When you script character dialogue for your elaborate cutscenes, do you tire of writing:
show text box (text)
wait for text box
Would you rather use something simpler and faster to achi ...
show text box (text)
wait for text box
Would you rather use something simpler and faster to achi ...
This was put together for a request by robcurrie to display the name of the area you're in for a few seconds upon switching, like Breath Of The Wild or Dark Souls.
It needs one global variable, but ...
It needs one global variable, but ...
I rehashed the scripts I used for Pixel-Walker and turned them into a platformer tech demo. I added in gravity and acceleration/friction. There's one known bug where the player may pass through a wall ...
Pixel-Walker is an 8-directional movement framework for the OHR intended to act as a replacement for default grid-based movement. Run the included .rpg file to see the scripts in action.
When comp ...
When comp ...
Something I threw together after helping Cyndi4U on the Discord server get things working for their game. Basically, it's for making it so that if you're in a lower elevation you can walk under a brid ...
This is a tiny tech demo, showing how to use the
global variable(1, sprite)
global variable(2, box)
global variable(3, button)
plotscript, clampslice example, begin
...
global variable(1, sprite)
global variable(2, box)
global variable(3, button)
plotscript, clampslice example, begin
...
This is an example game for the [url=https://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Fire_projectile]fire projectile script on the wiki, for throwing slices in parabolic arcs. The scripts included in ...
TacoBot's Universal Better Encounter System: a more powerful and versatile way of handling random encounters.
Includes the script itself and an example rpg file showing off some features.
Docume ...
Includes the script itself and an example rpg file showing off some features.
Docume ...
A utility that might be useful to people like me who are bad at shading. Take the default OHR palette (Or import your own in custom) and then lets you sort it by various criteria. Brightest to darkest ...
Yi is an exploration of scene transition effects inspired by [url=http://www.slimesalad.com/forum/viewtopic.php?t=6934]this thread right here. Most of 'em are too slow to put in an actual game and eve ...
This is a demonstration of the [url=http://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Stairs]Scripts:Stairs script on the wiki for walking diagonally and freely up and down stairs.
This is a simple tool with scripts included demonstrating how to calculate the day of week for a given date.
=2016-03-16=
* added "calc weekday index" command which can be used to calcul ...
=2016-03-16=
* added "calc weekday index" command which can be used to calcul ...
for the [url=http://www.slimesalad.com/forum/viewtopic.php?t=6421]review contest 2015
review contest review game
scripts included, features:
- parallax
- custom text box
- non-tile, multi-fra ...
review contest review game
scripts included, features:
- parallax
- custom text box
- non-tile, multi-fra ...
A tech demo showing how to make pick-up-and-placeable objects using read and write map block.
My apologies if this has been done before, or if my scripting is so horrid that plants wither and die. ...
My apologies if this has been done before, or if my scripting is so horrid that plants wither and die. ...
http://3.bp.blogspot.com/-Ww-eMiRoZYU/VLwM3YMxFzI/AAAAAAAAA50/7ETmZg_oqRU/s1600/Screen%2BShot%2B2015-01-18%2Bat%2B1.42.30%2BPM.png
After a great deal of questioning Slime Salad users in the forums ...
After a great deal of questioning Slime Salad users in the forums ...