Search found 3967 matches

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The Furries (and other origins)
by TMC at Mon Nov 30, 2020 3:41 am in General Discussion
That's what matters most to me in a game is the overall experience. You can have great gameplay, but the game could still provide an unenjoyable experience overall if you don't like the characters, st ...
Bullet script help
by TMC at Mon Nov 16, 2020 2:25 am in Q&A Discussion
I see you were using "NPC X/Y", which return the tile, not "NPC pixel X/Y". You need to ensure you don't mix pixels and tiles.

Because you were checking tiles, if you had just r ...
OHRRPGCE stable release (Gorgonzola)
by TMC at Tue Oct 27, 2020 11:03 pm in Front Page
One man's "weighting" is another man's rigging!

But there is precedent: Android Icecream Sandwich.
Modifying Hit Stat with Attacks?
by TMC at Sun Oct 25, 2020 10:28 pm in Q&A Discussion
"Allow cure to exceed maximum" and especially "Cure" are pretty important settings. The way lots of settings are put in the bitsets menus instead of organised by category and basic ...
How to disable (or ignore) MP~?
by TMC at Thu Oct 22, 2020 12:46 pm in Q&A Discussion
Latest nightly builds now a general preference bit to "ignore" the MP~ stat so you can repurpose it as you wish. I'm also going to [url=]remov ...
But that was only FP, not FPS.

Have a look at the [url=]games tagged Shooter on the gamelist here. Many of these aren't shoot em ups though. ...
How to disable (or ignore) MP~?
by TMC at Fri Oct 16, 2020 1:13 pm in Q&A Discussion
If we could define new stats, then we wouldn't need to worry about changing the properties of stats like MP~ to stop them doing things we didn't want, because we could just use custom stats for anythi ...
Slice Handle Use Concern/Question?
by TMC at Thu Oct 15, 2020 11:46 am in Q&A Discussion
By "tileset array templates" you mean basically a slice-based tileset? Were the stack-based animations you mentioned are for animated tiles?

Using 16x16 sprites as tiles is doable; I thin ...
Slice Handle Use Concern/Question?
by TMC at Wed Oct 14, 2020 11:23 pm in Q&A Discussion
The only thing that matters is how many slices currently exist, not how many existed previously. You can't run out of slice handles.

The engine will begin to reuse slice handles so that it doesn't ...
How to disable (or ignore) MP~?
by TMC at Wed Oct 14, 2020 11:16 pm in Q&A Discussion
Heh, opps! I forgot about that. All the more reason to add another bit then.
How to disable (or ignore) MP~?
by TMC at Wed Oct 14, 2020 9:59 am in Q&A Discussion
Not yet. We have a [url=]pretty ambitious plan to let you add more stats and define properties of stats such as whether they are re ...
Yes, though most of it should already be on the wiki and in the help pages, and it was maybe more detail than anyone cares about.

One more detail: in turn-based battles, random tie-breaking of comb ...
How does speed determine turn order?
by TMC at Sun Sep 27, 2020 11:27 pm in Q&A Discussion
In active-time battles, the ready meters count up to 1000, and increase by the attack's speed every tick. (18 ticks per second). So Speed 10 means 100 ticks, which is about 5.5 seconds. If "Don't ...
OHRRPGCE Wiki upgraded
by TMC at Sun Sep 27, 2020 11:13 pm in General Discussion
But... when will the wiki be back up? Gonk

Edit: Oh, seems that every page is blank only because I'm logged in, while the wiki appears fine in a private browsing window. I'm guessing thi ...
OHRRPGCE stable release (Gorgonzola)
by TMC at Sat Sep 26, 2020 12:55 pm in Front Page
Lots of nice suggestions, but I wanted to join in the fun:

ingberlach - a type of candy made chiefly of ginger and honey (Oooo)
iniomi - an order of mostly deep-sea teleost fishes including the la ...
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