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The only get item ___ commands are get item name, get item description, and get item maximum stack size. All other item data needs access in scripts (can edit with a comprehensive list later).
If someone wants to utilize all of Hspeak to customize their battles, that sounds to me like they really don't want to use the engine's battle system much at all.... Similarly, how much is really gain ...
The battle system requires a few things before battlescripting can be added. It needs to be converted entirely into slices, so the UI is customizable as with using the slice collection editor or in-ga ...
Feedback for a Nutty Idea
by kylekrack at Mon Jun 29, 2020 6:30 pm in Game Discussion
I suppose I don't understand the idea behind separating RPGs from all other genres, at this point. One contest that's just for RPGs and another for everything else just seems weirdly polarizing. One o ...
Tim-Tim 2 Dev Thread
by kylekrack at Mon Jun 29, 2020 6:33 am in Game Discussion
Can't get to the mushroom village? What's even the point?

Jokes aside, it's looking good. Very impressed with the enemy AI in the gifs you've shown, particularly.
I'm really exhausted from almost 12 hours on the road, so I only skimmed most of this.

I will say that the first step is probably focusing down on what tasks you need help with. You're in a good p ...
Feedback for a Nutty Idea
by kylekrack at Mon Jun 29, 2020 6:00 am in Game Discussion
I'm greatly in favor of evolving the hotohr into something that accepts a broader range of submissions. For a number of reasons.

1. The engine is continually receiving new features that support the ...
I myself am definitely pretty far leaning on the fury spectrum. Thankfully I learned to contain my rage using game development as my outlet.
We have rules
by kylekrack at Mon Jun 22, 2020 4:14 am in Front Page
Charbile if you ever step foot in the discord server again, Iwill ban you on sight (ง'̀-'́)ง
Did you try adding a 'wait for key(use key)' or using the script logger? What are the results in that case?

Also, you can refer to tags in the format of "tag:name" to make scripts easier ...
If you've made a post about this in Q&A or somewhere else already, apologies.

What happens if you put a 'wait for key(any key)' before the second 'wait(10)'? Does it wait for you to press a bu ...
Heart of the OHR Contest 2020
by kylekrack at Tue Jun 16, 2020 11:34 pm in Game Discussion
If I manage to qualify for a request (never made it in the past, but I'll be damned if I don't this year) it'll probably be something audio related. That, or I'll just pick something that looks import ...
That's an interesting process. I can see the value in creating a game using the '98 limitations initially. After it's mostly done, you can evaluate which things are charmingly retro, and what just mak ...
I gotta start spamming (even more) terrible, half-baked games onto the games list for them GAINZ. Gotta get SWOLE.

Edit: I was confused about the single variable thing, too. But that clears it up a ...

Update,
I had problems with loading save states, I guess my grasp of what the OHR does and doesn't isn't as firm as it could be.
(Seems the globals stored the slice handles just fine, only the sli ...
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