Search found 724 matches
- Tue Dec 02, 2014 8:04 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64210
- Fri Nov 14, 2014 2:09 am
- Forum: General Discussion
- Topic: Game translations
- Replies: 25
- Views: 8033
Not sure why I haven't posted here yet... Anyway, a Spanish-language version of Okédoké is actually something I've considered for the future of the game now that it's finished, though at the moment I'm pretty busy with other stuff and don't have time to make it myself (that was my original plan.) It...
- Thu Nov 13, 2014 5:52 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64210
- Tue Nov 11, 2014 6:22 am
- Forum: General Discussion
- Topic: Official OHR.RPG.CE Poster & Mousepad 2014
- Replies: 64
- Views: 19090
Wow. I think I recognized maybe two characters before scrolling down to the beach where Powerstick Man, the Walthros guys, and Monterey Penguin are... I wonder if anyone can actually name all those characters and what game they're from. XD (...is that Jessie from the Pokémon anime in one of the wind...
- Sat Nov 08, 2014 4:21 am
- Forum: General Discussion
- Topic: The Official Hamster Republic All Star Battles
- Replies: 69
- Views: 19517
- Fri Nov 07, 2014 2:57 am
- Forum: General Discussion
- Topic: Official OHR.RPG.CE Poster & Mousepad 2014
- Replies: 64
- Views: 19090
Looks like a pretty good list. A good mix of old/new games, finished/in-progress/abandoned games, etc... If you need reference pictures for Señor Death, I would go by the Señor Death comic I drew last year (not the cover picture, that one's kinda bad--mostly because I put too many bell things on his...
- Tue Nov 04, 2014 12:43 am
- Forum: Game Discussion
- Topic: Spawning on Death
- Replies: 6
- Views: 1127
- Tue Oct 28, 2014 12:43 am
- Forum: Game Discussion
- Topic: Elemental spawning question
- Replies: 6
- Views: 1307
- Mon Oct 27, 2014 6:56 pm
- Forum: Game Discussion
- Topic: Does using every map layer make game.exe chug?
- Replies: 7
- Views: 1314
I've never noticed any slowdown caused by every map layer being used, no. A few of the later maps in Okédoké used every layer in order to have several layers of pipes coming out of the walls and overlapping each other, and this area never seemed to run any slower than previous less-layer-heavy maps ...
- Mon Oct 27, 2014 2:18 am
- Forum: Game Discussion
- Topic: Elemental spawning question
- Replies: 6
- Views: 1307
I think what's happening is that spawning is being triggered by being *targeted* by an attack with that element, even if it misses. Try making the Pokéball attack a two-part attack. The first one has the high miss chance you mentioned, but does no damage and has no element; set the attack to chain t...
- Sun Oct 26, 2014 2:21 am
- Forum: Game Discussion
- Topic: First Major OHR Project: pH
- Replies: 7
- Views: 1546
Interesting graphical style there. Reminds me of some of the older computers I fiddled around with when I was in elementary school--the little old gray-box Macintoshes they had sitting around in my elementary school classrooms for a couple years early on, and this old laptop my dad had for several y...
- Wed Oct 22, 2014 6:02 pm
- Forum: Game Discussion
- Topic: Dungeon making questions
- Replies: 18
- Views: 3485
- Wed Oct 15, 2014 6:17 pm
- Forum: Game Discussion
- Topic: Enemy encounter depletion
- Replies: 8
- Views: 1960
Off the top of my head, my first thought is to use an after-battle script that increases a global variable whenever you win a fight. Upon leaving a dungeon, that variable is reset to 0. Then an instead-of-battle script will check to see how high that variable is and possibly skip the battle, with a ...
- Wed Oct 15, 2014 5:05 pm
- Forum: Game Discussion
- Topic: Enemy encounter depletion
- Replies: 8
- Views: 1960
Sounds like a neat idea. I know I like to get into a lot of fights when I first get to a new area in a game (mostly to see all the different monsters that show up--it's really disappointing when people don't put hardly any variety in their random encounters, though...), but after a while I'm more li...
- Mon Oct 13, 2014 4:07 pm
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12402