Search found 484 matches

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Scripting Problem?
by Taco Bot at Thu May 04, 2017 5:31 pm in Q&A Discussion
No problem! It also looks like you're coding in wordpad (or something else with spellchecking). If you switched over to a code-oriented editor like [url=https://notepad-plus-plus.org/]Notepad++ or [ur ...
Scripting Problem?
by Taco Bot at Thu May 04, 2017 5:04 pm in Q&A Discussion
On line 5, the "pan camera" command is missing a closing parentheses.
Man, I need this site a lot.
by Taco Bot at Thu May 04, 2017 5:02 pm in Q&A Discussion
"set NPC position(ID, hero x(me), hero y(me)+1)" to make the npc appear one tile below the hero, "set NPC position(ID, hero x(me)+1, hero y(me))" to make it appear to the right, et ...
buttons on android/mobile
by Taco Bot at Tue Apr 25, 2017 4:57 pm in Q&A Discussion
My screen res is 960 x 540, and Void Pyramid looks like this for me: http://i.imgur.com/mVEBELy.png

Not particularly blurry, unless you're talking about the bilinear filtering. Tbh, I've never been ...
After a moment of hesitation, Scott follows Tokamak into the store, barely catching the door oh his way in.
"Uh, hey Tokamak..." Scott whispers, "Maybe we should buy our candles somewh ...
Scott doesn't have anything in particular he needs to do, so he follows after Tokamak.
How is Built-in Chase Scripted?
by Taco Bot at Wed Mar 22, 2017 12:35 am in Q&A Discussion
And a super cool thing about follow walls, is if an NPC has its movement restricted by zones, then those zones count as walls too

So I just got the zaniest idea: could you use this, in combination ...
Honestly, the best solution I had for a similar problem was to lock the first hero in the first slot (using the "lock hero" function). I haven't really found a place where I'd need to move/r ...
How is Built-in Chase Scripted?
by Taco Bot at Wed Mar 22, 2017 12:29 am in Q&A Discussion
The follow walls one looks cool! I gotta think up some use for it. Reminds me of the spiky guys who float along walls in Super Mario Land 2 (or was it Wario Land?)
Ooh! If you add/change movement types, maybe add the ability to change the wait between steps with the wander move type. IIRC it's currently random? It feels a little twitchy, and it'd be nice to make ...
OHR Multicart Compilation
by Taco Bot at Fri Mar 10, 2017 6:06 pm in Game Discussion
Oh my goodness, I didn't know they were doing that again this year. I'm gonna have to think about entering.
Dungeon Crawler Dev Diary
by Taco Bot at Fri Mar 10, 2017 3:00 am in Game Discussion
Haha, sorry that it was such an ordeal. The normal mapping looks awesome though!
Show off your graphics!
by Taco Bot at Mon Mar 06, 2017 9:10 pm in Game Discussion
I like your style! It looks rotoscoped, definitely reminds me of the original Prince of Persia.

This is one of those times where I wish the OHR had smoother animations, as this style could definite ...
Scott is thoroughly surprised. "Well, that's not at all what I expected. Sorry for doubting you, you seem like a pretty legitimate physician. So then, why are you taking a dirty job like this?&qu ...
So I made a lil somethin'
by Taco Bot at Mon Mar 06, 2017 5:14 am in Game Discussion
So I've updated this script and added an example rpg file to go with it.

New features:

1. Uses a step based system instead of random chance. Set a range and it'll countdown to a battle. This is ...
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