Shouldn't we just make Danse Danse weaker? Wouldn't that be more sensible?Spoonweaver wrote: That's full of "grind" stone monsters that give 1000 xp each and drop bread that can be sold for hundreds of gold. This way, people can actually beat danse danse.
Search found 683 matches
- Fri Apr 30, 2010 1:34 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
- Thu Apr 29, 2010 7:38 am
- Forum: Front Page
- Topic: Ridiculous Games Contest - 2010
- Replies: 106
- Views: 33987
- Thu Apr 29, 2010 2:33 am
- Forum: Front Page
- Topic: Ridiculous Games Contest - 2010
- Replies: 106
- Views: 33987
- Wed Apr 28, 2010 10:40 pm
- Forum: Front Page
- Topic: Ridiculous Games Contest - 2010
- Replies: 106
- Views: 33987
- Tue Apr 27, 2010 6:32 pm
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
- Mon Apr 26, 2010 4:09 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
Oh wow, it was my last day with the thing, too. I think this is going pretty well, actually. This might be a pretty good way of doing these things; because even if someone whiffs, the project doesn't get derailed. I think it also helped a lot that we had a goal from the word go. I had fun doing this...
- Sun Apr 25, 2010 4:05 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
http://www.mediafire.com/?wax3y2lydwy Mostly fixes here and there. 1. You now start in the starter town, and can go to Crimeville and Beyond 2. The Marlin is now usable only once. 3. The Marlin's stats have been rebalanced. He's now tough enough to be a bit of a challenge. I spent way too long on th...
- Sat Apr 24, 2010 10:59 pm
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
Having rather serious trouble here. It took me a while to realize that the new areas were assuming the player got there AFTER the pre-existing areas (Hence Wallby having lines and the enemies hitting so hard). But when I try to link doors on the Crimeville map, custom.exe crashes. Every time. I'm go...
- Sat Apr 24, 2010 5:46 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
1 out of 2 ain't bad :kamina: What the hell did you people do to the battle music? I wrote a battle theme, and made it the default battle theme, but battles are silent. I'm probably going to more tweak than anything. I've fixed some text boxes for spelling, and am going to put some robots in the new...
- Fri Apr 23, 2010 6:27 pm
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
- Fri Apr 23, 2010 4:48 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
http://www.mediafire.com/?rouflemzx4v
This is what I received. I think music is the order of the day, as well as making the first city have STUFF in it, such as a wallmap.
This is what I received. I think music is the order of the day, as well as making the first city have STUFF in it, such as a wallmap.
- Fri Apr 23, 2010 2:38 am
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
- Tue Apr 20, 2010 6:28 pm
- Forum: Collaboration
- Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
- Replies: 55
- Views: 465
- Tue Apr 20, 2010 2:37 am
- Forum: General Discussion
- Topic: D&D3.5 PBP: Now with Basic Tutorial!
- Replies: 72
- Views: 16541
- Mon Apr 19, 2010 3:51 am
- Forum: General Discussion
- Topic: D&D3.5 PBP: Now with Basic Tutorial!
- Replies: 72
- Views: 16541