only one or the other...
- Sun May 08, 2011 4:20 pm
- Forum: Game Discussion
- Topic: The Future of Zones
- Replies: 13
- Views: 4682
- Sat May 07, 2011 4:37 pm
- Forum: Game Discussion
- Topic: Zenzizenzic stable release
- Replies: 15
- Views: 5233
Hey, I know requests like this might be kind of annoying, but if you guys DO do a Zenzi+ update, could we get the new EXP to Reserve Heroes %'s made available to plotscripting? PS: This new release has gotten me excited about working on my game again, and I think that that is as strong a compliment ...
- Sat May 07, 2011 2:50 pm
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9336
- Sat May 07, 2011 5:20 am
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9336