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Making frames of animation sequential spritesets has actually worked out quite elegantly. I'm sure it makes adding frames to existing sprites an absolute pain, but it's not impossible. It effectively ...
Well, I'm thoroughly lost! I'd love to get fractional speeds in there, but I'm going to address getting a fully functional script set before returning to the physics. They work so adequately, for now, ...
A simple way would be to call `show string at(ID, x, y)` each tick while the game is running. There wouldn't be any graphics with it, but it'd have the level onscreen.

In a while loop that runs wh ...
I had to make diagonal movement speed slowed somehow, since moving... 40%(?) faster with combined horizontal and vertical movement feels bad. I care more about things feeling decent than being perfect ...
Discord server?
by kylekrack at Thu Apr 02, 2020 9:33 am in General Discussion
We're scraping for alms every day.
Technically, it's a game.

https://www.slimesalad.com/forum/viewgame.php?p=136723
Reversal
by kylekrack at Wed Apr 01, 2020 10:07 am in Games
This is my submission to the 2020 Ridiculous Games Contest. It was made using editor version Fufluns.

Uhh, sorry for everything about it.
The easy part is loading the additional layers. You can use [url=http://hamsterrepublic.com/ohrrpgce/nightly/docs/plotdictionary.html#about-loadwalkaboutsprite]load walkabout sprite() to make the spri ...
That's EXACTLY why we need the holiday!!
A lot of this talk about pathfinding is going rightly over my head. I trust the two of you to make something great in due time. The concept of appending paths sounds incredible, though. Waypoints woul ...
Saving previous paths would be very useful! In my case, anyway. Perhaps if there were a command to save current path, and another to return to it. Then an npc could deviate all they like without savin ...
Diagonal walls sounds lovely. Would certainly open up a load of capabilities to these scripts in particular. I'll admit fully grid-based walls pose a big limitation on level design and even maptile de ...
In theory, I could use slices to write at least a BFS algorithm. I'd have to get really bored to reach that level, but I can't say it's impossible.
Version 2.1 is uploaded now. Added some features, fixed some bugs.
https://www.slimesalad.com/forum/viewtopic.php?p=130697#130697

Most notably, there is a new demo scene using Fnrrf's 8-bit graph ...
A few months ago, I committed to rewriting the Pixel-Walker scripts to be more usable. It's still in progress, but the current scripts have met and surpassed what the previous iteration could do.

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