Search found 683 matches

by Momoka
Fri Apr 30, 2010 1:34 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

Spoonweaver wrote: That's full of "grind" stone monsters that give 1000 xp each and drop bread that can be sold for hundreds of gold. This way, people can actually beat danse danse.
Shouldn't we just make Danse Danse weaker? Wouldn't that be more sensible?
by Momoka
Thu Apr 29, 2010 7:38 am
Forum: Front Page
Topic: Ridiculous Games Contest - 2010
Replies: 106
Views: 33987

Tell me about it. I almost want to LP it just so people can see the cool stuff without wasting 40 hours fighting boring battles.
by Momoka
Thu Apr 29, 2010 2:33 am
Forum: Front Page
Topic: Ridiculous Games Contest - 2010
Replies: 106
Views: 33987

I do! I just suck at it.

I'm actually really bad at video games. I can't even beat Boundless Ocean. :(
by Momoka
Wed Apr 28, 2010 10:40 pm
Forum: Front Page
Topic: Ridiculous Games Contest - 2010
Replies: 106
Views: 33987

Spoonweaver wrote:
One of them (Slime) can evolve into two different forms depending on which stone you use on it, ...
>:( and :angel: versions perhaps?
I think :devil: or :angel: makes more sense.
by Momoka
Tue Apr 27, 2010 6:32 pm
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

, and perhaps we can reuse this formula and do another game some time. I'm not sure if this exact setup would be "appropriate" for the halloween contest, but I'd like for us to try at something for that when the time comes for it. Until then, we have the 2010 summer colab to look forward ...
by Momoka
Mon Apr 26, 2010 4:09 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

Oh wow, it was my last day with the thing, too. I think this is going pretty well, actually. This might be a pretty good way of doing these things; because even if someone whiffs, the project doesn't get derailed. I think it also helped a lot that we had a goal from the word go. I had fun doing this...
by Momoka
Sun Apr 25, 2010 4:05 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

http://www.mediafire.com/?wax3y2lydwy Mostly fixes here and there. 1. You now start in the starter town, and can go to Crimeville and Beyond 2. The Marlin is now usable only once. 3. The Marlin's stats have been rebalanced. He's now tough enough to be a bit of a challenge. I spent way too long on th...
by Momoka
Sat Apr 24, 2010 10:59 pm
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

Having rather serious trouble here. It took me a while to realize that the new areas were assuming the player got there AFTER the pre-existing areas (Hence Wallby having lines and the enemies hitting so hard). But when I try to link doors on the Crimeville map, custom.exe crashes. Every time. I'm go...
by Momoka
Sat Apr 24, 2010 5:46 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

1 out of 2 ain't bad :kamina: What the hell did you people do to the battle music? I wrote a battle theme, and made it the default battle theme, but battles are silent. I'm probably going to more tweak than anything. I've fixed some text boxes for spelling, and am going to put some robots in the new...
by Momoka
Fri Apr 23, 2010 6:27 pm
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

What kind of account is it? Link?

ETA: To post the game on Slime Salad? Let's not use it to host WIPs. I want to surprise people.
by Momoka
Fri Apr 23, 2010 4:48 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

http://www.mediafire.com/?rouflemzx4v

This is what I received. I think music is the order of the day, as well as making the first city have STUFF in it, such as a wallmap.
by Momoka
Fri Apr 23, 2010 2:38 am
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

J_Taylor sent me the file. I'll upload it for everyone when I get home in a few hours.
by Momoka
Tue Apr 20, 2010 6:28 pm
Forum: Collaboration
Topic: 24hr GAME COLAB! OUR ENTRY IN THE (RGC)
Replies: 55
Views: 465

You can upload it to mediafire or rapidshare or the like. Please do, actually. If we can see how the project is shaping, guys later down the line like me will have more time to think about what we wanna do.
by Momoka
Tue Apr 20, 2010 2:37 am
Forum: General Discussion
Topic: D&D3.5 PBP: Now with Basic Tutorial!
Replies: 72
Views: 16541

In its raging form, badgers can't even listen to themselves.
Words to live by, say I.
by Momoka
Mon Apr 19, 2010 3:51 am
Forum: General Discussion
Topic: D&D3.5 PBP: Now with Basic Tutorial!
Replies: 72
Views: 16541

But a lot of your physical skills go up when you go into an angry rage, due to the increase to your STR and DEX bonus.

So I guess you arguably have
mad skills