Search found 783 matches

by msw188
Tue Sep 27, 2011 2:28 pm
Forum: Game Discussion
Topic: Plotscript Questions
Replies: 14
Views: 2645

Why are there 3 end's at the end of Jahreszeiten? Seems to me there should only be two of them there (one for the switch function, one for the script). My guess is that when you do them separately, you are only doing the first script (which seems fine).
by msw188
Tue Sep 27, 2011 1:20 am
Forum: Game Discussion
Topic: He was killed here...then why is he over there?
Replies: 13
Views: 2332

So you could only have at most 2 visible enemies at a time? Not true. The four enemies will be defined, but only two (the Living Enemy and the Blank Enemy) will be placed in the battle formation. The Fourth Enemy is created via spawning when the Living Enemy dies. The Corpse Enemy is created via tr...
by msw188
Sun Sep 25, 2011 2:56 am
Forum: General Discussion
Topic: Smurfery
Replies: 24
Views: 7343

NO EAT
by msw188
Sun Sep 25, 2011 2:50 am
Forum: Game Discussion
Topic: He was killed here...then why is he over there?
Replies: 13
Views: 2332

Indeed we do not have any legitimate option for enemies to attack with their dying breath. I also reread my post on this, and I'm not sure I was clear. -For any given enemy, there will have to be two different enemies defined, one for the living enemy and one for its corpse (obviously). -There will ...
by msw188
Thu Sep 22, 2011 4:48 pm
Forum: Game Discussion
Topic: He was killed here...then why is he over there?
Replies: 13
Views: 2332

You can accomplish this by putting a blank-picture enemy in a different slot, but in the same placement as the old enemy. Then when the old enemy dies, he spawns an invisible super fast enemy with an attack that targets the specific slot of the blank-picture enemy to transmogrify it into the 'corpse...
by msw188
Sun Sep 18, 2011 2:16 pm
Forum: Game Discussion
Topic: shakeyair's facelift contest!
Replies: 18
Views: 4476

Hey, I'd love to hear any comments you have! Not to mention how far you made it into the game, and thus how much of my graphical 'timeline' you saw (some of my later things improve a bit graphically, in my opinion). If it makes more sense, you can email me rather than clog up your contest thread. My...
by msw188
Sat Sep 17, 2011 1:00 pm
Forum: Game Discussion
Topic: shakeyair's facelift contest!
Replies: 18
Views: 4476

You're welcome to give Tales of the New World 1 a go if you're super-ambitious. I'm not adverse to changing things about it if I think it improves the game, but one serious problem with it versus your style is that, as it is currently, the interiors of houses in towns are visible along with the exte...
by msw188
Sun Sep 04, 2011 4:04 pm
Forum: Front Page
Topic: HamsterSpeak #53 Online
Replies: 12
Views: 6353

Haven't read the whole thing yet, but I must say, I really liked that cover. I'm a big fan of this trend of having the cover actually, you know, give some indication of what's on the inside of the mag.
by msw188
Fri Sep 02, 2011 7:57 pm
Forum: Game Discussion
Topic: Input String
Replies: 5
Views: 1114

Well, right now string 4 has the ascii rep of the number 135, but you are only allowing the player to input two characters into string 5: input string (5,2) The second argument of input string is the max length allowed to be input by the player. What was this 2 supposed to be accompl...
by msw188
Wed Aug 17, 2011 6:33 pm
Forum: Game Discussion
Topic: Plotscripts and Vehicles...
Replies: 5
Views: 1054

I think the problem is having two "and"s in a row like that. If you have 3 conditions that you need to check, I think it needs to be: if ( (check tag (tag:Hydra Attack == OFF)) and (hero X(me) == 45 && hero Y&a...
by msw188
Tue Aug 16, 2011 1:00 am
Forum: Game Discussion
Topic: Script Executing Prematurely?
Replies: 9
Views: 1662

You're welcome. I'm thinking we've solved the problem.
by msw188
Tue Aug 16, 2011 12:59 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67427

Well, at least it can be the exact same script for every map but the world map. Then any special case map-autorun scripts can call this one master script within themselves. That's how I do a handful of stuff in the Tales games.
by msw188
Fri Aug 12, 2011 11:39 pm
Forum: Game Discussion
Topic: Script Executing Prematurely?
Replies: 9
Views: 1662

This is just a hunch: Could it be that your backdrop script is being interrupted by the text box in the middle of its two backdrops? As in, somehow the following is occurring: 1. backdrop script is called 2. backdrop script shows backdrop 45 3. while backdrop script is waiting, that's when the tag i...
by msw188
Thu Aug 11, 2011 1:19 pm
Forum: Game Discussion
Topic: Scripting Fail
Replies: 5
Views: 952

Suspend player does not stop the player from advancing text boxes. More likely there is a hidden problem somewhere else. I'm not noticing anything in that script, but perhaps you should post the script for "boss battle". Also, it might be helpful to know if there is any after-battle script...
by msw188
Wed Aug 10, 2011 4:30 pm
Forum: Front Page
Topic: HamsterSpeak #52 Online
Replies: 43
Views: 13951

Neospade: I'm not trying to be a jerk, but commas aren't really the problem. Run-on sentences are the problem. From the get go this game gives the player a choice of equipment, Voltire used the new elemental system in this, so everything seems to have an effect on your resists/weaknesses adding some...