Search found 15 matches

You didn't encounter any random battles when you were playing? That's odd, they should occur...

Yeah, tell me about it. I got all the way to the level where you get a message about not continuing, ...
Gotcha, thanks. It was a permissions issue specifically in the Reviews forum.

Thanks for the fix.
What posts are you referring to? I can see them fine on the Games forum.

I noticed the problem when I was browsing my review on OHRogue:

--&g ...
Hey all,
When I browse the forum without logging in, all posts appear without their attachments shown. Is there any reason for this?

OHRogue Micro Review
by sorlok_reaves at Mon Sep 15, 2008 4:09 am in Reviews
Greetings all!
OHRogue is a a very small game, so I shall give it a very small review, ignoring the general convention of other reviews. So here we go:

Rogue for FreeBSD was one of the ...
One thing that helps my water tiles is making the coastlines animate as well. I mean the white 'coastal outline'. Have it composed of some shades of white and light blue, and animate it a bit. I li ...
I think... the problem msw has is exactly the problem I have with Lufia II's world map: the dungeons are amazingly well-designed, but the world map seems "tacked on".

Dragon Warrior (sor ...
Word of Mouth Music!
by sorlok_reaves at Sat Nov 24, 2007 5:42 pm in General Discussion
The Decemberists are pretty good, but it's highly likely you won't enjoy them the first time.

Good Decemberist songs:
We Both Go Down Together
Legionaire's Lament
Mariner's Rev ...
I don't know the best way to handle a collaborative OHR project.

You can un-lump the game, and put each lump under SVN (or CVS) version control. The OHR can run unlumped games, so that helps.

SV ...
Block Quest
by sorlok_reaves at Sun Nov 18, 2007 9:17 am in General Discussion
Much better! Now I can't even beat it. :P Let me practice more...

My own skill at level creation is only so-so, but here we go:
Block Quest
by sorlok_reaves at Sat Nov 17, 2007 5:47 pm in General Discussion
Eeh..... technically, I skipped the bottom-left section, and just long-jumped over the spikes. Not entirely honest, but oh well. Smile
Block Quest
by sorlok_reaves at Sat Nov 17, 2007 6:32 am in General Discussion
I like it. Hard, but not impossible. Difficult upside down parts, but not undo-able. And I can see some areas to lower my time, should I so desire. Excellent level!
Block Quest
by sorlok_reaves at Fri Nov 16, 2007 6:58 am in General Discussion
avoid levels that are pretty, heh. Go for levels that look like levels or are ugly

Here's one that's both pretty and fun. And mildly challenging:
Block Quest
by sorlok_reaves at Sun Nov 11, 2007 7:38 pm in General Discussion
This is quite fun!
Yeah, I hate how the game will sometimes lag for half of a tick. Really messes up the long levels. And jumping in general is too hard. But it's still quite fun!
I was looking for a place to introduce myself, and I guess this post is the closest thing. Smile

These slimes are fantastic! Are you still taking requests? A slime wearing a bright-orange highway safe ...