Search found 16 matches

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When you script character dialogue for your elaborate cutscenes, do you tire of writing:

show text box (text)
wait for text box

Would you rather use something simpler and faster to achi ...
Story Templates for Scrivener
by Pepsi Ranger at Tue Oct 29, 2019 6:33 pm in Games
IMPORTANT: These files are not games. They are templates designed for use with Scrivener, which is a project manager and writing tool designed for writers by writers, available at Description:

Scri ...
Heimkehr.bat - The OHRDOS Version Downgrade
by Bird at Tue Jan 29, 2019 7:09 pm in Games
This is an OHRRPGCE releated converter tool with a very specific purpose: Change a beelzebufo version RPG file to the hasta-la-qb+ version, the last one for MS-DOS. Why would anybody do that? Because ...
by SwordPlay at Thu Sep 27, 2018 4:31 pm in Games
Some SFX I picked out. I want to release more parts.

Part 1 :
60~ SFX with thips, blorps and tinkles
Foxley's Bfxr Set A
by Foxley at Sat Nov 04, 2017 8:10 pm in Games
Here's around 180 various sound effects I made in Bfxr a while ago (then didn't get around to trimming and encoding until just the past two days) I'm making this "set A" since there's a pret ...
Example Script: clamp slice
by Bob the Hamster at Tue May 02, 2017 3:10 pm in Games
This is a tiny tech demo, showing how to use the

global variable(1, sprite)
global variable(2, box)
global variable(3, button)

plotscript, clampslice example, begin
Fire projectile script example
by TMC at Fri Apr 07, 2017 10:21 am in Games
This is an example game for the [url=]fire projectile script on the wiki, for throwing slices in parabolic arcs. The scripts included in ...
NES Sound Effects Pack
by Foxley at Sun Dec 04, 2016 8:08 pm in Games
Made these in FamiTracker for the OHR Multicart project. Feel free to use them as you see fit, whether it's for a game you're making for the OHR Multicart or for any other game.

One folder has the ...
Action 52 Font
by Newbie Newtype at Sat Dec 03, 2016 7:10 pm in Games
A font transcribed from the generic font used in the infamous Action 52 multi-cart into OHRRPGCE's internal font format. Surprisingly not as terrible as its original form thanks to lack of shading and ...
8-Bit Graphics Set
by FnrrfYgmSchnish at Fri Nov 04, 2016 5:16 am in Games
Not a game, but a set of graphics complete enough that somebody could hypothetically make a game out of it. Inspired by someone mentioning to me back around February that a set of sprites I submitted ...
Weekday Tool
by Bob the Hamster at Wed Sep 23, 2015 4:04 pm in Games
This is a simple tool with scripts included demonstrating how to calculate the day of week for a given date.

* added "calc weekday index" command which can be used to calcul ...
Music for Jaguar
by ncw64 at Mon Sep 12, 2011 6:50 pm in Games
Hey, this music is for Jaguar, but anyone should feel free to use it honestly. None of it's really that good, but at the very least I hope that it can serve as a base for some music. At least it's not ...
by Bob the Hamster at Tue Apr 26, 2011 4:35 pm in Games
tmc's keyboard testing tool. Test your keyboard in the OHRRPGCE just like the OHR developers do!

This is useful for testing for bugs and regressions with the keyboard handling backends. it is also ...
To officially launch the Heart of the OHR Contest (2010), I thought I'd release another limited preview of The Adventures of Powerstick Man: Extended Edition.

In this version, you can play all the ...
Large Walkabout Script - v.1.2
by Newbie Newtype at Wed Oct 28, 2009 9:36 am in Games
From the readme.txt...

Large walkabout script, using Hero Sprites, written by Kitten Master/Newbie Newtype.

This script allows one to use Hero frames as walkabout graphics on the map, averting t ...
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