Search found 783 matches

by msw188
Sat Jun 04, 2011 11:49 pm
Forum: Game Discussion
Topic: Poison/Regen registers
Replies: 2
Views: 739

I never even thought of this. It would be nice to have the option to disable randomness in the damage caused by poison and regen states.
by msw188
Sat May 28, 2011 3:11 am
Forum: Game Discussion
Topic: OHR FILM FESTIVAL CONTEST
Replies: 191
Views: 40715

This instant?? Look, I'm the guy who's just passing the HALFWAY POINT of playing and reviewing the Heart of the OHR games. (it didn't help that Vikings took me 11 1/2 hours of "on again, off again" playing to complete) Also, JSH's reply is fine on its own, but is twice as good if I imagine...
by msw188
Sat May 28, 2011 1:37 am
Forum: Game Discussion
Topic: OHR FILM FESTIVAL CONTEST
Replies: 191
Views: 40715

Haha, what is this? Should we just imagine all of JSH's posts spoken in his HP narration voice from now on?

PS: this is the first one of these I actually downloaded, so maybe its part of a running joke I'm not familiar with. It's funny either way.
by msw188
Thu May 26, 2011 7:40 pm
Forum: Game Discussion
Topic: Refreshing a Buff's delay?
Replies: 2
Views: 733

This does not seem to be a basic question at all. I cannot think of any simple way to accomplish this with the current battle system. I think it MIGHT be possible using a rather terrifying system of tags and "instead" chains for every possible stat buff: *Have every stat buff attack chain ...
by msw188
Wed May 18, 2011 1:28 am
Forum: Game Discussion
Topic: Script doing weird things
Replies: 15
Views: 3719

Oops, that was my mistake when I typed up that original draft on how to arrange all this. Sorry about that! Glad you've got it worked out now though.
by msw188
Tue May 17, 2011 3:31 pm
Forum: Game Discussion
Topic: Script doing weird things
Replies: 15
Views: 3719

You know what, thinking about all of this, I take back my suggestion. An on-keypress script WOULD work, but it would require just as much trickery as what I'm about to suggest, because it would have to make sure the player's keypresses don't interrupt an already occuring action. So let's do this ins...
by msw188
Tue May 17, 2011 1:32 pm
Forum: Game Discussion
Topic: Script doing weird things
Replies: 15
Views: 3719

RMSephy's syntax is correct, but this needs a lot more work. You need to wait for the player to press the key before checking what key he pressed. But since the player is free to press the wrong key before finally pressing the correct one, this is probably not the best way to do this. More likely, y...
by msw188
Wed May 11, 2011 1:52 am
Forum: Game Discussion
Topic: What to avoid....?
Replies: 18
Views: 3757

To NinjaOverdrive: Oh yes, if you can get someone besides yourself to playtest your game, that is 100 times better. But that's not always easy to pull off for some people, especially on their first game, unless you have personal friends who are willing to do it. To Surlaw: Maybe I was just too young...
by msw188
Tue May 10, 2011 3:36 pm
Forum: Game Discussion
Topic: What to avoid....?
Replies: 18
Views: 3757

Wait, are you guys being serious? There are actual grammar mistakes that aren't jokes in FF7? That blows my mind, it honestly does. I've never played it, and if this is true I have even less an inclination to do so now.
by msw188
Tue May 10, 2011 2:56 pm
Forum: Game Discussion
Topic: What to avoid....?
Replies: 18
Views: 3757

Making a dungeon's puzzles 'make sense' in the game world is a wonderful thing, but I don't think it is a necessity for an RPG, especially your first one. Most people seem to consider Final Fantasy III (VI in Japan) a good RPG, and yet most of its dungeons are just caves with little thought as to wh...
by msw188
Mon May 09, 2011 3:03 am
Forum: Game Discussion
Topic: The Future of Zones
Replies: 13
Views: 4682

I'm sorry TMC, when I read NPCs don't need both a movement zone and an avoidance zone, only one or the other. in my mind I took that to mean you didn't want to add the option of an avoidance zone, since there was already an option for a movement zone. While I don't think having only one or the other...
by msw188
Sun May 08, 2011 4:20 pm
Forum: Game Discussion
Topic: The Future of Zones
Replies: 13
Views: 4682

This all sounds very exciting. I only have one bone to pick. I agree that "Avoidance" zones are unneeded, but I still think they would be helpful. It simply allows the author to think about zones in a separate fashion, and it might make construction much simpler as well. Imagine NPCs in a ...
by msw188
Sat May 07, 2011 4:37 pm
Forum: Game Discussion
Topic: Zenzizenzic stable release
Replies: 15
Views: 5233

Hey, I know requests like this might be kind of annoying, but if you guys DO do a Zenzi+ update, could we get the new EXP to Reserve Heroes %'s made available to plotscripting? PS: This new release has gotten me excited about working on my game again, and I think that that is as strong a compliment ...
by msw188
Sat May 07, 2011 2:50 pm
Forum: Game Discussion
Topic: Let's Design #3: Elements
Replies: 36
Views: 9336

I don't think a hero CAN attack in the middle of a no-delay chain. The chain must finish first, because there are no 'ticks' to spare between attacks for the hero's attack to enter in. I don't really know though.
by msw188
Sat May 07, 2011 5:20 am
Forum: Game Discussion
Topic: Let's Design #3: Elements
Replies: 36
Views: 9336

They're immediate alright. It's awesome. I'm not sure what happens if they are triggered in the middle of a no-delay chain, though.