The German title of this game is: Rollende, Radikale Revolte
Message to the OHR people: One third of the text box translation is done, but actually I don't want to continue. There are other goals n ...
Message to the OHR people: One third of the text box translation is done, but actually I don't want to continue. There are other goals n ...
Capt'n Squiddy's Bootleg Push-Push
(C) Copyright 2003 James Paige. this game is distributed under the terms
of the MIT license.
A Squid-Themed Sokoban/PushPush Game
This is a clone of the pu ...
(C) Copyright 2003 James Paige. this game is distributed under the terms
of the MIT license.
A Squid-Themed Sokoban/PushPush Game
This is a clone of the pu ...
I rehashed the scripts I used for Pixel-Walker and turned them into a platformer tech demo. I added in gravity and acceleration/friction. There's one known bug where the player may pass through a wall ...
Pixel-Walker is an 8-directional movement framework for the OHR intended to act as a replacement for default grid-based movement. Run the included .rpg file to see the scripts in action.
When comp ...
When comp ...
This is a tiny tech demo, showing how to use the
global variable(1, sprite)
global variable(2, box)
global variable(3, button)
plotscript, clampslice example, begin
...
global variable(1, sprite)
global variable(2, box)
global variable(3, button)
plotscript, clampslice example, begin
...
This is an example game for the [url=https://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Fire_projectile]fire projectile script on the wiki, for throwing slices in parabolic arcs. The scripts included in ...
TacoBot's Universal Better Encounter System: a more powerful and versatile way of handling random encounters.
Includes the script itself and an example rpg file showing off some features.
Docume ...
Includes the script itself and an example rpg file showing off some features.
Docume ...
Yi is an exploration of scene transition effects inspired by [url=http://www.slimesalad.com/forum/viewtopic.php?t=6934]this thread right here. Most of 'em are too slow to put in an actual game and eve ...
Every year for the past 100 years, a massive, gaudy tower appears at the point of greatest commercial activity. You find yourself here, on the eve of Christmas Eve, in order to do the very last of you ...
We've all been there; working away on your latest masterpiece and nature calls. You read the paper, do your business, wash your hands and when you come back... DISASTER! Your monitor stayed on the sam ...
Carcere Vicis - version 0.13 (17-03-2014)
Copyright (C) 2014 TMC & Master K
A roguelike created for the 2014 Random Collaboration
Contest.
'Complete' in the start-to-end sense, but ...
Copyright (C) 2014 TMC & Master K
A roguelike created for the 2014 Random Collaboration
Contest.
'Complete' in the start-to-end sense, but ...
hey everyone
i was going through my old files and found this, my very first project!
ive grown a lot this last year but i think i didnt start off too bad.
newbie games are fun
play as my co ...
i was going through my old files and found this, my very first project!
ive grown a lot this last year but i think i didnt start off too bad.
newbie games are fun

play as my co ...
This is a very, very, very early alpha of a cyberpunk roguelike I'm tinkering with. Right now, all that works is the world and building generators. Wallmaps aren't even implemented yet, so you can p ...
SDHawk and TMC present a survival simulation game, made for the OHRRPGCE 2012 Week-Long
Random Collaboration Contest.
11/09/2013: Version 1.1, a release to fix most known bugs.
This version al ...
Random Collaboration Contest.
11/09/2013: Version 1.1, a release to fix most known bugs.
This version al ...
http://i995.photobucket.com/albums/af74/Robagne/TechDemo_3DBoulderBeast0000.png
Who says 3D graphics isn't possible using the OHRRPGCE?
I'm not sure ... but I don't.
This boulderbeast will be u ...
Who says 3D graphics isn't possible using the OHRRPGCE?
I'm not sure ... but I don't.
This boulderbeast will be u ...