Search found 3415 matches

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That's a good point; it had never even occurred to me that I wanted an 8-way-fill for filling lines.

Of course, you can't draw a shape and then fill it with an 8-way fill, so you do want both and i ...
Heart of the OHR Contest 2018
by TMC at Wed Jan 23, 2019 1:25 am in Game Discussion
Bravo!

I need to get a move on with playing games.

Also, regarding HeartBugs (TheLordThyGod, thecrimsondm, Mammothstuds, Morpheus­Kitami, dantedynamite, whoapotato, Chalk Flower, Kefyrra, TheMa ...
Yet another OHRRPGCE dev blog
by TMC at Sun Jan 20, 2019 3:29 am in Game Discussion
Oh yes, deleting spritesets is another thing I need to re-implement.
And shamefully I've yet to rectify the glaring omission of a way to resize an existing spriteset. I will definitely be adding that ...
Drop shadows is something I implemented many years ago, but that never got used. Some time soonish I'd like to add support for multiple fonts and font styles. Currently I'm thinking that each "fo ...
James's OHRRPGCE Thursdays!
by TMC at Sat Jan 19, 2019 2:51 am in Game Discussion
Great, one less request to remember. :)
I still need to fix non-50*50 attacks to center on their targets though. But at the same time I've been thinking about adding options to set the x/y alignment ...
Yet another OHRRPGCE dev blog
by TMC at Thu Jan 17, 2019 11:56 pm in Game Discussion
To clarify, I didn't mean that Fufluns isn't really close, I meant that I'm not about to replace the SAY textbox file format, which needs to happen before we can get larger textboxes (and probably cus ...
Yet another OHRRPGCE dev blog
by TMC at Thu Jan 17, 2019 2:25 am in Game Discussion
I've been working on cleaning up text box code, laying groundwork for larger boxes.

http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png

NOT coming soon to an engine release temporally near y ...
Now that's what I call a hostage situation.
Yet another OHRRPGCE dev blog
by TMC at Fri Jan 11, 2019 2:09 pm in Game Discussion
I thought I'd finished with the hash table, but then I decided to write some testcases. Not only did I find bugs, but I realised the whole design was flawed. So more rewriting; I changed it a couple m ...
As I said before, it's crazy that the OHR doesn't already have a flashing attacker animation. That's one of the first things I want to work on once I get to work on battle animations. Which is definte ...
Tim-Tim 2 Dev Thread
by TMC at Fri Jan 04, 2019 12:25 pm in Game Discussion
Hurrah progress

What happens to all the slimes that fall into water? Slime doesn't float?
Yet another OHRRPGCE dev blog
by TMC at Wed Jan 02, 2019 11:30 pm in Game Discussion
I'm building a MPPT solar inverter (which converts from variable-voltage DC to AC), which is a bit of a crazy project for safety reasons. If my prototype works, I'm going to have to replace all the du ...
Yet another OHRRPGCE dev blog
by TMC at Tue Jan 01, 2019 10:42 pm in Game Discussion
Rewrote our hash table implementation. The new implementation is slower, uses more memory, is much more code, and has worse asymptotic complexity for some operations. Aside from that, it's far better ...
From my experience picking through spambot accounts registering on Castle Paradox, virtually always they're easily identified by looking at the account name and email address, and considering the othe ...
James's OHRRPGCE Thursdays!
by TMC at Mon Dec 31, 2018 1:40 pm in Game Discussion
Oh good; that probably means it's my fault again.

I think someone mentioned using Sublime for HamsterSpeak, but asking around, noone came forward with syntax highlighting for it. However, there's N ...
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